Betrayal in D&D

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TheDrunkNinja

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captainfluoxetine said:
I seem to have struck a nerve. I didn't mean to imply you're no good at making up imaginary people. I'm sure a lot of your friends are imaginary.
The transition from helpful suggestion to straight-up troll was a lot easier than expected, wasn't it?
 

Halceon

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There is one thing that almost every party in the world neglects - food. There are spells to produce and purify food, as well as detect poison in it, but they are rarely, if ever used. You see where i'm heading with this, right? Nobody double-checks the rations they carry with them.
 

Aaron Wickman

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TheDrunkNinja said:
Aaron Wickman said:
Honestly, I think asking the internet about ways for your fantasy character to be a jerk kills the game. If you want to betray them, by all means do it. My friend threw a knife at my hand while climbing up a building and tried to cut my pinkies off. Anyway, you should use your own wit in my opinion, because your character isn't going to inexplicably think of crazy ideas in the game. I consider this cheating, although I just think way too deeply into things. Bash me if you want, I may be wrong here.
Good lord, I was just asking for some ideas. Cheating would be if I was asking a third party that is well-informed of the campaign to totally govern my actions in step by step instructions on how I go about sabotaging my group mates with the best results. Hell, cheating would be just flat-out killing my friends characters like everybody has been screaming at me to do.

I'll be acting on my wit because these suggestions I've been getting will be different in the specific situations that I'll be put it. This is a brainstorming session, not a fucking cheat-sheet reading.
I don't think you understood my tone. I was not shouting nor screaming. I was just typing in a normal type of mood and the reason I think you didn't understand the tone of my post is because you went ballistic (obviously). Even right now I'm just typing like I would any other conversation. Normally. Imagine if you began a casual conversation with your chum and he went mad and started yelling at you. That's kind of where I'm at right now. I think you should re-read over the comments and try to imagine less ire and more normal, light-hearted tones of voice. If that doesn't work, see a psychiatrist.
 

TheDrunkNinja

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Aaron Wickman said:
TheDrunkNinja said:
Good lord, I was just asking for some ideas. Cheating would be if I was asking a third party that is well-informed of the campaign to totally govern my actions in step by step instructions on how I go about sabotaging my group mates with the best results. Hell, cheating would be just flat-out killing my friends characters like everybody has been screaming at me to do.

I'll be acting on my wit because these suggestions I've been getting will be different in the specific situations that I'll be put it. This is a brainstorming session, not a fucking cheat-sheet reading.
I don't think you understood my tone. I was not shouting nor screaming. I was just typing in a normal type of mood and the reason I think you didn't understand the tone of my post is because you went ballistic (obviously). Even right now I'm just typing like I would any other conversation. Normally. Imagine if you began a casual conversation with your chum and he went mad and started yelling at you. That's kind of where I'm at right now. I think you should re-read over the comments and try to imagine less ire and more normal, light-hearted tones of voice. If that doesn't work, see a psychiatrist.
Perhaps you shouldn't have imagined me yelling at you in response when I went "ballistic".
 

Aaron Wickman

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TheDrunkNinja said:
Aaron Wickman said:
TheDrunkNinja said:
Good lord, I was just asking for some ideas. Cheating would be if I was asking a third party that is well-informed of the campaign to totally govern my actions in step by step instructions on how I go about sabotaging my group mates with the best results. Hell, cheating would be just flat-out killing my friends characters like everybody has been screaming at me to do.

I'll be acting on my wit because these suggestions I've been getting will be different in the specific situations that I'll be put it. This is a brainstorming session, not a fucking cheat-sheet reading.
I don't think you understood my tone. I was not shouting nor screaming. I was just typing in a normal type of mood and the reason I think you didn't understand the tone of my post is because you went ballistic (obviously). Even right now I'm just typing like I would any other conversation. Normally. Imagine if you began a casual conversation with your chum and he went mad and started yelling at you. That's kind of where I'm at right now. I think you should re-read over the comments and try to imagine less ire and more normal, light-hearted tones of voice. If that doesn't work, see a psychiatrist.
Perhaps you shouldn't have imagined me yelling at you in response when I went "ballistic".
I get a sense of hostility from your posts. Last time it was the fact that you went of on a tangent of your own, this time because you now resemble a common youtuber. Anyways, as I was saying, I still think that consulting other people for ideas kills the spirit of the game. How do you explain that, its like your character is asking the voices in his head for help. Maybe you could pass it off as praying to your diety or something.
 

TheDrunkNinja

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Aaron Wickman said:
TheDrunkNinja said:
Aaron Wickman said:
I don't think you understood my tone. I was not shouting nor screaming. I was just typing in a normal type of mood and the reason I think you didn't understand the tone of my post is because you went ballistic (obviously). Even right now I'm just typing like I would any other conversation. Normally. Imagine if you began a casual conversation with your chum and he went mad and started yelling at you. That's kind of where I'm at right now. I think you should re-read over the comments and try to imagine less ire and more normal, light-hearted tones of voice. If that doesn't work, see a psychiatrist.
Perhaps you shouldn't have imagined me yelling at you in response when I went "ballistic".
I get a sense of hostility from your posts. Last time it was the fact that you went of on a tangent of your own, this time because you now resemble a common youtuber. Anyways, as I was saying, I still think that consulting other people for ideas kills the spirit of the game. How do you explain that, its like your character is asking the voices in his head for help. Maybe you could pass it off as praying to your diety or something.
So you judge me based on the fact that I give off a "tone" of hostility, which you deny any misinterpretations as absolute fact, thereby lumping me together with YouTube commenters. I must know exactly what you were thinking with that last post of yours.
 

ScorpSt

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How to betray your team (and they'll never see it coming):

Establish yourself as The Lancer [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer], the hero's right hand man. Don't just be competent in battle, be extraordinary. This can be helped by hiring some incompetent mooks as assassins to target you specifically. Make sure they actually say they're after you. Perhaps imply that your old god is especially mad at you for your betrayal.

The next step is to sow distension in the ranks, though never overtly. A lot of people have suggested poisons, but the real trick is to be sloppy. Get an easily detectable, and readily available poison and poison everyone's supplies, including your own, with the exception of one character's. When someone accuses that character of poisoning the rations, immediately leap to the character's defense. Claim that it is a plan of the enemy to drive you apart and that none of you would betray the others. Then offer to resupply everyone with your own gold.

Later (like the next play session), poison the character in the previous step with a much more dangerous poison that you happen to know the cure for. After curing the character, remain adamant in your refusal that there is a traitor in the group.

Next, hire a better assassin to kill you. Impersonate the leader when you're doing this. When he attacks, make sure to take him prisoner. Interrogate him to find out who sent him. When he says your leader's name, accuse him of lying and kill him in rage.

After that, just use your imagination. Just remember to be overtly noble while being subtly deceitful. Never accuse anyone of treachery while providing overwhelming evidence that someone (not you) is a traitor. Publicly refuse power while secretly hording it. It will make your inevitable betrayal that much sweeter.

Oh, and make sure the DM knows what you're doing. Most of the stuff I've said above won't work without the DM's help.
 

TheDrunkNinja

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Aaron Wickman said:
TheDrunkNinja said:
Aaron Wickman said:
TheDrunkNinja said:
Perhaps you shouldn't have imagined me yelling at you in response when I went "ballistic".
I get a sense of hostility from your posts. Last time it was the fact that you went of on a tangent of your own, this time because you now resemble a common youtuber. Anyways, as I was saying, I still think that consulting other people for ideas kills the spirit of the game. How do you explain that, its like your character is asking the voices in his head for help. Maybe you could pass it off as praying to your diety or something.
So you judge me based on the fact that I give off a "tone" of hostility, which you deny any misinterpretations as absolute fact, thereby lumping me together with YouTube commenters. I must know exactly what you were thinking with that last post of yours.
Now you're just being an ass. I was thinking I didn't give you enough credit and maybe I didn't. But right now you resemble my initial thoughts and haven't even referenced the idea behind my original comment because you got stuck on the word "cheating" and now you're oblivious to how cross you've become. I'm going to leave this conversation. Don't reply, I won't read it. Promise.
You're not going to last long on the Escapist if you get so upset over a simple debate. Of course, "being an ass" does not include telling someone that they need psychiatric help as soon as they disagree with you.
 

Metaknight55

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May 19, 2009
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You can mislabel or sabotage potions, remove objects from one players backpack and put it in another players pack, or spoil all the food so it is inedible. Basically a bunch of small things to sow the seeds of mistrust and hinder their progress.
 

TheDrunkNinja

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Zeithri said:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To TheDrunkNinja;



http://www.dlnexus.com/lexicon/13330.aspx

I still tip about Raistlin.
Awesome, I appreciate all your suggestions. They'll be in good use in tonight's game. :D
 

WhiteRat07

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Aug 13, 2009
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If your the one using identify spells for the party you can say cursed items are not.Also low grade poisons that decrease stat levels if they are available
 

ScorpSt

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Zeithri said:
ScorpSt said:
How to betray your team (and they'll never see it coming):

Establish yourself as The Lancer [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer], the hero's right hand man. Don't just be competent in battle, be extraordinary. This can be helped by hiring some incompetent mooks as assassins to target you specifically. Make sure they actually say they're after you. Perhaps imply that your old god is especially mad at you for your betrayal.

The next step is to sow distension in the ranks, though never overtly. A lot of people have suggested poisons, but the real trick is to be sloppy. Get an easily detectable, and readily available poison and poison everyone's supplies, including your own, with the exception of one character's. When someone accuses that character of poisoning the rations, immediately leap to the character's defense. Claim that it is a plan of the enemy to drive you apart and that none of you would betray the others. Then offer to resupply everyone with your own gold.

Later (like the next play session), poison the character in the previous step with a much more dangerous poison that you happen to know the cure for. After curing the character, remain adamant in your refusal that there is a traitor in the group.

Next, hire a better assassin to kill you. Impersonate the leader when you're doing this. When he attacks, make sure to take him prisoner. Interrogate him to find out who sent him. When he says your leader's name, accuse him of lying and kill him in rage.

After that, just use your imagination. Just remember to be overtly noble while being subtly deceitful. Never accuse anyone of treachery while providing overwhelming evidence that someone (not you) is a traitor. Publicly refuse power while secretly hording it. It will make your inevitable betrayal that much sweeter.

Oh, and make sure the DM knows what you're doing. Most of the stuff I've said above won't work without the DM's help.
I bow to [a href=http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChessmaster]The Chessmaster[/a].
Although I think that there is a bit too much trying to convince the players of "Listen to me, there is no Traitor in our group",
It would be more creadible that by the second time it happens, even the traitor would be suspicous and make out an plan which would frame someone else or none.
I suppose a caveat in this plan is to only claim that there is no traitor when suspicion is brought up. And each time, let the others fight amongst themselves for a bit longer than the last time. Seem as though you need to steel yourself against the idea that there is a traitor. And each time you make the claim, say it with more and more uncertainty.
 

darkknight9

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Feb 21, 2010
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Ok. Havent read all the threads, and I have no idea how powerful your character is or how much clout you have or how much favor you curry... but here are a few things to think about.

1. BoVD. The Book of Vile Darkness is your friend. They have tables for magical and non magical drugs whose side effects due to withdrawl will cause paralyzation and death. After you knowingly spike someones drink with it (keeping in mind that its unaffected by dispel magic, remove curse or cure poison, its a drug) Make the arrangement to keep the character supplied by a small servant imp type from your god and keep them weak and locked in a tower. Dispose of at will.
2. Ask your god to leave a Corrupted Creature somewhere in the path of your party. Also from BoVD, its a creature that answers "the calling" of a god or higher power. They return with a moderately powerful magic item (wand/ rod/ etc) and pumped stats ready to sew havok across the countryside for their patron.
3. Rakshasa's are a betrayer's best friend. A rakshasa or a small number of them can be hired or convinced to murder your mates for a major league slice of the loot they carry and usually souls. Let them set up into a local cave, have one come out shape shifted to lure the party in, ambush, and you stay in the back.
4. Is your patron's home plane Icy? Consider giving up a party member to your patron or a high level ranking outsider in a cold, cold place so that they can watch a Shivad (Frostburn p152) Hunt them for sport.
5. Go invasion of the body snatchers on them with Simulacrums.
6. Cast protection from good then protection from evil and gate in a group of angels that were just about to sit down for tea.
7. Sneaky? Ok. Gargantuan Black Dragon that exchanged magical ability for a higher spell resistance. Its standard melee is claw/claw/bite (with chance to swallow) but each claw is adorned with magical ivory colored nails. D4 to see how many hit, each hit drains levels/life. I watched an elf go from jolly to dessicated in one round thanks to those.
8. Keep in mind that outside of the initial sitdown to start doing this your other gaming buds are going to talk to one another. So whatever you do, plan to do it all in one night/session. And lets hope that hey don't read this!!! :) Lastly, a one use ring or a contingency type spell to get your character away from danger would be good... but I wouldn't plan on playing that guy again. And *if* this is the first time somethin like this has been attempted in your gaming group, expect to take some grief for it for awhile.
 

Chipperz

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Zeithri said:
*massive snip*

I feel that I have to reply to this post.

His party does not know of his evil nature. They are the hereos, they are not looking for away to backstab him, he is looking for a way to stab them without being the obvious crook..
The first line of TheDrunkNinja's first post is "I've been a part of an evil campaign for a little while now". If they're heroes, then honestly, they're doing "evil" wrong - evil people just don't work together very well without a strong unifying factor. If it's common knowledge that one member of the team was a devout follower of the evil god that they just betrayed, then it's not just sensible, but a survival trait to sleep with one eye open. Honestly, if it was me, I'd record Wash's opening bit from Firefly so I wouldn't even have to say "Ah! Curse your sudden but inevitable betrayal!" when Solarum inevitably stabbed me in the back.

Of course, even if that isn't a known fact, then they should probably still have some potions of alertness and find nice, public places to sleep - evil needs a completely different mindset in D&D. One of the guys that played an evil character in one of my last groups would studiously research the laws of the lands we went to so he could get arrested for the night, just to sleep under armed guards away from his party members - THAT is what should be happening in an evil campaign.

There is always the chance that I've misunderstood, and it was meant to be "I've been playing an evil character IN a campaign", but from what I read, they're all evil, and a smart evil character doesn't trust his party members.