Freechoice said:
Bradeck said:
I think this is stupid. Blizzard has stolen every idea in their existence. From Warcraft to Starcraft, it's all stolen ideas. Just look at the entire first expansion of WoW. Stolen STRAIGHT from Jim Henson's the Dark Crystal. Look at Starcraft. The entire lore is even stolen from Warhammer 40K. Zerg=Tyranids, Space Marines=Space Marines, Protoss=Eldar, it goes on and on. Blizzard has always been the laziest content producers in the game market, and yet always the first to cry foul as well.
Can you name any single Valve game save for Half Life that wasn't a mod or the original idea of someone else?
There's a difference between stealing someone's idea for your own product, and hiring the people behind an idea to make a new version of it.
Blizzard just tends to take others ideas, changes names and (some) art assets, and then put out the game.
Valve
hires the people with the new ideas and gives them the assets to make the best version of their idea that they can.
It's like Team Fortress. The original Team Fortress was created as a Quake mod. It had a somewhat lengthy history as a quake mode before it moved to Half-Life with TFC. Yet, you never heard about id Software getting all (to use an internet vernacular) "butthurt" over Valve trademarking the name Team Fortress. Even though, until then, people associated Team Fortress with a Quake mod.
And do you know why? Because id had no claim to it. They had no rights to the name and, quite frankly, had no reason to bank on it nor fear brand confusion.
The EXACT same thing applies to Blizzard with DOTA. Their case is tenuous at best and, quite frankly, is all but completely baseless. The only reason they're doing this now is because they want to (finally) bank on the MOBA/DOTA trend with their own. (And let's face it, Blizzard DOTA as a Starcraft 2 mod is just a rushed, lazy way of getting something to market to compete with Dota2)
To put it simply, Blizzard is trying, and in my eyes failing, to play the "sympathetic to the community" card while they, in fact, would probably be trying to trademark the name themselves if Valve hadn't beaten them to it.
This whole affair screams of corporate BS to me. What is with the current trend of big-name publishers actively bashing and lambasting Valve? What, are the big boys of the playground afraid of the success of the feisty, little guy? First it's EA laying into them over Origin, now it's Acti-Blizz over the name DOTA.
Acrisius said:
Zer_ said:
ccggenius12 said:
Doesn't the WC3 EULA state that Blizzard owns all user generated content? I feel like this is pretty open and shut.
Yes it does, that's something that most people here seem to ignore... Blizzard could very well win this one. If they don't then it could potentially set damaging precedents to modding communities.
If I made a programming tool or language that is so good that everyone wants to use it, but then I add in the terms of agreement that I own all content created by it, does that make it right? What you're saying isn't untrue, but it's wrong. Developers should promote modding because it greatly benefits themselves, their sales and many other factors. Just look at how much WC3 has sold thanks to DOTA. But individual people shouldn't have to sign over their creative right to create things just because the devs say so. If anything, isn't that a damaging precedent to modding communities? Someone who creates a really good set of quests for Skyrim, with really good story, should be given reasons to withhold that in case they want to do something else with it in the future, instead of releasing it for the community?
Copyright and Trademark laws are retarded and need to get with the program. And in this individual case, I will quote a friend of mine:
"Blizzard has copyright through the editor for everything players create in it. But that map's name is 'Defence of the Ancients". Not Dota. Unless they also claim that they own abbreviations."
Which reminds me, Dota 2 is actually written like that = No abbreviation. It's a name. And I think I'm gonna play it now...
ResonanceGames said:
The EULA can state whatever it wants, that doesn't magically mean that they actually own content that was created by the community (though they might). The fact is, no one has ever really challenged the copyright ownership of mods in court (that I know of) so we don't really know. Are mods a derivative work, since they use the game engine? A judge might look at the game engine as just a tool, like Photoshop, and rule that anything created with it belongs to the creator.
This is potentially the case that will clarify it once and for all.
Indeed, I share your thoughts and your interest in seeing how this plays out.
Also, this. A company that allows the community to create mods and custom content for their games is within their right to lay claim to the use of any assets in those mods or content. So long as it's something THEY made. If the assets in question were made by the community, the developer of the game has no real claim to those assets unless they specifically force the modders to sign a licensing agreement of some kind.
Again, Blizzard is full of shit with this case and, frankly, I hope it comes back to bite them in the ass. (though, it won't. the only companies people defend more blindly then Valve are Bethesda and Blizzard)