Bioware: FF13 is not an RPG

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Guntrix

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Isendell said:
Guntrix said:
Knight Templar said:
Guntrix said:
FF falls under this definition, nuff said.
Then Halo is an RPG.
This is great, we can just call every game an RPG and then we'll never have to argue about game genres ever again
I don't see the problem. What we usually refer to as "RPG's" fall under the both parts of the definition. Halo, for example, does not. This is how we differentiate. :)
 

mad825

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Although I do suppose that this might have been said (cannot be asked to read through 15 pages)FF, I would say a RPG lite up to 9 because you were allowed to rename characters which I did enjoy however the constricted storyline didn't feel too much of an RPG

A text book defntion maybe based on the "gaining experience points" however this seems more like a game engine other than what the game really is, in a RPG i'm expecting me (I,Ego,thyself) to be the main protagonist and no-one else otherwise this would contradict the meaning of "role-playing"
 

Ian Caronia

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GestaltEsper said:
Ian Caronia said:
Yeah, let's all listen to the guy who said an entire genre is "stagnant and linear".
Actually that was a different guy.
Oh, well that teaches me about opening my mouth before reviewing the facts. But still, the two comments came from representatives of Bioware and neither one of them should've said something so blatantly prejudice. It's prejudice not in race, but in genre. The worst kind of writer is one who badmouths an entire genre, especially if it's a genre he's only doing so to get publicity, like some kind of childish popstar.


Doug said:
Ian Caronia said:
IT'S A FUCKING STORY, ASSHOLE! YOU DON'T TELL A STORY IN RANDOM ORDER! [just ask SpoonyOne]
Pulp Fiction.
Sin City (the movie at least).
Any book, film, or movie that has had asides and non-linear chronology.

And yes, I realise that in alot of cases, the backstory is being told to fill in the blanks after we've got to know how the characters are in the 'present'. Further more, these are games, not books or films. Linear stories are a limitation of the mediums. I'm pretty sure the good pen and paper DMs, whilst having a good idea of how they think the story will go, enforce the players to stick to their prescribed order.
True, there are plenty of examples of "non-linear" storytelling, but you know what? Those are still rare occasions (also Sin City wasn't in random order, since each story was a separate story that interconnected only slightly due to the setting, the main focus of the piece as a whole. Pulp Fiction was similar, only it's interconnecting stories were split up to show the resolution of certain other interconnecting stories).

*The general idea of storytelling is to get the plot across without confusing the reader/audience. Very rarely will you see a "non-linear" novel or film because its a quick way to alienate your audience and have them lose all interest in the story. The same goes for videogames. Just because it's "a sandbox game" doesn't mean its "non-linear".*

Point in case: List of "Non-Linear" Games

Brutal Legend (shit)
GTA4 (jury's out)
Infamous (subjective to taste (like the others aren't?))
MASS EFFECT 2
DRAGON AGE: ORIGINS

You get the picture? Just because you get to choose what scene comes next doesn't mean the plot isn't "linear". No matter what the plot will occur and you will have NO CHOICE but to heed the call, otherwise why would you play the fucking game in the first place? You choose to pick up Tali or Thane NEXT, but no matter what the Reaper IFF mission WILL happen. The plot WILL advance in CHRONOLOGICAL order. If anybody thinks any game on the market is truly non-linear (as most marketing fuckwits like to use the term), then they need to realize that no plot in any videogame is non-linear.

As for gameplay, that's another story. Still, like I said, whether you played FFXIII or ME2, whether you were running along the narrow pathways of ANY dungeon in XIII or down that narrow path in ANY mission of ME2, it's still the same shit. This is coming from a guy who played ME2 three times.

Oh, and yes, this whole arguement is ultimately stupid because every game is a role playing game. You don't technically play as yourself, thus you play as another person, THUS a ROLE PLAYING game. I am well aware of that. I just mean to argue for "JRPGs" as the term is coined. You know, for Japanese RPGs.
 

Doug

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Ian Caronia said:
*The general idea of storytelling is to get the plot across without confusing the reader/audience. Very rarely will you see a "non-linear" novel or film because its a quick way to alienate your audience and have them lose all interest in the story. The same goes for videogames. Just because it's "a sandbox game" doesn't mean its "non-linear".*
You rarely see 'non-linear' books because, well, THEIR BOOKS! You can't interact with them beyond reading them; and given the writer isn't intending you to read it at random, its not designed to work that way.

Games are not a passive medium like books and films, they are interactive and active an active form; you wouldn't expect a book to pace itself like a movie, nor a movie to pace itself like a book. You would expect both forms to play to their strengths in good pieces of that medium. Gaming's big strength is its interactive and reactive nature that can't be reproduced in the same manner.
Ian Caronia said:
Brutal Legend (shit)
GTA4 (jury's out)
Infamous (subjective to taste (like the others aren't?))
MASS EFFECT 2
DRAGON AGE: ORIGINS
I'm sorry, but I can list every JRPG and say 'the jury is out' or 'its shit' to everyone of them, because there are as many, if not more, people who despite the JRPG format. And as for Brutal Legend, its was because they cocked up the 'boss battles' by combining them with RTS's.

Also, you missed off Deus Ex, and Deus Ex 2 (Well, sort of).
 

mad825

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s69-5 said:
mad825 said:
in a RPG i'm expecting me (I,Ego,thyself) to be the main protagonist and no-one else otherwise this would contradict the meaning of "role-playing"
In an RPG you are expecting to play yourself because that is "roleplay"?
*facepalm* You might want to think about what you just said, and everything that is wrong with it.
no, please do go ahead,I insist, please tell what is wrong with my answer rather than giving a childish reply.
 

Ian Caronia

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Doug said:
Ian Caronia said:
*snip*

Ian Caronia said:
Brutal Legend (shit)
GTA4 (jury's out)
Infamous (subjective to taste (like the others aren't?))
MASS EFFECT 2
DRAGON AGE: ORIGINS
I'm sorry, but I can list every JRPG and say 'the jury is out' or 'its shit' to everyone of them, because there are as many, if not more, people who despite the JRPG format. And as for Brutal Legend, its was because they cocked up the 'boss battles' by combining them with RTS's.

Also, you missed off Deus Ex, and Deus Ex 2 (Well, sort of).
I did say "(like the others aren't?)" because the words in parentheses are my personal opinion and what I've seen from others. I personally loved GTAIV's gritty story, even if the driving sucked. You also missed how I was using those as examples of supposedly "non-linear" games when, as mentioned later in that post, they technically are "linear". As I said:

"Just because you get to choose what scene comes next doesn't mean the story [and thus the game] isn't "linear"... The plot WILL advance in CHRONOLOGICAL order. If anybody thinks any game on the market is truly "non-linear" (as most marketing f***wits like to use the term), then they need to realize that no plot in any videogame is non-linear."


You see, the only way to be truly non-linear is to be like that Monica Bellucci Movie, "Irreversible". Unless we get a game where we can choose to play the climax of the plot first, and then the intro, and then, why not, the love scene just before we watch the credits roll, then there's no such thing as a non-linear game. There IS such a thing as non-linear gamePLAY. I have to agree with that, otherwise I'd be blind to GTAIV. But see, if we do bring up gameplay, then ME2 is in for a big problem due to it's representative's ignorance. What's the difference between the narrow halls of Jacob's loyalty mission (just for starters) and that trek trough the forest in FFXIII? Sure, some of the loyalty missions took place in towns, but overall no matter how much you try to cover it up (you choose who to get next, you choose to do their loyalty missions, and you choose to travel from solar system A to D to B), there is none. ME1 at least had a planet you could fuckabout on before going to your destination. ME2's "streamlining" has led to it being on-par with FFXIII's rediculous "horse-on-blinders" gameplay.

To sum up, there is no such thing as a "non-linear" story, but there is "non-linear" gameplay. HOWEVER, Mass Effect 2 (or even those tiny plots of land in DA:O, though I'm willing to let that slide on a technicality) is no different in terms of "linear gameplay" than the game (FFXIII) that it's representative is berating.

*Also, the writing community sees people who bad mouth entire genres on par with idiots who bad mouth entire races. It's disgusting, hated filled prejudice that serves no purpose other than to promote one's own work as "superior". For ANY writer of ANY kind to openly spout such ignorance is inexcusable, and for them to refuse an apology or retraction of their statements is even more unforgivable.*
 

Subzerowings

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What kind of a statement is that?
It seems quite smug to assume that no one lives (i.e. identify with) FF XIII characters.
A game without choices is called a movie, you make choices in every game: Rifle or shotgun? Stealth or guns blazin'? Red tie or black tie?
I also fail to see why a game becomes an RPG when you can create a character.
Was FF VII an RPG? Yes.
So why is this thread 15 pages long?
I hope no one believes this crap, it's like saying the PS2 was shite because Bobby Kotick said it is.
 

Daedalus1942

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unholyavenger13 said:
3nimac said:
To be fair neither is Mass Effect. Mass Effect 2 is a JRPG in disguise.
how the hell is mass effect (one or two) not an rpg
and how dare you insult mass effect 2 in such a manner jrpg's suck
Mass Effect only just passes as an RPG, whereas I'm sorry but Mass effect II (apart from being an absolute piece of shit) was also not an rpg. Mass Effect II was a third person shooter, plain and simple.
 

I Max95

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Daedalus1942 said:
unholyavenger13 said:
3nimac said:
To be fair neither is Mass Effect. Mass Effect 2 is a JRPG in disguise.
how the hell is mass effect (one or two) not an rpg
and how dare you insult mass effect 2 in such a manner jrpg's suck
Mass Effect only just passes as an RPG, whereas I'm sorry but Mass effect II (apart from being an absolute piece of shit) was also not an rpg. Mass Effect II was a third person shooter, plain and simple.
might you alaborate
fallout three is a game where you shoot ...in first person so is it a first person shooter
what makes it a an rpg and mass effect just a third person shooter
or is it not an rpg either
is the world flipped all of a sudden
 

I Max95

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Subzerowings said:
What kind of a statement is that?
It seems quite smug to assume that no one lives (i.e. identify with) FF XIII characters.
A game without choices is called a movie, you make choices in every game: Rifle or shotgun? Stealth or guns blazin'? Red tie or black tie?
I also fail to see why a game becomes an RPG when you can create a character.
Was FF VII an RPG? Yes.
So why is this thread 15 pages long?
I hope no one believes this crap, it's like saying the PS2 was shite because Bobby Kotick said it is.
did anyone on this thread say that non rpgs were shite
if so their wrong
the diference is simple
in rpgs you feel like you ARE the character
in non rpgs you are simply controlling the character
niether one is worse than the other
you dont have to create a character to feel like you are them
in an fps you can feel like you are the main character and in that regard some FPSs have rpg elements


P.S. calm down
 

ZombieGenesis

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Basically it's true, Final Fantasy is not an RPG game. The first one was I suppose, since you could choose and name characters and they didn't have any established personality- but after that the player characters just became controllable characters. So I'd call them Fantasy-Action games, really.
Or strategy, depending on your view of Turn Based combat.
 

crystalsnow

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Zero47 said:
darthzew said:
That's actually a good point. Turned-based adventure gaming might be a better way to describe it.
Turn - Based Adventure Gaming? this could work guys.
You sir, have earned a golden +1

OT: I mostly agree, but still, it goes back to the fact that the term "RPG" has never been clearly defined, and as such has evolved into many different games. It's almost not really a genre, but more of a conglomeration of genres.

Woah, I think I might be onto something there.
 

Seldon2639

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ZombieGenesis said:
Basically it's true, Final Fantasy is not an RPG game. The first one was I suppose, since you could choose and name characters and they didn't have any established personality- but after that the player characters just became controllable characters. So I'd call them Fantasy-Action games, really.
Or strategy, depending on your view of Turn Based combat.
Oi. The difference between a JRPG and a western RPG is the extent to which the character is divorced from the player. But in neither case do you truly "control" anything, nor making meaningful contributions to the storyline. You can alter things around the periphery of Mass Effect, but that's short shrift indeed.

In both cases, you're taking a character through a series of predetermined and pre-arranged scenes. The only noticeable difference in a WRPG is that you get to choose which scripted events you see on any walkthrough.

But, at what cost? Simply put, depth of character, and character development. In order to make the MC an avatar rather than an individual, you must sacrifice any sense of independence from the player. Shepherd can have no motivation unto himself, no feelings, no beliefs, no quirks, no propensities or weaknesses. Thus, if we wish to have depth, we are forced to create such stories ourselves. We either have to make up complex characterizations for him, and invent development, growth, and a character arc, or we simply accept he is a marionette.

As always, we should do away with the titles "JRPG" and "WRPG". Call the former "story RPGs" and the latter "avatar RPGs". Simplicity