Azure Sky said:
crimson5pheonix said:
My friend plays Link and Zelda and I hate him whenever he picks either. So much BS sometimes...
Yeah.. My friends don't let me used Zelda much...
The amount of abuse you can pile on at a distance with Din's Fire is silly, combine it with a reflective skill and you have a character you do
not want to be at range with.
On the flip side, her throws have some of the best carting distance in the game, and her Lighting Kick (Air -> A) is brutal if you can time it, it's like getting hit by a smash.
Din has roughly .5-.8 seconds delay before damage comes out (If you play FPS games or Fighters you know how long that really is.) and when timed can be blocked, perfect shielded, or dodged. Nayru's Love (Reflect) has to be timed accurately, and can be taken advantage of due to long start up and long cool down. Forward and Back Air are both amazing in damage and knock back, but require pinpoint accuracy and become really predictable. Her throw range is pretty short, but deals some decent damage. If it was Melee, you could combo after throw, but Brawl has no combos thanks to DI, and almost no hit stun.
Surprisingly, Zelda has a really strong defensive game. When the opponent rushes, and she is able to use all of her tools, she can put some serious hurt on the enemy. Unfortunately, lacking a truly strong range game, she has no real way to force people to attack her, and often will end up having to use her crappy offensive game. I find it's best to feign an offensive push, then fall back and play defense again. Your smashes can be DI'ed out of, and are unreliable against more skilled players, so your only viable killing move is forward and back air.
It should also be said, this is merely my opinionated experience, and it depends what skill the people you're fighting are at. Also, I never change to Shiek, as she is really not my strong point.
Zelda is only good against those who don't know what she is capable of, unfortunately because all my friends fight my Zelda all the time, she becomes predictable and easy to punish with Snake's grenades (exploding on Nayru's Love), Snake's forward tilt, Snake's up tilt, and Meta Knight's anything (Both of them play Snake and Meta Knight respectively and that's why I use them as examples.)