BioWare Co-Founder Accuses JRPGs of Stagnation

Recommended Videos

Verrenxnon

New member
Nov 17, 2009
154
0
0
Another question, does linearity take away from a gaming experience? Depends on the theory, I guess.
 

Ryuk2

New member
Sep 27, 2009
766
0
0
He is right, but if JRPG's are not broken, why fix them? If people like them the way they are, then there's nothing wrong with them.
I would say that BioWare games are TOO nonlinear. They are trying too hard to make them nonlinear, but they still make them great.
 

Ragnell

New member
Aug 23, 2009
13
0
0
Not only has Bioware constanly been releasing the same dialogue-heavy RPGs for years, their newest Dragon Age Origins blatantly ripped off Final Fantasy XII's gambit system. Kudos to them.
 

Sebenko

New member
Dec 23, 2008
2,531
0
0
Loop Stricken said:
Logic 0 said:
Finally someone says something about the "but thou must" senario.
But thou still must in BW games if thou wants to do missions, privy.

Wait what?

The question is "do you want to do the mission?" and if you want to, you say yes.
Most of the time there's another option, but sadly, I don't think enough of them were "punch dude in the face".
 

BaldursBananaSoap

New member
May 20, 2009
1,573
0
0
Wait a minute Bioware. You're calling Japanese developers out when your last two games had the exact same story (Sheperd/Hero must join an elite group of Specters/Grey Wardens to rid the world of the returning Reapers/Darkspawn in order to save humanity) and the exact same cliche characters?

I hate most JRPGs except Dragon Quest VIII and love their games but what they're saying is just stupid.
 

Turing

New member
Dec 25, 2008
346
0
0
Ragnell said:
Not only has Bioware constanly been releasing the same dialogue-heavy RPGs for years, their newest Dragon Age Origins blatantly ripped off Final Fantasy XII's gambit system. Kudos to them.
I dunno, Bioware's been providing AI scripts for NPCs since Baldurs Gate I, I wouldn't really call it a rip-off, although they certainly seen to have been inspired by it.
On the other hand, how hard would it really be to come up with the idea of an "if/then" system for NPC AI?

But yeah, Bioware games certainly have a familiar feel to them, although I definitely would say not to the same extent as the JRPGs who seem to follow the exact same format, each and everyone of them.
I'll just hope this is a sign that Bioware are going to try and diversify their games even more
 

Ragnell

New member
Aug 23, 2009
13
0
0
http://gza.gameriot.com/content/images/orig_320200_1_1257581825.png

Boy, those Bioware guys sure did give those JRPGs a good telling off.
 

Alphavillain

New member
Jan 19, 2008
965
0
0
The phrase "no shit, Sherlock" springs to mind. I don't think Japanese developers give a damn what Westerners think, though.
 

Ben Legend

New member
Apr 16, 2009
1,549
0
0
No evolution? but what about; lost odyssey with its skill learning system for the immortals and the last remnant which had completely redesigned combat system.
 

A random person

New member
Apr 20, 2009
4,732
0
0
Other than a few people making the obligatory "Japan is pedo/backwards/whatever" comments (you know who you are), this thread on the Escapist about Bioware criticizing JRPG's turned out surprisingly non-rage inducing. Of course, considering our general tendencies, that translates to "just the urge to flip-off kittens."

On topic, I like a good JRPG (*prepares for inevitable oxymoron jokes*), but I'm all for new ideas in them (i.e new combat systems, leveling, etc.).
 

NickCaligo42

New member
Oct 7, 2007
1,371
0
0
Yes, let's all jump behind the big Mr. Bioware founder guy who made his name by copying D&D's system dice roll per dice roll. Surely he knows the way and isn't stupendously overopinionated. Surely his enormously overblown ego as a founder of a major gaming company isn't biasing anything he says and this must be the truth!

That said, I actually agree with him; JRPGs are very, very stagnant and boring these days, but I think he picked a few odd elements to nitpick at. So it's not the battle system left over from the 8-bit era that's been unapologetically re-used among dozens of games, or the decline in the number of different interactions they provide? It's the "yes/no" thing? It's not that the gameplay itself isn't mentally engaging or even just plain bad writing that's to blame, it's that their stories are too linear?

Huh.

With the success of games like Uncharted 2 and God of War, I'd figured we'd dispelled the notion that linearity in games is that big of a problem as long as the characters and gameplay are interesting.

This guy's full of crap. He's not trying to provide an analytical insight, he's tooting his own horn. In the face of his company's success he's saying "they fail because they aren't more like my glorious self." He can't wrap his head around what people enjoy about this one type of game that's also called an RPG, so he's deriding it with an oversimplified argument. He's right, but for all the wrong reasons, and that's just as dangerous as being wrong.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
and he wouldn't be wrong either. Stagnation is primarily what's wrong with JRPG's, no enhanced story interactivity and the same basic play structure since the SNES days is something that plagues pretty much all of them. Only the SMT games have really been able to break the mold.
 

-Drifter-

New member
Jun 9, 2009
2,521
0
0
nilcypher said:
"The fall of the JRPG in large part is due to a lack of evolution, a lack of progression. They kept delivering the same thing over and over. They make the dressing better, they look prettier, but it's still the same experience."
Kind of like Bioware games?
 

flaming_squirrel

New member
Jun 28, 2008
1,031
0
0
Flamezdudes said:
While i adore Bioware and could say that i am a fanboy of them, it seems wrong of them to say this.

Mass Effect - Dark beings never seen before come about to destroy all organic life in the galaxy and only 1 man can stop them. (Spectre's as a special class)

Dragon Age - Dark beings from underneath the earth come to destroy the world. Only one type of hero can stop them, Grey Wardens.

Don't get me wrong, i love both games and Bioware so MUCH and can't wait for Mass Effect 2 but they seem a little like hypocrites.
That's generic plot format rather then lack of innovation in gameplay/style, while it IS a very standard storyline ("Only YOU can save teh universe!!1") they make up for it in things such as the depth of character interaction and the like.
 

Lexodus

New member
Apr 14, 2009
2,816
0
0
BioWare can suck it. I like me JRPGsus the way they is. [/bad grammar]

No, really. I have a stack of JRPGs, but not a single BioWare game. Why? Because I like JRPGs more (and haven't been able to get my hands on any BioWare games), and they change enough to make me never really play the same game twice. Or is this guy talking about the 'You must save the world, and only you can do it' dynamic? Because, in that case, he's a moron.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
2,005
0
0
I prefer the "Western" open-ended RPGs because it's me who controls the character, not the game itself like in most JRPGs (that I've played, at least). Sure, the story is usually a bit bland (you must, or must help, save the world, and apparently you're the only jackass that can do it), but I get to see my character evolve and develop along the guidelines I built for him/her (usually the latter, but that's another discussion).

Mass Effect, for instance. We've all seen that story a million times: a single space marine is sent to eradicate an unknown enemy from the fringes of space. But I get to see my character grow into the cynical, hook-throwing wench I've always wanted her to be. Most JRPGs just don't let you do that, as far as the story is concerned at least.

I'm starting to think that very little of that actually made sense, so I'm gonna shut up now.