Brutal Legend

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sammyfreak

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Dec 5, 2007
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Indigo_Dingo said:
sammyfreak said:
I actualy heard that Psychonauts ended up turning a profit, but it might be a happy illusion.
Yeah, but a profit doesn't mean the game was a raging success. Covering their expenses is not any companies marketting stratedgy
Yeah, but i do hope that DF keep making games as long as they dont need to eat off the streets.
 

Saskwach

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Nov 4, 2007
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Seconded. I also can't believe I missed the Maiden concert. I don't suppose they or any other classic metal band are coming (back) to Australia, soon?
 

Saskwach

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Nov 4, 2007
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Indigo_Dingo said:
Or do you mean the story of the development?
I'm pretty sure he meant the story itself. Personally I love it. It's just the kind of silly, tongue-in-cheek justification for a metal fantasy realm that's needed. A mystical belt buckle? An axe that tears people apart and an "axe" that "shreds" them to pieces? Massive amps? Headbangers, groupies, roadies and a giant road trip of war? Wait, I've gotten off-track.
We can't say much about the story yet, but I like the setting as can be seen above; it seems a great excuse for all kinds of metal tropes and references, and some great fantasy action-strategy fun.