But it sold because of the stuff that wasn't "RPG". Nor did it have much role playing in it. If any. Just like Diablo, the "RPG" part is more of a marketing tick than a part of the game.s69-5 said:Strangely enough, it was marketed as a FPS/RPG.Baconmonster723 said:So Borderlands is an RPG then?Onyx Oblivion said:Does it have stats and levels as a focus point of combat? It does? Congrats. It's an RPG.
Bioware, Dragon Age IS an RPG.
But Mass Effect is a third person shooter. You're level hardly matters, and you get few skill points.
My copy of Football Manager 2010 is loaded with stats. It has more stats than FF13, ME2, and every GTA game combined. The characters 'fight' using their stats and skills, they even gain 'experience' and 'level up' their attributes with enough training. Still, I would find it very difficult to take you seriously if you were to claim that FM'10 is more of an RPG than any of the other titles I mentioned.Onyx Oblivion said:I have to agree with you Derp. The "You're playing a pre-built role" defense is bullshit.
But this does nothing to hurt my "It's about stats" stance.
Heh, that actually made me smile. "You're wrong and I'm right and that's the end of it!" Cute.Onyx Oblivion said:We can argue until we're blue in the face...but the fact is...Diablo doesn't have that shit, and it's considered an RPG. Same with MMORPGs. Just suck it up and admit defeat. YOU can call them what YOU want, but you'll be wrong the whole damn time.
So what you're saying is that your defintion of an 'RPG' is now utterly obsolete? Just because they were mislabelled back then doesn't mean that the title RPG has become that over time. Your defintion is based purely on out of date technology, it has absolutely no meaning now. Your argument is weak even going by what was available when RPGs were first starting out as video games. Trying to fight as effectively as possible in combat isn't a role, it's a purpose. By the same merit Dig-Dug is an RPG because you're constantly making choices 'in combat' as to how you will kill the enemies as efficiently as you can.Onyx Oblivion said:I SAID WHEN THEY STARTED OUT! This was before the FPS existed. This was before Wolfenstein. This is when games were pretty much...well. Arcade-y. They didn't really have many genres, then. And you made the CHOICES in combat. You had yer precious CHOICES in the combat. Most games then gave you one way to defeat each enemy. You role played in combat.Geo Da Sponge said:How precisely is this different from any other game then? In pretty much all genres you play the role in combat, be it athletic swordsman or space marine super-soldier. Why does it get called role-playing just because there are big numbers attached to the role you play in combat?Onyx Oblivion said:You play the role in combat. They weren't talking about role playing in the sense that you are, but when RPGs started out, there weren't a lot of games like them, with deep combat mechanics. Most were one trick ponies, with one way to defeat enemies.Geo Da Sponge said:Except for the name for the genre itself. Role Playing Game. Nowhere in that title does it refer to statistics, instead it refers to playing a role, probably of the main character. And by 'playing the role' it presumably means making choices outside of combat, something which FF 13 doesn't let you do.Onyx Oblivion said:I have to agree with you Derp. The "You're playing a pre-built role" defense is bullshit.Hurr Durr Derp said:*snip*
But this does nothing to hurt my "It's about stats" stance.
Wow, someone else gets it!Zeithri said:... That was pretty much the stupidest thing I've ever heard.MatParker116 said:http://www.strategyinformer.com/news/8006/bioware-you-can-put-a-j-in-front-of-it-but-final-fantasy-13-isnt-an-rpg
Bioware's Daniel Erickson:
Well, before I address the main point I just want to take a slightly more controversial route: You can put a 'J' in front of it, but it's not an RPG. You don't make any choices, you don't create a character, you don't live your character... I don't know what those are - adventure games maybe? But they're not RPG's."
I tend to agree but that's my opinion.
Roleplaying game does not meant "Create your own character and live it out".
A good roleplayer can put him/herself into any character ROLE and PLAY it out.
I knew it.
Bioware is going to hell. It was only a matter of time.
Yes, what he said.666Chaos said:RPG stands for role playing game, you know like d&d the thing that the games they were most known for have based their games on. Games like mass effect are about as much an RPG as final fantasy is. They both have rpg elements but mass effect is a rpg shooter and final fantasy is an adventure game with a few rpg elements. When you say bioware rpgs nobody things mass effect they are thinking of the other major ones. Neverwinter Nights, Dragon Age, Baldurs Gate, you know games that are impossible to argue that they arnt rpgs. You can not like a game but saying that its not an rpg just because you dont like the game is something a 6yr old child would say.xavierxenon said:Bioware can suck my balls for all I care. Their games are nothing special to me, Mass Effect 1 & 2 certainly were good but I can mention loads of other games I prefer.
To me, RPGs have and always will be about the stats, the levelling, character gear and turn-based combat. If anything, its their games that aren't RPGs.
Oh, and can't forget about random encounters either.
I think rpgs are more about role playing, hence different choices that you can make that will actually effect the story. Your not role playing in ff games since your actions are the exact same as every other person who played the game. However in an rpg like baldurs gate or dragon age everything you do can effect and change how the story plays out. Their is always more then one way to complete each quest the good ways the evil ways or neutral sometimes. Most of biowares games have this and all of their true rpgs definatly do. Games like ff and jrpgs do not have any of these elements. The leveling, equipment, and lol turn based combat are secondary elements to this, they are the means to an end, the way of moving the rpg along, giving you a sense of acomplisment. Western rpgs are turn based combat because alot of them evolved straight from d&d and many early ones used the combat system so hence the turn based combat. Turn based combat is also more of a strategy element then rpg since it gives you time to think about what attacks you want to do and plan out your next few moves, kind of like chess, it alot slower pace and sometimes easier to play but also can make it much harder. As for equipment and leveling lets take diablo 2, nobody would say that was a rpg and yet you level and get new equipment.
What it really comes down to is this, rpg stands for roll playing game. Games like final fantasy or most jrpgs iv heard of or play there is no role playing its simply a linear story that you follow with no choices that effect the actual story. Doing different things to effect the ending credits video you get doesnt count.
Actually there are over 200 endings for Fallout 3s69-5 said:Since there are only two possible outcomes in Fallout 3 I'm going to say many. Specifically, Star Ocean 2 has what, 50 endings, various choices in recruitable characters, a choice for which main character to follow and choices as in which Private Actions to participate, as well as the choices you make within them (as they affect the outcome of the game)...Belladonnah said:Tell me the name of an RPG where you have more influence in the outcome of game as in Fallout 3.
Star Ocean 2 wins.
But don't get me wrong, I've played and love Fallout 3(logged hundreds of hours in that game and could have obtained two Platinum trophies if that was possible).
All the stats and level-ups and equipment in the world doesn't change a thing about the fact that Final Fantasy typically has virtually no player-input when it comes to decision-making outside of combat. Characters play out their predetermined roles rather than following the player's roleplaying decisions.Legion IV said:Lets just look at mass effect. You level up, you pick your party members who in turn level up. You go through an intresting story and well thats it theres not much in customization or anything if its an rpg its a dumbed down rpg I still love the game forgive me if i got upset but it just bugs me when people hate on one of my favorite games. FF13 you level up improve your characters get a choice of a party they all have 6 roles each that you can level up you even get a choice of weapons that all have there special abilties and even secreat syntheisis abilties you can upgrade your weapons as well. You also even have accsessories that effect everything from health to magic resitance you can also level these up and they have secreat properties when combined with certain other accesories both of wich Mass effect does not have. There both RPGS i'd say Mass effect wait let me reiterate. Mass effect 2 feels like a shooter with RPG elements thats my opinion but in all honesty there both RPGS FF13 and mass effect.
Who here roleplays whilst they play DA:O or ME? I doubt there are any of you that do it, or at least a minimal amount. Therefore, this guy's post is utter bullshit.666Chaos said:RPG stands for role playing game, you know like d&d the thing that the games they were most known for have based their games on. Games like mass effect are about as much an RPG as final fantasy is. They both have rpg elements but mass effect is a rpg shooter and final fantasy is an adventure game with a few rpg elements. When you say bioware rpgs nobody things mass effect they are thinking of the other major ones. Neverwinter Nights, Dragon Age, Baldurs Gate, you know games that are impossible to argue that they arnt rpgs. You can not like a game but saying that its not an rpg just because you dont like the game is something a 6yr old child would say.
I think rpgs are more about role playing, hence different choices that you can make that will actually effect the story. Your not role playing in ff games since your actions are the exact same as every other person who played the game. However in an rpg like baldurs gate or dragon age everything you do can effect and change how the story plays out. Their is always more then one way to complete each quest the good ways the evil ways or neutral sometimes. Most of biowares games have this and all of their true rpgs definatly do. Games like ff and jrpgs do not have any of these elements. The leveling, equipment, and lol turn based combat are secondary elements to this, they are the means to an end, the way of moving the rpg along, giving you a sense of acomplisment. Western rpgs are turn based combat because alot of them evolved straight from d&d and many early ones used the combat system so hence the turn based combat. Turn based combat is also more of a strategy element then rpg since it gives you time to think about what attacks you want to do and plan out your next few moves, kind of like chess, it alot slower pace and sometimes easier to play but also can make it much harder. As for equipment and leveling lets take diablo 2, nobody would say that was a rpg and yet you level and get new equipment.
What it really comes down to is this, rpg stands for roll playing game. Games like final fantasy or most jrpgs iv heard of or play there is no role playing its simply a linear story that you follow with no choices that effect the actual story. Doing different things to effect the ending credits video you get doesnt count.