Call of Cthulhu: Day two

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The Lyre

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Jul 2, 2008
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By my admittedly fast and sloppy count, we have 14 sheets, and two people dropped out as far as I know, leaving another 3 sheets before we can start.

I just woke up, so that could be horribly wrong, but either way I don't think we can start quite yet.
 

Abako

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Jun 30, 2008
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Yo I have been really busy lately but I still plan to be in this. I will try to get my stats and character up tomorrow. Thanks.
 

zen5887

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Hey everyone. I talked to purps and he said I could come in so im whipping up my char as we speak!

Get ready for the red shirt of the century! XD

Here we go!

http://img523.imageshack.us/img523/9595/frankmarshmi8.jpg
 

PurpleRain

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Ok, a few things have been buzzing 'round.

1. When do we start. I'm putting the final touches on the game now while you finish up your characters. I will make sure you know with big glowing titles and pictures and a parade through town and everyone gets cookies.

2. Leveling up. Ok, this is going to shit on most of you (DnD fans mostly). You don't actually have levels. You're supposed to be normal joe's not ork hunters. But, if you make an extra good roll (like under a 5, make an impossible roll, or use a skill you have very little in and get it) you can ask to check it, I will either let you or not (but I'm a good keeper). At the end of the game you roll above whatever your current score is to see if you learn anything. If you achieve this, you get add another D6 worth of points. With that said, I'll let you do it when you make a good roll rather wait to the end of the game when everyone else is dead. To raise Str, Con, etc, you actually have to find gyms and other trainers. This takes a few months of training however, so we won't be doing that in the game. You can also increase skill points this way by learning to fight, study at uni, etc.
 

The Lyre

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PurpleRain said:
2. Leveling up. Ok, this is going to shit on most of you (DnD fans mostly). You don't actually have levels. You're supposed to be normal joe's not ork hunters. But, if you make an extra good roll (like under a 5, make an impossible roll, or use a skill you have very little in and get it) you can ask to check it, I will either let you or not (but I'm a good keeper). At the end of the game you roll above whatever your current score is to see if you learn anything. If you achieve this, you get add another D6 worth of points. With that said, I'll let you do it when you make a good roll rather wait to the end of the game when everyone else is dead. To raise Str, Con, etc, you actually have to find gyms and other trainers. This takes a few months of training however, so we won't be doing that in the game. You can also increase skill points this way by learning to fight, study at uni, etc.
That was a little confusing - do you mean that when we make an incredibly lucky or difficult roll, we can 'check' (by that do you mean just ask you?) and we may get D6 points?

zen5887 said:
http://img523.imageshack.us/img523/9595/frankmarshmi8.jpg
Loving the portrait there.
 

PurpleRain

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Qayin said:
PurpleRain said:
2. Leveling up. Ok, this is going to shit on most of you (DnD fans mostly). You don't actually have levels. You're supposed to be normal joe's not ork hunters. But, if you make an extra good roll (like under a 5, make an impossible roll, or use a skill you have very little in and get it) you can ask to check it, I will either let you or not (but I'm a good keeper). At the end of the game you roll above whatever your current score is to see if you learn anything. If you achieve this, you get add another D6 worth of points. With that said, I'll let you do it when you make a good roll rather wait to the end of the game when everyone else is dead. To raise Str, Con, etc, you actually have to find gyms and other trainers. This takes a few months of training however, so we won't be doing that in the game. You can also increase skill points this way by learning to fight, study at uni, etc.
That was a little confusing - do you mean that when we make an incredibly lucky or difficult roll, we can 'check' (by that do you mean just ask you?) and we may get D6 points?
Yeah it's confusing.

Let this RP help.

Billy Bob: Rolls to hit a creature. He has 55% on Pistols. He hits the creature on a 4%. Wowwee, I hit it goodly. Can I check that?
Bad Keeper: NO! (sorry, forget that)
Keeper: Sure. You hit it while it was leaping out of the way and struck it in the mosters thin chest. Good job. Roll to see if you get a higher score then your one now.
BB: Yay. Rolls a 60 and passes. He then rolls a D6 gaining a 3. His pistols are now raised to 58% from 55%

If however:
BB: Yay. Rolls a 42 under his score.
Keeper: You don't learn anything new about handling your gun.

So checking is basically, checking to see if you already knew what you were doing, or if you somehow learn something from new experience.
 

The_Toe_Bighter98

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So, does this skill check change depending on how high or low your skill level is? Or would it walways be considered under 10 or 10 and under?
 

Raikone

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Purple Rain are we going to have anything in our inventory when we start? If so I would like a cane.(Also a bit of advice someone should have a lighter, fire always comes in handy)
 

The Lyre

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Raikone said:
Purple Rain are we going to have anything in our inventory when we start? If so I would like a cane.(Also a bit of advice someone should have a lighter, fire always comes in handy)
We're going to an Ancient Egyption dig site, so unless someone's bringing a can of oil we'd be relying on conveniantly placed oil drums for anything seriously flammable...also, you don't burn things in a potentially massive archaelogical find :D

Although he has a point, fire does own flesh...so a lighter would be handy, but as I've said not really going to be anything we could burn, only thing I can think of as a fuel would be from any vehicles, but we should use them for moving quickly away from monsters, not for draining and burning things, and I refuse to walk up to the nasty things and wait for a lighter to lightly sizzle their flesh till they catch on fire.
 
Feb 13, 2008
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Probably the best thing to do would be to have everyone who's created their character post a prologue of arriving at the Egyptian airport (Remember it's the 20's...) and include your inventory in the story.
 

Blayze

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Introducing Tony Drewan, statistically inferior locksmith!

-Biography-

Investigator Name: Tony Drewan
Occupation: Locksmith
Colleges, Degrees: None
Birthplace: Barnsley, England
Mental Disorders: None
Sex: Male
Age: 26

Description: Tony doesn't speak much of his past. From the little snippets he occasionally does mention, you gather that he has spent quite a lot of time in juvenile detention for various crimes, although he makes it clear that he doesn't want to talk about it. Despite leaving that life behind at some point in the past, he has no qualms about making use of the skills such a lifestyle allowed him to acquire - especially his working knowledge of doors and locks, which has allowed him to acquire a job as a locksmith. A few stints in hospital and general physical inaction in the course of doing his job have contributed to the existing problem of his general lack of physical health, but he possesses enough determination and strength of will that it is difficult to affect his confidence and determination.

-Stats-

Strength 08
Dexterity 08
Constitution 09
Intelligence 10

Power 12
Appearance 10
Size 12
Education 16

Sanity 60
Luck 60
Knowledge 80
Idea 50

Hit Points 10.5
Magic Points 12
Damage Bonus 00
Cthulhu Mythos 00

-Core Skills-

Conceal 047%
Disguise 043%
Dodge 071%
Fist 075%
Hide 052%
Locksmith 080%
Sneak 055%

-Other Skills-

Accounting 010%
Antropology 001%
Archaeology 001%
Art 005%
Astronomy 001%
Bargain 015%
Biology 001%
Chemistry 001%
Climb 040%
Craft 005%
Credit Rating 015%
Drive Auto 025%
Electrical Repair 020%
Fast Talk 005%
First Aid 030%
Geology 001%
Grapple 025%
Handgun 020%
Head 010%
History 020%
Jump 025%
Kick 025%
Law 025%
Library Use 025%
Listen 055%
Machine Gun 015%
Martial Arts 001%
Mechanical Repair 020%
Medicine 005%
Natural History 010%
Navigate 010%
Occult 005%
Operate Heavy Machinery 001%
Other Language 001%
Own Language 080%
Persuade 015%
Pharmacy 001%
Photography 010%
Physics 001%
Pilot 001%
Psychoanalysis 001%
Psychology 005%
Ride 005%
Rifle 025%
Shotgun 030%
Spot Hidden 050%
Sub-Machine Gun 015%
Swim 025%
Throw 025%
Track 010%

Edit: Stupid Word Wrap.
 

PurpleRain

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Raikone said:
Purple Rain are we going to have anything in our inventory when we start? If so I would like a cane.(Also a bit of advice someone should have a lighter, fire always comes in handy)
You'll recieve items and weapons in game.

The_Toe_Bighter98 said:
So, does this skill check change depending on how high or low your skill level is? Or would it walways be considered under 10 or 10 and under?
Ah, basically a really good roll. So under 10 if you're a low level. Higher levels would be judged more harshly, about a 5.

Pie said:
IS there a limit to the level on a skill you can check?
About 95. All levels cap at 95. Rolling a 100 means you have a critical failure (like your gun jams). But remember it is harder to gain points when you're a higher level. Because after checking it you have to roll to see if you learnt anything from it (roll above your current skill). Lower levels, that's much easier to do.

EDIT

I'm going through editing everyone's characters into the story. At first I take a little control to get to the main plot and it's a little bit long, but after that, it's all you. Hopefully I'll have it up by tomorrow. Anyone who's not in missed the plane and sits at home wondering 'what if?'
 

The Lyre

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PurpleRain said:
I'm going through editing everyone's characters into the story. At first I take a little control to get to the main plot and it's a little bit long, but after that, it's all you. Hopefully I'll have it up by tomorrow. Anyone who's not in missed the plane and sits at home wondering 'what if?'
'What if' I got on that plane and was horrifically violated, tortured and eaten by a monster with 10 faces and 89 mouths?

I mean sure, they miss out on the RP, but c'mon, if we get owned their characters won't really mind having missed the plane.

Looking forward to the getting owned part personally though.
 
Feb 13, 2008
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Prologue

Laetitia splashed water on her face. The heat had gone from merely stifling to full on suffocating. Even the small Webly she carried felt like a lead weight. She'd wanted a Elephant gun, but the Chief of Police had made a feeble crack about Egypt not having any elephants; and then a not so feeble crack about kicking her ass in jail. Sweaty pig of a man, she thought, absent-mindedly checking the locks on her case. You couldn't be too careful in Spain, and that does double for Egypt.

Here she was though, on her first holiday away since the accident. Mother had such a strong heart that no-one ever thought it would be the death of her, but for some reason it just gave up. She had had to give up her dreams of dancing and grab whatever job she could just to settle the debts.

Fit, attractive and a punch like a rattlesnake. It really had to be an investigator. Either that or a moll, and her stupid brother probably had enough of those around him.

Her passport was still in her coat pocket, underneath the edge of her small butterfly knife that kept the passersby keep passing by. Every hot blooded male she passed watched her walk, but that was ok, because then they only remembered her walk. Her face couldn't quite be remembered and that's the way she liked it. Anyway, one or two of them were attractive enough.

No time for pleasure at the moment though. She had to try and charm some professor called Hubert Spencer. It wasn't her favourite way of doing things, but the Professor was a innocent party in this. For all his work on the digs, he must have run into the Underworld as cheap labour. And from the Underworld, she'd get the information. Nice feather in her cap and it'd get that fat pussbucket off her back.

The crackly loudspeaker rasped out which gate she was supposed to get to, and with one last spray of water, she headed off; limping slightly with the weight of the bag, and the heat.
 

Blayze

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Dec 19, 2007
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Or how about we get on a different plane, the plane gets attacked by said ten-faced, many-mouthed monster, the passengers all get violated (In great detail), tortured and eaten, and for dramatic effect the passengers on the safe plane watch the other one crash and explode.

For awesomeness, you could have both planes get attacked. That way, we wouldn't know which plane was the doomed one. And if you stretch it out over a bunch of updates, then the speculation will be rife. :D
 

Teafo

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Jun 26, 2008
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I probably won't be able to be online till late tomorrow or the next day, hope this isn't gonna throw off the story. If you need to, Purp, go ahead and just puppet me along behind the group. Remember, I'm an astronomer, not a fighter. I'll post up again as soon as I can get back online.
 

Teafo

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Jun 26, 2008
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Hey guys, noticed this is falling down on the rankings... so updating so it doesn't fall too far and get forgotten. Purp, any word on how the story is coming along? I'm excited to see it start :)