Belladonnah said:
Baconmonster723 said:
Belladonnah said:
Baconmonster723 said:
Belladonnah said:
Saying FFXIII isn't an RPG because it lacks one of the popular features in RECENT RPG's is like saying Mass Effect is an interactive graphic novel because it features one of the genre's defining features. Good going Erickson.
But it isn't. Dragon Warrior 1&2 allowed me to change the name of the hero I controlled. Therefore, with that simple step, I assumed control of that character and played the role of that character. That simple step made it an RPG. In an RPG you don't just play the role of a character, you ARE the character. In FF XIII you aren't the characters, you hardly control them outside of moving and fighting. FF XIII is not an RPG because of this. Just because a game has a level up system and an inventory system doesn't make it an RPG.
So, because you character is called Fagballs instead of Cloud, the game is suddenly an RPG?
First off, this isn't debating whether FF VII is an RPG. This is debating whether FF XIII is an RPG. So don't compare two subjects that don't apply.
To answer your question, not specifically. For example. In Mass Effect you are Commander Shepard. You may choose his/her name but that may not change the fact that you are Commander Shepard to everyone you meet. The fact of the matter is you ARE the character. You don't control the character. You ARE the character. All you do is control a character in FF XIII. You don't fill the character's role, you simply control them from point a to point b.
So because I say Cloud instead of Lightning my argument is false?
I can also argue that all you do in ME is control the character. Sure, you can bang a different alien this time around, or have someone else die in the end but it is false pretenses of choice, and the game is still going from A to B just as much as FFXIII (and flame me all you want but, it is JUST AS LINEAR)
If you feel I'm flaming you I apologize, it wasn't my intention. I'm just trying to prove a point. Let's just compare ME 2 and FF XIII, if this argument doesn't convince you, I'll leave it be, it's not my intention for us to walk away from this angry at each other.
ME 2
-LVL up system
-Limited, but existant inventory system.
-Party format for combat
-Skill to use in combat
-Ability to lvl up skills
-Stats are limited to damage, shields, and health.
FF XIII
- LVL up system
- Inventory System
- Party format for combat
- Skill use in combat
- Ability to lvl up skills
- Usual stats of magic, str, con, etc.
As you see both share these elements. Normally I would jump all over the fact that these games are RPGs.
However, one lacks the core element of an RPG. The player, assuming the role of a character in that universe. In Mass Effect you ASSUME CONTROL (sorry I had to at some point), of the Commander Shepard in that universe. You ARE Commander Shepard.
In FF XIII, however, you don't play the role of Lightning, Sazh, Snow, Vanille, Hope, or Fang (I don't think I forgot any :/ ). You are simply a puppeteer pulling strings. Their characters are set in stone as stock characters with zero control over any actions that the character performs throughout the story. Nothing the player does has any effect on the story beyond Game Over or Ultimately Victory.
Again, I apologize if I appeared to be flaming earlier. Not my intention.