randomsix said:
Just from looking at the video, it seems like the freerunning is too fast. What I mean is that it makes it too easy to just pull yourself up and over something (specifically, the metal detector). Personally, I would rather the mechanic depict a more realistic strength level.
I find this problem crops up in tabletop RPGs, geeks want the characters represented to have their average physical abilities. If you look at the character models, they're all pretty muscled and/or wiry, so that seems just fine to me. Hell, Faith had some pretty insane capabilities, again, doable but she's on the extremes of human ability.
DementedSheep said:
To me this sounds like if you're not holding the SMART button you walk and if you are holding the SMART button you sprint as well as automatically interact with obstacles when you get up to them. You control witch way you use something by the direction you characters is looking. No timing or anything involved you just hold the button down like in Assassins Creed. This however could cause problems, what if I want to slide to avoid enemy fire but I'm not in the context to slide? Will this mean I have to look away from my target all the time because SMART is affected by where I'm looking?
Thankfully it seems you can use manual controls as well rather than the smart button so hopefully that shouldn't be an issue
They show it in one of the other videos where the guy is running, looks down and slides to come up right behind a concrete barrier. Pretty much if you're on any flat surface it looks like you can slide, if you're looking at anything that's too high to jump over or on to you'll vault or mantle.
IMO the smart button sounds a little cheep since it dose most of the work for you and acts as a 'cover your ass' button when you?re trying to do things manually : /
But I suppose the simpler controls will be better for the consoles (I'm on Pc so I'm use to my games having more things bound to different keys.)
and It might mean the game is more strategy based than reflex and internet speed based since it?s not about pulling of complex button combos which could be a good thing
Now I agree it is cheap if used in a context of Mirror's Edge, but if you read my OP you'll see I'm not talking about the button but about controlling what happens based on where you're looking. You still need to get the timing right as it currently is in ME, but you'd make sure that the right action actually happens based on what you're looking at.
dathwampeer said:
***** please I just dismantled your entire argument.
In future actually watch the video's properly before telling other people to do the same.
That's exactly what
you need to do, you can't take anything in the video out of the context of what was said at a different time in the video, that's what you're doing, focusing on a single point rather than the whole video and everything he says, and therefore you're the one not watching it properly, and didn't do any dismantling of my argument.
13lackfriday said:
So you're saying you want a free-running game that has you do nothing but run forward and push a single button to get around?
No, and incidentally what I would like is for people to actually read starting posts in a thread before responding. The Escapist seems to prove that video gaming does decrease attention span.
dathwampeer said:
Eponet said:
dathwampeer said:
And here's where you show again that you're both opinionated and dumb, as you didn't actually pay attention to how it works in Brink.
Did you actually watch the video you posted?
Whilst holding the free running key you just look at were you want to go and the game does it for you. You're running and you look up. It climbs. You're running and you look down. It slides. What about what I said earlier contradicts this? Go watch the video you posted then continue this argument.
While he might not have stated that in the most eloquent way, yes, it does suggest a lack of understanding.
"Looking down to slide and looking up to jump sounds good on paper, until you were just looking up to see an enemy and end up jumping onto something."
From what I've seen, that would only ever happen if you were holding the button down, if you don't want to jump, just depress the button for as long as you need, then press it down again when you do want to.
How is this still going on?
If you read an understood the post you quoted you'd know full well I understand how the game mechanics work. Migo was under the assumption that you hit the smart key at the exact point you wanted to jump. I was pointing out that you have to keep it held down constantly to free run. Basically what assasins creed did but from the FPP.
Which is not the way mirrors edge should have been.
It's still going on because you don't understand how it works and everyone's trying to explain this to you.
GLo Jones said:
migo said:
Now, the thing with brink is it's all done with a single button.
I'm sure I've heard somewhere that you can manually press particular buttons
if you so wish, and your character will actually perform the action slightly quicker if your timing is bang on.
Though I could be mistake. It could even simply be dependant on your timing of that single S.M.A.R.T. button.
I'll look into it.
Edit: Minor quote fail, sorted now.
I just noticed a post higher up quoting from the brink community that suggests exactly that.