BioWare talks about the next Dragon Age.

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bullet_sandw1ch

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Adam Jensen said:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.
why is it a deal breaker? a voiced protagonist eliminates the creepyness of you clicking a response, and the character answering like you said something. its like me talking to a chair and going "yeah, ok, uh huh, got it."
 

endtherapture

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bullet_sandw1ch said:
Adam Jensen said:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.
why is it a deal breaker? a voiced protagonist eliminates the creepyness of you clicking a response, and the character answering like you said something. its like me talking to a chair and going "yeah, ok, uh huh, got it."
1. We can answer with our minds voice. In DA:O my Elf warden was a virulent snob to every non-elf in my mind. There's nothing worse in ME than you picking a response and Shepard just sounding so totally neutral about it.
2. Having a voiced character means we'll most likely get railroaded into being a human again. Yawn. I want my Dalish, Dwarf, Qunari please.
3. Dialogue is boring, it's just chosing a colour and getting a response, into carefully having to chose your words to appease or piss off different characters.
 

Apollo45

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Let's see if I can put down what I got out of it...

They say none of this is solid, and it's a work in process. Good there, because what they were saying with ME3 sounded more like promises and solid statements than just throwing things out there. Glad they clarified that.

A mention of how "Lots of good things, and some bad things, were seen in DA2". I'd say that's a misconception at best. Switch the good and bad around and it'd be more accurate, but at least they're acknowledging it.

They're done with DA2's story (meaning no more DLC)- good, the game should be killed with fire. At least they had the sense to quit before the dug the hole even deeper.

"Stop Reusing Levels, Decisions That Matter, Equipment for Followers"
All things they had in DA:O and took out in DA2. It would've been obvious to very nearly anyone that doing so in the first place was a bad idea, but at least now they seem to have realized it themselves. That's a plus I suppose.

"Stop Reusing Levels: WILL DO!"
Congrats? Come on, you shouldn't have done that in the first place. I mean, really?
Along with some decent pictures of concept art. Looks decent, but nothing special.

"Decisions That Matter: YES!"
Good. They promised this with DA2 and ME3 though, and for some reason it was only marginally successful in both of them. We'll see what happens when DA3 comes out, but I'm honestly not keeping my hopes up.
To add on to that:
"Character Agency/Player Agency:" Players want control over their own experiences, and they want their character to have an effect on the world.
Good, but that should be obvious. They're currently saying that they'll make sure those are both going to be put into the game, which is good, but also something that should be there in the first place. Nothing special or new.

"Equipment For Followers: YES!"
Yay, they've brought this back as well (hopefully, remember they already said nothing is solid). Should've been included in the last game though.

A shoutout to the cosplayers, mention of "busy battles" (hopefully not like the battles in DA2... We'll see). Mention of how the lack of equipment customization allowed cosplayers to actually dress up as characters, and how it allowed the characters to be easier identified on the battlefield (which I never had an issue with in DA:O. Did anyone else?)
Further mention of how they will make the different armor pieces will make visual changes to the different characters, but also look different on different characters. Good, but I feel like this will mean that there will be less armor types in the games. We'll see how it works out. (Mentions of changing colors/materials of armors. We'll see if that gets put in.) I'm thinking an armor system similar to Mass Effect's, with the ability to customize the armor on your followers as well.

Overall, good, but nothing special or particularly interesting. More just saying that they're going to get back to what they had in DA:O, while combining the better parts of DA:2. Let's hope they live up to it. For me, I'm going to wait until the game has been out a few weeks before even thinking about purchasing it.
 

Ready2Go

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I'm exicted, i love the dragon age games, and althought dragon age 2 was alittle flat, the chracters and the side-stories were still good. the problem is; dragon age origins was almost like a single player mmo: one click combat, recharging ablities, multiple sub-class and you horaded eqiupment like a nutter. Dragon age 2 had a hack-and-slash type combat with just alittle of the mmo elements from the first game. if they can find a balance from the combat in dragon age 2 and the story/enviroments of origins then that would make for a great game.

Also if they take the voiced protagonist from DA2 but with the multiple origin backgrounds and races from DAO. That would be awesome
 

endtherapture

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DrVornoff said:
endtherapture said:
1. We can answer with our minds voice. In DA:O my Elf warden was a virulent snob to every non-elf in my mind. There's nothing worse in ME than you picking a response and Shepard just sounding so totally neutral about it.
2. Having a voiced character means we'll most likely get railroaded into being a human again. Yawn. I want my Dalish, Dwarf, Qunari please.
3. Dialogue is boring, it's just chosing a colour and getting a response, into carefully having to chose your words to appease or piss off different characters.
I'm failing to see why all these idea are mutually exclusive.
If they did a Witcher 2 style voiced protagonist it'd be fine as opposed to a boring dialogue wheel.

It's too many resources for Bioware to do voiced protagonists for 3 different races and 2 different genders. It takes away from other parts of the game and isn't needed.

Say you choose a dialogue option though - you want your character to say it in a certain way. With a non-voiced character your imagination fills in the gaps. With a voiced protagonist you can choose 1 option, and the character says something completely different. You're not playing YOUR character, you're just choosing one of Bioware's 3 responses they've set out for you.
 

badreaper74

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Its nice to know that they are actually listening. Is the Grey Warden Alistar i really couldnt tell, bad lighting.
 

Lunar Templar

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eh, sounds decent enough, but, it'll probably be on Origin, and that already kills my interest in it

Das Boot said:
SajuukKhar said:
I hope the bosses are fun and not just given 1000000000000000000 health.
Oh you wont have to worry since this is not a Final Fantasy game.
:p and even then, those bosses are tucked away in a corner, and totally aren't worth the effort
 

Candidus

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Eh.. I'm not going to support BW or EA, no matter what they do in the future.
If DA3 scores very well; if it makes up for DA2 one hundred fold, if it's everything that an RPG should be and more...

Then I'll buy it second hand, or play it at a friend's house.
 

skywolfblue

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/Cautiously Optimistic

Nimcha said:
Adam Jensen said:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.
Cool. A mute protagonist would've been a dealbreaker for me. I really can't go back to that.

Any other things you want to mention?
Agreed. I'm glad they're doing a voiced protagonist.
 

Harb

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bullet_sandw1ch said:
Adam Jensen said:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.
why is it a deal breaker? a voiced protagonist eliminates the creepyness of you clicking a response, and the character answering like you said something. its like me talking to a chair and going "yeah, ok, uh huh, got it."
What creepiness are you talking about (polite question, not assertive)? When you read a dialogue answer (the one that your character is supposed to use), you already read it loud in your mind, therefore relieving any need to do the same thing by the voiced character (which is the reason we never get the full part of what the character is saying, just a "hint").

Also - given the limited resources used to develop a game (money, time, you name it), there cannot be equally spread conversation trees we experienced in e.g. Baldurs Gate, PS:T or Neverwinter Nights if they are voiced. It just requires too many resources to cover each answer / possibility.

Less conversation options means some people (and those people are equal customers to anyone else mind you) simply can't enjoy the conversation since they feel they are forced down certain "rails" rather then answering questions based on what they feel or how would they react. Would you be then watching the game or playing the game? Priceless question.

If there ever was a possibility to have fully voiced conversations while keeping the branching equal to Ravel's conversation fight in Planescape: Torment (the best weapon I have at my disposal), I would gladly accept voice acting. HOWEVER, since the voiced character comes with less conversation choices, I can't deal with that. We are playing game afterall, not watching interactive movies.
 

Aerduin

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Well this is in my opinion, cautiously optimistic. Seems that Bioware have sat up and outwardly anyway taken notice. Some nice ideas, but nothing really new, in that not really anything that hasn't been debated or requested by gamers before.

I hope this all works out well for Bioware as they have taken a huge amount of flak recently and not all of it undeserved. They do still remain fixed in my heart as a long time gamer, and the "Golden Oldies" of Baldurs Gate 1 & 2 and the awesome Planescape still rate in my top 5 games of all time

Here's hoping the good times are set to return.. Go for the Eyes(optics) Boo/Chikitaka.

Wish you all well.
 

Ascarus

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Origins was a fantastic RPG.

DA2 was a piece of shit. at best.

i won't be buying DA3 until after the reviews come in. because while most of ME3 was really great, the ending of ME3 (plus a few other major irritants -- MP affecting SP campaign can go fuck itself with a railroad spike) has proven to me that Bioware is starting to lose its grip on some of its creative control.
 

Xangba

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I have to say, the rage surrounding ME3 is one thing, but what the hell people? Someone sees this as going old school? "Fuck you you're reinventing the wheel! Nothing good about that!" Someone sees this as more lies? It isn't out yet, so no evidence. Voiced protagonist? God forbid!

I'm not saying the game will be good by any means. I'm not saying everything they claim is true. I am, however, saying that so many of you are just whiny bastards looking to tear things apart for no reason. And before anyone says it, yeah yeah Welcome to the internet and all that.

Edit: And I apologize for sounding so angry but 1. constant bitching gets on my nerves and 2. I just had my wisdom teeth removed. Bad mix.
 

Crazy Zaul

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Anyone else see 'Griffins' in the suggestions lol.
and DA2 had 'Mostly positive, some negative' Riiiiiight...
 

BehattedWanderer

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Sure is a lot of hate for Bioware now. Yikes.

Nice to see them finding a middle between armor and character design. Hopefully without the whole "girls get a bikini, guys get platemail, but they are equal in defense" trait. Though, they've been pretty good about not doing that anymore, so should be interesting to see. I'll stay updated with it, and watch what happens.
 

endtherapture

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DrVornoff said:
endtherapture said:
If they did a Witcher 2 style voiced protagonist it'd be fine as opposed to a boring dialogue wheel.

It's too many resources for Bioware to do voiced protagonists for 3 different races and 2 different genders. It takes away from other parts of the game and isn't needed.
So you want them to do it like The Witcher with more dialog options, but you don't want them to do that because then you wouldn't be able to play different races?

Say you choose a dialogue option though - you want your character to say it in a certain way. With a non-voiced character your imagination fills in the gaps. With a voiced protagonist you can choose 1 option, and the character says something completely different. You're not playing YOUR character, you're just choosing one of Bioware's 3 responses they've set out for you.
That I'm still able to successfully roleplay within those limitations... I'm going to choose to take that as a compliment to my acting skills.

Look, if you don't like dialog wheels, fair enough. But it's not impossible to make this work.
If it's done properly (LOADS of different GOOD voice actors for all the races, in TW2 style and not a dialogue wheel) it'd be great, but if it's dialogue wheel DA2/ME style, then nah I don't want it.