Then Halo is an RPG.Guntrix said:FF falls under this definition, nuff said.
Then Halo is an RPG.Guntrix said:FF falls under this definition, nuff said.
Regardless, FF is still an RPG. No matter the other games that fit under the definition.Knight Templar said:Then Halo is an RPG.Guntrix said:FF falls under this definition, nuff said.
Just like every game in the world save Tetris and the like.Guntrix said:Regardless, FF is still an RPG. No matter the other games that fit under the definition.Knight Templar said:Then Halo is an RPG.Guntrix said:FF falls under this definition, nuff said.
Guntrix said:This is great, we can just call every game an RPG and then we'll never have to argue about game genres ever againKnight Templar said:Then Halo is an RPG.Guntrix said:FF falls under this definition, nuff said.
Isendell said:I don't see the problem. What we usually refer to as "RPG's" fall under the both parts of the definition. Halo, for example, does not. This is how we differentiate.Guntrix said:This is great, we can just call every game an RPG and then we'll never have to argue about game genres ever againKnight Templar said:Then Halo is an RPG.Guntrix said:FF falls under this definition, nuff said.![]()
Oh, well that teaches me about opening my mouth before reviewing the facts. But still, the two comments came from representatives of Bioware and neither one of them should've said something so blatantly prejudice. It's prejudice not in race, but in genre. The worst kind of writer is one who badmouths an entire genre, especially if it's a genre he's only doing so to get publicity, like some kind of childish popstar.GestaltEsper said:Actually that was a different guy.Ian Caronia said:Yeah, let's all listen to the guy who said an entire genre is "stagnant and linear".
True, there are plenty of examples of "non-linear" storytelling, but you know what? Those are still rare occasions (also Sin City wasn't in random order, since each story was a separate story that interconnected only slightly due to the setting, the main focus of the piece as a whole. Pulp Fiction was similar, only it's interconnecting stories were split up to show the resolution of certain other interconnecting stories).Doug said:Pulp Fiction.Ian Caronia said:IT'S A FUCKING STORY, ASSHOLE! YOU DON'T TELL A STORY IN RANDOM ORDER! [just ask SpoonyOne]
Sin City (the movie at least).
Any book, film, or movie that has had asides and non-linear chronology.
And yes, I realise that in alot of cases, the backstory is being told to fill in the blanks after we've got to know how the characters are in the 'present'. Further more, these are games, not books or films. Linear stories are a limitation of the mediums. I'm pretty sure the good pen and paper DMs, whilst having a good idea of how they think the story will go, enforce the players to stick to their prescribed order.
You rarely see 'non-linear' books because, well, THEIR BOOKS! You can't interact with them beyond reading them; and given the writer isn't intending you to read it at random, its not designed to work that way.Ian Caronia said:*The general idea of storytelling is to get the plot across without confusing the reader/audience. Very rarely will you see a "non-linear" novel or film because its a quick way to alienate your audience and have them lose all interest in the story. The same goes for videogames. Just because it's "a sandbox game" doesn't mean its "non-linear".*
I'm sorry, but I can list every JRPG and say 'the jury is out' or 'its shit' to everyone of them, because there are as many, if not more, people who despite the JRPG format. And as for Brutal Legend, its was because they cocked up the 'boss battles' by combining them with RTS's.Ian Caronia said:Brutal Legend (shit)
GTA4 (jury's out)
Infamous (subjective to taste (like the others aren't?))
MASS EFFECT 2
DRAGON AGE: ORIGINS
no, please do go ahead,I insist, please tell what is wrong with my answer rather than giving a childish reply.s69-5 said:In an RPG you are expecting to play yourself because that is "roleplay"?mad825 said:in a RPG i'm expecting me (I,Ego,thyself) to be the main protagonist and no-one else otherwise this would contradict the meaning of "role-playing"
*facepalm* You might want to think about what you just said, and everything that is wrong with it.
Doug said:I did say "(like the others aren't?)" because the words in parentheses are my personal opinion and what I've seen from others. I personally loved GTAIV's gritty story, even if the driving sucked. You also missed how I was using those as examples of supposedly "non-linear" games when, as mentioned later in that post, they technically are "linear". As I said:Ian Caronia said:*snip*
I'm sorry, but I can list every JRPG and say 'the jury is out' or 'its shit' to everyone of them, because there are as many, if not more, people who despite the JRPG format. And as for Brutal Legend, its was because they cocked up the 'boss battles' by combining them with RTS's.Ian Caronia said:Brutal Legend (shit)
GTA4 (jury's out)
Infamous (subjective to taste (like the others aren't?))
MASS EFFECT 2
DRAGON AGE: ORIGINS
Also, you missed off Deus Ex, and Deus Ex 2 (Well, sort of).
"Just because you get to choose what scene comes next doesn't mean the story [and thus the game] isn't "linear"... The plot WILL advance in CHRONOLOGICAL order. If anybody thinks any game on the market is truly "non-linear" (as most marketing f***wits like to use the term), then they need to realize that no plot in any videogame is non-linear."
You see, the only way to be truly non-linear is to be like that Monica Bellucci Movie, "Irreversible". Unless we get a game where we can choose to play the climax of the plot first, and then the intro, and then, why not, the love scene just before we watch the credits roll, then there's no such thing as a non-linear game. There IS such a thing as non-linear gamePLAY. I have to agree with that, otherwise I'd be blind to GTAIV. But see, if we do bring up gameplay, then ME2 is in for a big problem due to it's representative's ignorance. What's the difference between the narrow halls of Jacob's loyalty mission (just for starters) and that trek trough the forest in FFXIII? Sure, some of the loyalty missions took place in towns, but overall no matter how much you try to cover it up (you choose who to get next, you choose to do their loyalty missions, and you choose to travel from solar system A to D to B), there is none. ME1 at least had a planet you could fuckabout on before going to your destination. ME2's "streamlining" has led to it being on-par with FFXIII's rediculous "horse-on-blinders" gameplay.
To sum up, there is no such thing as a "non-linear" story, but there is "non-linear" gameplay. HOWEVER, Mass Effect 2 (or even those tiny plots of land in DA:O, though I'm willing to let that slide on a technicality) is no different in terms of "linear gameplay" than the game (FFXIII) that it's representative is berating.
*Also, the writing community sees people who bad mouth entire genres on par with idiots who bad mouth entire races. It's disgusting, hated filled prejudice that serves no purpose other than to promote one's own work as "superior". For ANY writer of ANY kind to openly spout such ignorance is inexcusable, and for them to refuse an apology or retraction of their statements is even more unforgivable.*
Mass Effect only just passes as an RPG, whereas I'm sorry but Mass effect II (apart from being an absolute piece of shit) was also not an rpg. Mass Effect II was a third person shooter, plain and simple.unholyavenger13 said:how the hell is mass effect (one or two) not an rpg3nimac said:To be fair neither is Mass Effect. Mass Effect 2 is a JRPG in disguise.
and how dare you insult mass effect 2 in such a manner jrpg's suck
might you alaborateDaedalus1942 said:Mass Effect only just passes as an RPG, whereas I'm sorry but Mass effect II (apart from being an absolute piece of shit) was also not an rpg. Mass Effect II was a third person shooter, plain and simple.unholyavenger13 said:how the hell is mass effect (one or two) not an rpg3nimac said:To be fair neither is Mass Effect. Mass Effect 2 is a JRPG in disguise.
and how dare you insult mass effect 2 in such a manner jrpg's suck
did anyone on this thread say that non rpgs were shiteSubzerowings said:What kind of a statement is that?
It seems quite smug to assume that no one lives (i.e. identify with) FF XIII characters.
A game without choices is called a movie, you make choices in every game: Rifle or shotgun? Stealth or guns blazin'? Red tie or black tie?
I also fail to see why a game becomes an RPG when you can create a character.
Was FF VII an RPG? Yes.
So why is this thread 15 pages long?
I hope no one believes this crap, it's like saying the PS2 was shite because Bobby Kotick said it is.
You sir, have earned a golden +1Zero47 said:Turn - Based Adventure Gaming? this could work guys.darthzew said:That's actually a good point. Turned-based adventure gaming might be a better way to describe it.
Oi. The difference between a JRPG and a western RPG is the extent to which the character is divorced from the player. But in neither case do you truly "control" anything, nor making meaningful contributions to the storyline. You can alter things around the periphery of Mass Effect, but that's short shrift indeed.ZombieGenesis said:Basically it's true, Final Fantasy is not an RPG game. The first one was I suppose, since you could choose and name characters and they didn't have any established personality- but after that the player characters just became controllable characters. So I'd call them Fantasy-Action games, really.
Or strategy, depending on your view of Turn Based combat.