Bioware=Square, whats the difference?
Dailog trees and mechanic aesthetics is about it, so this is clearly the pot calling the cettle black........ there is alot of room for improvement in both Jrpgs rely on grinding and oft times bland equipment setups and sometimes poorly contrived skill systems(*cough*FF12*cough*) while US rpgs are either generic in the all the characters can become the same kind of way or you have strict ridged requirements which make no sense half the time...this is also an issues with some modern RPGs......
I look at Dragon age and I look at the dailog trees and I think hey these don't cut off mid sentance strangely like in ME but whats this why do they end so soon and you can not get all the dailog trees out of a person....ok this is wrong my PC is skilled in conversation I should have a inside look on the dialog tree see what is a good conversation marker what is a bad one and what the next line of in the dailog tree from the slected one I am thinking on asking will be, if you are going to make conversations end with no chance to restart it skilled speakers need these options it beats using quick save/load a million times, another way to do it is use TES/morrowinds personal annoyed meter the more bad hits in a conversation you do the more they want to end the conversation between using color worlds and a lil meter you can guide a convo and get the most out of it, also having a cionvo score of 10-100% is a good way to help people figure out if they are even clsoe to doing convo right....I mean if you are going to have a deep convo system you might as well go all out or lose the dailog tree altogether...
Also I so want someway to change how it handles money(I thought BG was bad,well it is...ammo+daily magic=annoying as frick!) because without a banter skill it rapes your ass on selling items you are lucky to get 1/4 the sell price back when you sell crap in, also backpacks should be 50 a shout and not 10... I really want a traditional over world kinda like Fo3 you have the quick travel system if you want it. Also they ignored what moving can do to combat a mechanic to keep combat orderly would be nice, IE party run makes it so everyone can run from a battle zone at a high rate of speed but this tries them out if use poorly, over wise you need high dexterity to run during combat. Also revive is handled horrably, you should have normal reivie items that will get people up and ready to fight at 25,50 and 100% HP/Mana/stanima with a cool down of 50 for all revive items on that charatcer who used it so it can't be abused....also would not mind with the RT combat in miod that magic went to lower cool down speed so you can use magic more quickly if you have the mana for it, dex can go to mele/range speed after a certain point.. bioware has not quite got the whole RT combat thing down perfectly its still a world away from FF12 or Sedukei with is half assed in comparasion setup, but Sedukei did do something neat I really want to see something like DA mixed with fable it was promised in The witcher a proper action based RPG but it was nothing more than an above average daiblo clone with a unintuitive menu system, fable is down right fun its not prefect but that mixed with a full blood RPG setup would really be great.
But anyway back to the main rant Jrpgs generally have single pathed story progression biowares have multi but when you boil it down you still are doing the same basic things, dailog trees are nice but still imperfect enough to be wanted in everything....