That was a little confusing - do you mean that when we make an incredibly lucky or difficult roll, we can 'check' (by that do you mean just ask you?) and we may get D6 points?PurpleRain said:2. Leveling up. Ok, this is going to shit on most of you (DnD fans mostly). You don't actually have levels. You're supposed to be normal joe's not ork hunters. But, if you make an extra good roll (like under a 5, make an impossible roll, or use a skill you have very little in and get it) you can ask to check it, I will either let you or not (but I'm a good keeper). At the end of the game you roll above whatever your current score is to see if you learn anything. If you achieve this, you get add another D6 worth of points. With that said, I'll let you do it when you make a good roll rather wait to the end of the game when everyone else is dead. To raise Str, Con, etc, you actually have to find gyms and other trainers. This takes a few months of training however, so we won't be doing that in the game. You can also increase skill points this way by learning to fight, study at uni, etc.
Loving the portrait there.zen5887 said:http://img523.imageshack.us/img523/9595/frankmarshmi8.jpg
Yeah it's confusing.Qayin said:That was a little confusing - do you mean that when we make an incredibly lucky or difficult roll, we can 'check' (by that do you mean just ask you?) and we may get D6 points?PurpleRain said:2. Leveling up. Ok, this is going to shit on most of you (DnD fans mostly). You don't actually have levels. You're supposed to be normal joe's not ork hunters. But, if you make an extra good roll (like under a 5, make an impossible roll, or use a skill you have very little in and get it) you can ask to check it, I will either let you or not (but I'm a good keeper). At the end of the game you roll above whatever your current score is to see if you learn anything. If you achieve this, you get add another D6 worth of points. With that said, I'll let you do it when you make a good roll rather wait to the end of the game when everyone else is dead. To raise Str, Con, etc, you actually have to find gyms and other trainers. This takes a few months of training however, so we won't be doing that in the game. You can also increase skill points this way by learning to fight, study at uni, etc.
We're going to an Ancient Egyption dig site, so unless someone's bringing a can of oil we'd be relying on conveniantly placed oil drums for anything seriously flammable...also, you don't burn things in a potentially massive archaelogical findRaikone said:Purple Rain are we going to have anything in our inventory when we start? If so I would like a cane.(Also a bit of advice someone should have a lighter, fire always comes in handy)
You'll recieve items and weapons in game.Raikone said:Purple Rain are we going to have anything in our inventory when we start? If so I would like a cane.(Also a bit of advice someone should have a lighter, fire always comes in handy)
Ah, basically a really good roll. So under 10 if you're a low level. Higher levels would be judged more harshly, about a 5.The_Toe_Bighter98 said:So, does this skill check change depending on how high or low your skill level is? Or would it walways be considered under 10 or 10 and under?
About 95. All levels cap at 95. Rolling a 100 means you have a critical failure (like your gun jams). But remember it is harder to gain points when you're a higher level. Because after checking it you have to roll to see if you learnt anything from it (roll above your current skill). Lower levels, that's much easier to do.Pie said:IS there a limit to the level on a skill you can check?
'What if' I got on that plane and was horrifically violated, tortured and eaten by a monster with 10 faces and 89 mouths?PurpleRain said:I'm going through editing everyone's characters into the story. At first I take a little control to get to the main plot and it's a little bit long, but after that, it's all you. Hopefully I'll have it up by tomorrow. Anyone who's not in missed the plane and sits at home wondering 'what if?'