Firstly, the easiest part, make up a name and bio.Pie said:Uhm guys... I hate to sound like a little *****, but....
I really have no idea what I should do...
When I pick stats, what's the deal with this?
I told you guys i'd be confused, i suppose my entry into this just makes me cannon fodder but i'd like to try it, but i frankly have no idea what to do or even how to start...![]()
After that you need dice. A D6 which is a dice with 6 sides. You have to roll the said amounts for each stat. Str, Con, etc. These don't change at all.
Now you multiply whatever you got on your EDU by 20. These points are your main skill points that can be added to 7 core groups. Ie: You want to be good at Chemistry. Chemistry starts with 1% already. That means whenever you do a Chemistry check you need to roll a 1 on a D100. So at the moment you basically suck at it. You decided to add 50 points to it (since your character is a Chemistry teacher). You add 50 points out of the EDUx20 that you got onto it. Now you have a total of 51 points on Chemistry. Now whenever you roll for it in the game, you need to get under 51 (much better). You can't however have over 95.
After you finish those points on 7 skills of your choice, you get another INTx10 points to put on any of the skills nonspacific. I don't know if that really helped. Post up individual problems if you want. I think I have the sheets and info of what you need to roll on page 2.