tony2077 said:
here's a idea let this die
He says unironically whilst bumping the thread further.
I think the meaning of RPG is a very hard thing to pin down. Can we all just agree that Bioware has made better games for the past decade?
How i measure RPS is, you know, the role you actually play. How you adopt the role of your charter and make his choices, decide his fate through yours, take your own path through an interesting world that van be approached in slightly different ways.
By that measure of an RPG STALKER is as much of an RPG as FF13
FF13 is a very passive game in it's storytelling, combat and complete lack of any vestige of exploration. sometimes you feel like you are no rials, like in that 'forest' with the fucking linear walkways that had exits blocked off by barrels and shit. This is the stuff we used to hate in bad N64 games! Linear isn't bad but Jesus get some towns or something.
If it is an RPG then it's a badly designed one. I honestly thought it was as bad as FF8.