Canadian Study: Piracy Created by Greedy Capitalists

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Gindil

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Eri said:
Idocreating said:
Eri said:
Cheaper options wouldn't do anything. Look at the anime industry. Anime in japan costs easily 2-10x the amount it costs American consumers and yet Americans still pirate it like crazy despite steep discounting. Dirty pirates will be dirty pirates.
America gets steep discounts eh? I once saw the boxset for Elfen Lied in a store in the UK for well over £50. For a 13 episode anime.

So... fifty quid or torrent it. The choice is going to be an obvious one when you demand such a ludicrious amount. It takes me roughly 8 hours to earn enough money to buy a boxset that lasts less than that. In my humble opinion, that's fucking stupid.
Obviously that's a ridiculous price. Even with America's discounts, I wouldn't say all of it is cheap, but that wasn't my point. My point was it's still insanely cheap compared to Japan, and we still pirate it.


Sorry Double post ._.
Link [http://arstechnica.com/tech-policy/news/2011/02/why-anime-fans-pirate-the-shows-they-love.ars]

Which got me wondering?just why do anime fans continue to torrent content, even when it's freely available online from legitimate sources? To find out, I put together a three-person focus group of admitted anime pirates and asked them why they did it (referred to here as "Otaku1-3" to protect their privacy). The biggest surprise? "Price" didn't come up once.
Looking at just price is the wrong argument. Read the rest of this for details.
 

Mortuorum

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Tim Latshaw said:
Greedy Capitalists can definitely be seen as milking things for all they can get, but you have to remember it's Greedy Consumers that allow them to do so. These same consumers then turn around and demand the very best work from people's brains out of a sense of entitlement, claiming they have the right to treat it like a disposable tissue should it not live up to his or her individual set of standards.

And then you have actual poor people looking at all this ungrateful treatment of what has become a treasure trove of variety; stuff they can't even get legitimate access to. They just want to be able to touch this stuff that we decry as crap not worth opening our wallets for.

I'm not saying prices should currently stay where they are. Not at all; not anywhere. But this "gotta have the next new thing no matter what" attitude is choking us to death just as badly as the corporate side of things.

Buy. Take. Break. Throw it away.
Good points. How many pirates "evaluate" torrented copies of games from start to finish and then decide that it's not worth paying for?

Videogames are, as others have pointed out, a luxury. At an earlier time in my life, it was an important enough luxury to me that I got a second job working at Babbage's just to pay for my console habit. (The discount didn't hurt, either.) Granted it left me a little less free time to play videogames, but it allowed me to pay for my hobby. And sometimes I had to wait a couple of months to buy that game I really wanted after it had been discounted.

I'll allow that people in some countries face steeper costs for their entertainment. But if you can plonk down the local equivalent of $600 or more US for a current-gen console (or God-knows-how-much for a gaming PC), your argument that the games are just too expensive is a load of crap. Buy a PS2. It can be had almost anywhere in the world at a very low cost and has a huge library of excellent games, most of which are dirt-cheap. And 100% legal.

EDIT: I also understand that there are countries where you can't get games for love or money for various reasons. Even though it's technically illegal, I really can't condemn piracy in that circumstance. How many Escapist readers does that really apply to, though?
 

danhere

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How did I not know SSRC is in my neighborhood? -.- I'm going to apply for a damn internship.

Thanks Greg!
 

MartialArc

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HG131 said:
zehydra said:
"Well, my basic problem with the logic here is that these things are by no means a nessecity. Yes, the media industry is corrupt and greedy, but at the same time people in developing nations that can't afford things like this shouldn't feel justified in simply stealing them, or performing knock offs"

This this this this this.

People do NOT deserve entertainment they cannot afford.
Yes, corporations are always right. Bow down to our corporate overlords. Do not question them. Obey, OBEY, OBEY!!!
THEJORRRG said:
Aren't all our problems caused by greedy capitalists?
Yeah, but this guy, and really the entire offices of The Escapist, hate pirates (and will often suspend you if you don't).
I lol'd.

They must be very conflicted, considering a goodly portion of their site traffic is probably folks that have partaken in some yarr at one point or another. Realistically, shouldn't they just delete any threads with the words pirate, piracy, pirated, or any variation straight away? Point of forums is discussion. Discussion needs an opposition. No opposition = bunch of homers spouting the same opinion back and forth. Nobody expands their thinking. T'is tiring to see so very many threads about piracy, and of course every single one is littered with blanked responses from probation'd folks.
 

El Gostro

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A lot of people are still seeing the subject from an "us" pointo of view.

Let's try reverting the concept.
Suppose a group of third world countries suddenly develop the ultimate love making sex kit increases quanity and quality of orgasms,and it gets all over the news and everyone and their mom starts talking about it.

Now to any person not living in one of the countries that make up these group,it will cost as much as three or four times the price,but here's the catch:
The kit isnt really that expensive and can be easily and cheaply acquired through individuals who have bought it at the origin market or can be built at home following certain instructions and getting certain materials.

Honestly say if do not feel the right to be entiteled to a novelty good that is not neccesary to survive but that everyone talks about and is expensive to get but easy to pirate.
 

zehydra

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KiKiweaky said:
zehydra said:
People do NOT deserve entertainment they cannot afford.
Read the post below Zehydra.

flaviok79 said:
I am a Brazilian gamer, and that's a very expensive hobby to have here.
Since I studied the subject, using my MBA in foreign trade knowledge of taxes and fees, I happen to agree with the report.
I had to pay US$ 150,00 for my regular copy of Mass Effect 2, and I identified some causes that the report also points out, and one that it doesn?t:
1 - Taxes. Videogames are taxed as 'superfluous' items here. Over 70% Import tax.
2 - Freight. The volume of games imported here are low, so they come here by courier at premium price (and additional 60% tax).
3 - Total lack of marketing awareness by the publishers. Right now, our currency is strong in comparison to its historical standards towards the US Dollar. Even so, it is still worth 40% what a Dollar is worth. Also, our percapita income is 9 times lower than US's. That means, games are an average 9 times more expensive in relation to our incomes. Our minimum wage is about US$ 270,00 a month. Publishers are greedy and clueless to our situation.
We don't have lots of money, but we have volumes.

Microsoft translates LIVE and games to our market using Portugal's Portuguese, not Brazilian's. That is strange, since Brazilians are almost the totality of the world population of Portuguese speakers (we are 186.000.000 against 10.000.000 Portuguese). And our accent and choice of words differ a lot from the Portuguese's.

The previous generations were worse. Sony didn't launch Playstation 1 in Brazil, the only source we had for games were pirated games.

And there is at least one success story that proves that games at a reasonable price sell well here:

There is a publisher that figured out a loophole in the tax code, that allowed for a magazine or book to be released with media like cd's or dvd's. They made a very thin magazine with tips and manual for each game and the game itself came attached. Recently released computer games would come here for prices as low as US$ 8,00, due to the tax relief. They sell like water in the desert.

Please don't judge us third worlders for going after our fun in the black market. The only reason the few of us (me included) who play original games do it yet is for services like Live. Otherwise, it would be bootleg all the way!
Your post zehydra is ridiculous... Cant afford it tough??? Are you telling me you'd pay $150 for a game after you had been taxed to bits? I'm fortunate enough to have work and be able to afford the things I want at a reasonable price (pc games are quite cheap even when new) but I wouldnt begrudge anyone playing a game when they have to pay a complete joke of a price like that.
No,I wouldn't pay it.

Where's the video game industry of Brazil?
 

KiKiweaky

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zehydra said:
No,I wouldn't pay it.

Where's the video game industry of Brazil?
I'm not really sure what you mean, I can point the country out on a map for you if you want :s

As for the industry, from the post I quoted along with yours it seems pretty much non existant.
 

zehydra

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KiKiweaky said:
zehydra said:
No,I wouldn't pay it.

Where's the video game industry of Brazil?
I'm not really sure what you mean, I can point the country out on a map for you if you want :s

As for the industry, from the post I quoted along with yours it seems pretty much non existant.
My point is if they're having problems with the absurd prices for games, why don't they make games themselves, where they can price them at more reasonable levels for their own country?
 

KiKiweaky

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zehydra said:
My point is if they're having problems with the absurd prices for games, why don't they make games themselves, where they can price them at more reasonable levels for their own country?
Well they could hardly compete with the companies active right now, its not as easy as just setting it up either. Programing/game design is insanely difficult. Theres a reason alot of them are based in the States as thats where a massive amount of people with decent incomes live.

Changing the laws would probably be easier but then again that would hardly help either, they could probably set the blocks in place for a software industry but it would be a while yet before it grew.
 

Aurgelmir

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Greg Tito said:
]...if the choice is between not playing and playing, the gamer will always choose to play, no matter if he's pirating the game or not...

Now, that might not be realistic for AAA titles hot off the presses, but what's wrong with suppliers selling 1 or 2 year old titles to developing countries at a steep discount? I think the worry that people might then try to import games from India back into Western markets is a little crazy, honestly.
But if the AAA game hot of the press doesn't sell AT ALL! wouldn't selling a cheap disk in a cheap cover for a cheaper price be an idea? I mean if the choice Between selling a game and not selling a game shouldn't the choice be to sell the game?

I mean selling a 1-2 year old game is already to late, everyone have pirated it already.

Only downside I can see to this is that people start exporting the "Cheaper Game" abroad to where we can actually pay for the games. Or that we here in the Developed world complain that our games are to expensive compared to other countries.

The first can be fixed by having Regions (more or less). The Second is harder to fix, but Adobe seems to think its okay to do so (Photoshop is twice as expensive in Europe than in the US)
 

zehydra

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KiKiweaky said:
zehydra said:
My point is if they're having problems with the absurd prices for games, why don't they make games themselves, where they can price them at more reasonable levels for their own country?
Well they could hardly compete with the companies active right now, its not as easy as just setting it up either. Programing/game design is insanely difficult. Theres a reason alot of them are based in the States as thats where a massive amount of people with decent incomes live.

Changing the laws would probably be easier but then again that would hardly help either, they could probably set the blocks in place for a software industry but it would be a while yet before it grew.
I guess the only reason they couldn't compete, is because they get AAA quality games for free.
Being a programmer myself, it isn't THAT difficult, it just takes time and money, and some kind of motivation.
 

CosmicCommander

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Canadian Study: Piracy Created by Greedy Capitalists
I'd recommend changing that title. Immediately. It asserts Capitalism is attributable to the whole piracy epidemic in Third World countries, and it pretty much borders on Leftist rhetoric.

How about something more linked to the topic, like "Piracy created by High Prices". Seriously, at first glance, it seems that this article was going to jump into Anti-Capitalist tirades/anti-corporate rhetoric.

OT: EVERYONE knows piracy is due to high prices, compared to the low-as-fuck income of developing nations. Seriously, all this report does is provide some backing evidence.
 

boholikeu

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Makes sense, but I don't really think anyone other than Valve is likely to lower their prices in these regions.

Dexter111 said:
1) Costs nothing; 2) Costs half a fortune
While I agree with the rest of your points, I don't really see how you can say that anime costs a fortune. Most of the popular titles are comparable to Hollywood DVD prices, and even the more expensive stuff is at least half the price it costs in its home country. Don't complain about prices until after you've seen how much a used, untranslated copy goes for in your average Japanese shop.
 

El Gostro

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zehydra said:
KiKiweaky said:
zehydra said:
My point is if they're having problems with the absurd prices for games, why don't they make games themselves, where they can price them at more reasonable levels for their own country?
Well they could hardly compete with the companies active right now, its not as easy as just setting it up either. Programing/game design is insanely difficult. Theres a reason alot of them are based in the States as thats where a massive amount of people with decent incomes live.

Changing the laws would probably be easier but then again that would hardly help either, they could probably set the blocks in place for a software industry but it would be a while yet before it grew.
I guess the only reason they couldn't compete, is because they get AAA quality games for free.
Being a programmer myself, it isn't THAT difficult, it just takes time and money, and some kind of motivation.
That's like asking "why don they make their own computers since technically speaking it is not impossible"

Most if not all people down here who want to make it in the games industry will either end up going indie,migrating to 1st world places where the inudstry thrives or end up as outsourced operatives for the industry.
Do try to remember south american countries don't have an american or european or japanese economical structure.

Furthermore into as what concerns Brazil,it is ridicoulous how developers continue to perceive it as yet another dead 3rd worlkd market for which support is at best negligible when it has clearly climbed it' way over the years to become the regions leading economy,not to mention a political power of it's own.
 

I_am_acting

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and of course the escapist fails to report that companies have to pay tariffs in those countries to sell those games there and consumers have much higher taxes in those countries....typical
 

Raool

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It's also a problem of mentality. In Romania for example people are so used to pirating games and applications that they do it because they're used to do it. They will go out of their way and lose countless hours with poorly implemented hacks to try and pirate 1 dollar aplications. And I'm not talking about some poor kid who downloads angry birds for his PC from the torrentz. I'm talking about corporate people who can afford Apple products but don't want to pay one measly dollar for a game. They prefer to steal it because hey, if they can, why not.
More than this, they take offense with anybody who doesn't share their beliefs and act hostile towards someone who might be willing to pay for software. They see it as a sign of stupidity.
So by now, it's just natural to steal software and/or media in countries such as mine.
I don't think you can teach people to respect the work of others. You just have to make it impossible for them to steal it. Somehow.
 

JMeganSnow

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I take exception to the idea that people overpricing games and then complaining about pirates are "greedy capitalists". They are, at best, incompetent businessmen. An actual capitalist would say, huh, here's a huge, obvious demand that's *not being met*. How can I meet this demand and make money off of it?

Actually, that's what the *pirates* are doing in this case--they are observing the existence of a market and servicing that market.

A few car companies realized this a few years ago, which is why they sell stripped-down super-simple cars in developing countries for what would seem (to us) to be ridiculously low prices. Granted, the vehicles don't have all the *features* of regular cars (many of which are required by law in countries like the U.S., particularly safety features).

Why can't big game companies do the same? Sell stripped-down copies lacking expensive features like manuals and nice plastic cases with artwork? I mean, these games already wind up on torrents anyway so it's not like they're really taking any *risk* by providing the disc cheap, and they at least have a CHANCE to get some use out of the demand. They can even claim (truthfully!) that this disc is the real McCoy.

It may not decrease piracy, but at least they'll be making *some* money for their efforts.
 

Anton P. Nym

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JMeganSnow said:
Why can't big game companies do the same? Sell stripped-down copies lacking expensive features like manuals and nice plastic cases with artwork?
Well, in part because most of the cost doesn't come from manuals or plastic cases. To use your car example, maybe you could sell a Cadillac cheaper by swapping out the leather interior for a vinyl one but I don't think it'd be a big drop in price.

The big cost factor in games is the payroll; all the staff required to make a AAA-rated game, for the two or three years it takes, costs in the tens of millions of dollars these days. Even releasing by direct digital download doesn't cut that cost. Add in that it actually costs more to serve overseas audiences (translation of the dialog and interface to the local language, at least) and the problem gets even worse when trying to export North American or European titles to developing countries.*

I think I remember hearing about a Brazilian company last year trying to develop a local console that could compete, though if I recall correctly the launch titles didn't look like they'd shake the industry too much. Anybody hear anything about this lately?

-- Steve

* And that's setting aside the (often large) import duties or value-added taxes charged on what is (let's face it) a foreign luxury good. These two factors, I suspect, are behind the dollars=pounds=euros pricing for US games and the ludicrous cost of everybody's games in Australia.