This, down to a tee! (Is that right, down to a tee?)Hubilub said:I think my first encounter was in God of War. Then they were awesome.
Nowadays, everyone does them wrong. Even the God of War 3 demo did it wrong!
Although Heavy Rain has done it completely right.
Yeah, exactly. Putting the controller down to have a sip of tea and then having to dash to respond to the input that suddenly appeared in the cutscene...not some of my finest gaming memories.Amarok said:"Huh? OH SHIT"
Never played it but I've seen the AVGN play it. I feel for you.ShakesZX said:Dragon's Lair. The home version, not the arcade. I really sucked those ones up bad.
I hope somebody remembers this game. I'm getting tired of explaining it...
Except Assassins Creed 2 threw them in randomly without any warning, so when they did appear the 2 or 3 times they were used, you were completely unprepared.JaymesFogarty said:This, down to a tee! (Is that right, down to a tee?)Hubilub said:I think my first encounter was in God of War. Then they were awesome.
Nowadays, everyone does them wrong. Even the God of War 3 demo did it wrong!
Although Heavy Rain has done it completely right.
Quick time events are best done if they are not compulsory. Like in Assassin'S Creed 2, if you did them quick enough you would get a slight alternative of a scene, but it would not be nearly enough to change the gameplay, or make you die.
Yeah, the timing of them was pretty horrible, but the fact that you weren't punished for not getting them, and rewarded for getting them was a good idea. QTE's that have you dying if you don't get them are terrible. Assassin'S Creed 2 didn't position them terribly well, but not punishing you for failing to get them was a step in the right direction. (I didn't miss any of them in AC2, were they really that bad?)Hubilub said:Except Assassins Creed 2 threw them in randomly without any warning, so when they did appear the 2 or 3 times they were used, you were completely unprepared.JaymesFogarty said:This, down to a tee! (Is that right, down to a tee?)Hubilub said:I think my first encounter was in God of War. Then they were awesome.
Nowadays, everyone does them wrong. Even the God of War 3 demo did it wrong!
Although Heavy Rain has done it completely right.
Quick time events are best done if they are not compulsory. Like in Assassin'S Creed 2, if you did them quick enough you would get a slight alternative of a scene, but it would not be nearly enough to change the gameplay, or make you die.
Assassins Creed 2 implemented them horribly.