Goddamn right they do and I for one Think they are heroes!xHipaboo420x said:They all sell heroin to schoolchildren and kick beggars to death. I know this for a fact.
They make good games though.
Goddamn right they do and I for one Think they are heroes!xHipaboo420x said:They all sell heroin to schoolchildren and kick beggars to death. I know this for a fact.
They make good games though.
The major difference being the lack of legions of fans fellating those companies.Silent Biohazard Solid said:Square-Enix has been heading downhill. Konami. Heck, remember the time when people respected EA? Capcom pretty much sucks now, if it wasn't for Street Fighter, it wouldn't have a reason to exist.
I own, but never played Icewind Dale and Icewind Dale II. I got them well after their release date, and I found controlling six characters and navigating tiny hallways, dealing with pathing issues too annoying. I missed regenerating health too, because resting repeatedly is tedious.Sober Thal said:The Gods must be smiling at me, that was just where I last saved! What's cool too, my namesake Sober Thal is short for Thalantyr, and that's the name of a friggin blacksmith there too!4173 said:Once you get to...shit, I can't remember...Nashkel. You meet Edwin and Minsc, and every single gibberling attack is not a life and death fight.Sober Thal said:When does Baldur's Gate get so great anyways? I'm a few hours in (I had this game when it came out, didn't get past the first 30 minutes) and sure an Inn Keeper said his place was cleaner than an Elfs ass, and I chuckled.... but when does this great stuff happen?
I believe with the Tutu mod it's 150 hours or so, does it drastically change at some point?
My plan is to attempt finishing Bladur's Gate 1 & 2, then Planescape (another game I bought new when it came out, and just didn't get into). But I hear the Neverwinter games are good too... and there was something called Ice Wind Dale or something.... not sure if they are all Bioware... any recommendations on a play through order on these classic DnD games?
first of all, they dont just 'get the franchise', they were probably paid to make the game as im pretty sure bioware didn't have a publisher at that time. bioware barely had a name for itself then and lucas went with a different company to make the sequel.loremazd said:If you think Bioware got the Star Wars franchise out of the goodness of their hearts and the desire to make good games, you're kidding yourself. They did it because they wanted to put a well recieved franchise and make an rpg out of it because it would sell well.
It wouldn't be if they just stopped putting all their capacities into making everything cinematic and with super HD graphics. But that wouldn't be profitable would it. There's a trade-off. Would you prefer advanced AI for NPCs so that they have complex underlying social systems, or would you want more shiny graphics? Because making all these graphic assets (models etc) costs a lot of development time, and therefore money.seditary said:I had the biggest laugh I've had in years when you mentioned Ultima 7, if that game was made today by Bioware it'd be the most expensive entertainment product development in history and take over a decade to make. Your understanding of the work required to create such products is almost insulting and if they actually did what you wanted they'd be out of business.
I disagree, honestly I think your points are simply projecting your specific situation in place of "RPG fans". Rpg fans are an extremely diverse mashup of very, very differing tastes. I will tell you that the market does not want crpgs anymore. It simply wont support itself anymore, and there are many, many bankrupt companies that will tell you the same. It is a bit sad for you, but those who do not adapt, die.dolgion said:To all the people who are tired of hearing complaints about Bioware:
It's not that the complainers are just whining out of nostalgia. Not at all. It's that Bioware has been, game by game, changing their style. They were the darlings of RPG fans, took and used that trust to sell them games that (while still good games on their own) really weren't what they were wishing for while telling them "There you go. That's the future of RPGs! You will like it!".
Well, after playing game after game, I can clearly say "NO I DON'T", and BG2 happens to be the best role-playing that they ever released. And no, it's not the nostalgia. There's a reason why the hate overboiled at the release of DA2, and it's not just DA2.
Are we talking about the same Bioware here? Every list I look up of best computer RPG's has Baldur's Gate II in the top 3, usually at the very top and often with no mention of the first game. Not to mention Mass Effect 2, which is by far more critically and user revered than its predecessor. Just because you don't like DA2 doesn't lessen the quality of their other installments or franchises. I happen to like certain aspects of DA2 better than Origins. Most people seem to disagree with me, but I won't let that take away from my enjoyment of what I consider a great game. If any other developer had made DA2, it would be hailed as a landmark. True it's not quite up to Bioware standards in many regards, but I think we all need to remember just how high that standard is and that every once in a while they're not quite going to make the next "best game ever".Mcoffey said:Eri said:For god sake, Bioware's worst game is still better than most other dev's best game. I see no problem.
My theory is that Bioware simply sucks at making sequels. They get the first game out and then their plan for the next game in that franchise seems to be to "streamline" it so that it is far simpler. What they should be doing is building on the foundations set by the original, adding to the gameplay elements and furthering complexity.
Oh come on, it hasn't been that way for very long. I still remember when FFXII came out, and legions of rabid Final Fantasy fanboys and fangirls attacked me for knocking it. Same with Crisis Core and Dirge of Cerberus. God forbid I should say something bad about them.Zachary Amaranth said:The major difference being the lack of legions of fans fellating those companies.
It's "okay" to knock Final Fantasy, or bash EA's practices. Bioware's almost as sacred as ZOMGVALVEILOVEUSTEEEEEEEEAM.
So you're saying Micky D's serves food? Because Mass Effect 2 is absolutely an RPG, and saying otherwise is just pure nonsense. RPGs are not defined by having mountainous and unintuitive inventory management systems you have to visit between each level to sell or melt down boatloads of crap items you picked up and tons of level up boxes that don't actually do anything noticeable unless you put 3 points in them at once. But I guess some people aren't happy with their RPGs unless they get to spend half their time with the game on the pause screen managing items and other nonsense instead of playing. That's fine. Just stop with the BS "THIS ISN'T AN RPG!!!" rabble already.Weofparadigm said:God, all this bitching at EA for one lousy game. Sure Mass Effect 2 was an RPG in the same way Micky D's is food
Not at all. I wouldn't play them if they didn't have a good story. For example, I love Mass Effect. But if you just want a shooter, there's better ones out there. It's the narrative with the gameplay that punctuates it that make Bioware games appealing.mireko said:I must be the weird exception that plays BioWare games for their narratives.
Spot on. I grew up playing PnP D&D (preferred Chaosium games, but D&D is the gold standard). The thing is, so much of the mechanics were designed for a different medium than videogames. Computer RPGs are videogames, and they work best when playing on the strengths of that medium. Would we really want to see the die roll results of each attack? KoToR was close to that at times, down to turn based combat. In a way, it was a perfect animation of an old style RPG. But speaking for myself, I preferred Mass Effect with the integration of action games into an RPG format.mireko said:The thing is, D&D rules don't translate all that well to a video game. You'll notice this pretty quickly if you roll a mage in BG1 and find that you can only cast one spell before resting for the first four chapters or so. That's not "real" difficulty. That's just annoying. There's a lot of deep tactical combat in those games, but if I have give up an ounce of that to get away from some of the tiresome nonsense (I'm sure it enhances immersion for you PnP players, that's fine) carried over from D&D, then I'm okay with that.