Corralis said:
People blindly pre-order games with a lot less info than what Star Citizen has released, is that not the same kind of thing? You see a game you like and tell a friend to pre-order it so you can play together when it is released.
Where in my post(s) did I ever say pre-ordering games was a good thing? How does the negative nature of pre-ordering lessen the negative nature of funding a questionable project like Star Citizen?
I'm comparing pre-ordering because it's the same thing as crowd-funding
Can we please stay on topic? I'm not here to debate every bad practice within the gaming industry. I'm here addressing concerns regarding Star Citizen.
I'll give you that one but AAA games get far more rabid fans than Star Citizen has
Given the actions and responses of the SC fans within the past few weeks....I'm baffled how you can assert this. Literally baffled.
Just look at this thread. People are attacking those who are bringing up concerns regarding the project, and some are even attempting to sound the death knell for this site.
Well when the site in question decides to try and destroy the reputation of some very hard working people then they better be prepared to be attacked about it, especially when all they show is allegations with absolutely no evidence to back it up.
and no one seems to insult them.
Are you fucking kidding me? Have you forgotten that terms like "COD kiddies" and "gamer dude-bros" and "casuals" exist?
Come on now. No one insults fans of triple-A games? Please. :/
Being excited about Star Citizen is is not blind fanboyism
You're right. But vehemently attacking anyone who dares criticize the game or question Roberts and the legitimacy of the project (not to mention dipping into ones life savings to buy digital ship packages that don't exist for a game that doesn't exist)
ARE fanboyish actions.
How is that different to pre-ordering games? OK I have put just over $700 into this game over the last 3 years, it basically equates to about half a month's pay for me. I don't give money that I can't afford and I assume that no-one else does either. Is what you are really upset about because you can't afford to buy the ships you want?
because they have showed off so much of the game and far more than any other developer ever would,
Again, are you kidding me?
Show me another AAA title that has shown you more than what Star Citizen has at this stage in the development process? No sorry you can't because at this stage in the process you wouldn't even know the game exists yet.
it's a new concept to be this open about development
It's really not.
What other game has done it?
and I think it was a bad idea because of what is now happening.
Except it's not a bad idea. It's more that CIG is cocking it up, and possibly not just on a PR level.
Proof?
I'm not sure how to address that sentence.
No don't it was 3am when I wrote this post and I was very tired.
Fair enough.
And this is why I believe that the 'open' development process may have been a bad idea as it gives people 3-4 full years of built up tension waiting for the game instead of maybe a year for most AAA games (baring any large delays)
It takes more than a year to build a triple-A game from the ground up
I know that but what I was talking about is that the year that you know a game develpoment is several years into it's development process., but CIG has had years and had a massive head start with their engine
No they have had to re-write Cry-Engine from scratch.. Likewise, they have a budget that rivals, and even surpasses, some triple-A budgets, as well as a team far larger than most.
Again, no they may have a big team now but it wasn't always that way, the scope of the game has only increased along with the budget, but a long time ago(around the 65 million mark Chris decided to stop all new features and just work on what was already promised).
So given that it's taken them practically three years to churn out what amounts to a sparse, over-hyped demo (which I'm barely willing to consider it as, given it's lack of content), it doesn't bode well for the final product, in my opinion.
And again, open development isn't even remotely a bad practice. It's worked fine for others.
Who?
Imagine if Kojima went away for 15 years and all of a sudden decided to return to make one last truly spectacular game, the best damn MGS game ever. Imagine if he was was fully open about the entire process of development from day one but a year into production he has raised more than double the amount of funds needed to make the game and decided to make the best damn MGS game even better but told everyone it would take a lot longer to develop. This is no different to what Chris Roberts is doing right now.
Even if this were true, what's your point? I'd give Kojima just as much flak for endlessly promising the world yet delivering nothing but vacuous 'samples' and longer and longer delays, all the while expecting me to pay him more and more money.
Again, why the diversionary tactics? Positing a similar (but ultimately false) scenario doesn't make the current scenario any less egregious.
Not a diversionary tactic, but you have to quote full length of text not just little bits of it.
So is it 'woefully behind schedule'?
Yes, it is. In fact...
No it isn't, I could make a massive list of all the ways that the game has changed since the kickstarter and if you think that someone could make all those changes and still get the game out on the original date then sir, you are a fool.
Of the original pitch of the game, yes.
You seem to agree.
But the game we are getting is far beyond what the original kickstarter had planned.
No, the feature creep Roberts keeps
promising is beyond the original plan. You've yet to receive your game. You've no idea what the final product will be.
Yea I do, read below.
I am more than happy to give them enough time to finish the game.
So are most, but given recent events a lot of red flags have gone up.
Red Flags with no proof behind them are just flags in the dirt, this doesn't concern me until I see the evidence that The Escapist seems unwilling to provide. This leads many to question the production.
During Citizen-Con I saw the biggest progress update yet, I saw the game working, seemlessly moving from ship to station, back to ship and all with combat going on as well, it actually got me excited about the game again.
I may be speaking for myself, but I'd neither consider what was shown "seamless" nor would I consider it marked progress. For what has amounted to many millions of dollars in funding, and three years of work, what was shown is a far cry from what likely
should have been achieved so far.
You say above that AAA games take longer than a year to make but right here you complain that the game isn't out yet after only 3 years in production, do you know how long games take to make?
Now don't get me wrong, my patience is not unlimited, I think if the full game is not out by the end of 2016 I will get very pissed off and will probably start to think that the game is never coming out
You should do more than that. You should demand a refund. In fact, given the seriousness of the allegations being levied lately, I feel the project backers should seek legal action.
No cause then the game will never come out, I don't want to waste backers money with stupid law suits.
but right now I have enough knowledge of the game and enough common sense to know that we may have a spectacular space game here, and if people just gave them that little bit more time I really think it will changes people's opinion of Chris Roberts.
But beyond some excruciatingly sparse "samples", and the endless promises of Roberts, what do we
actually know of the game? Nothing.
Quite a lot actually but you would have to want to learn about it and you clearly do not want to. We know what they tell us it's
supposed to be, we know what it is so far (not much), but we know nothing of where it'll end up.
Most of us are willing to give dev teams time to finish a product. We prefer a quality product over a rushed one. But again, when so many allegations are being levied, with potential proof behind them,
The potential proof that no one has shared yet, hmm, I wonder why? Maybe cause it doesn't exist? it leaves those not hopelessly and emotionally attached to the project question the legitimacy of the production.
Well the Wing Commander series was one of the best space simulators of all time, they are still regarded today along with the X-Wing and TIE Fighter games, Freespace, Decent etc... I really enjoyed Freelancer although I appreciate the issues that the game had it was still a good game whether it was finished by Chris Roberts or not, it was conceived by him and that's what counts.
I don't think it does. What counts are those who are willing to take the effort and make the sacrifices required to finish the game. Roberts has proved, time and time again, he's not willing to do that. He has lofty goals and almost none of the resolve to see them through to fruition.
Almost none? Chris has made a ton of games with only Freelancer not completed under his watch.
Perhaps Star Citizen will be different. But given recent events, I'm questioning that.
I'm just trying to make you understand that Chris Roberts is not the only game developer that has made bad games in his past and come out the other end with a real gem of a game. Were all of Bioware's game excellent? No. How about Bungie or Blizzard or (insert another developer here)... What someone does in their past does not always influence their future.
What does that have to do with the current fiasco? The
quality of his past work is irrelevant to allegations of poorly managed financial and project planning, racially motivated hiring practices, etc.
No proof of this once again.
This is still diversionary tactics. "I know this thing seems bad, but look at this other bad thing someone else did!"
When Star Citizen is 100% complete and released to the public then I will accept any critism towards the game that people may have, but complaining about a game in early ALPHA is just wrong and totally unfair.
As is aggressively defending it.
I'm not aggressively defending it, I'm rationally defending it. And I think you'll find most people aren't "attacking" the game, but rather criticizing the project and those behind it.
Which is attacking the studio and therfore the game.
Again it was 3am, I'm allowed to make at least one spelling mistake.
Just the one, though. Any further mistakes will lead to a public flaying.
No I'm talking about Derek Smart, the person behind The Escapist's article and the person who is trying to destroy the reputation of Chris Roberts and Star Citizen because he's not good enough to make anything close to Star Citizen.
Okay...but I
wasn't talking about him. At all. In fact, most of the allegations against CIG and Star Citizen seem to be coming from former and current employees of CIG, not Derek Smart. So I don't see what Smart has to do with any of this.
Well in the original article from The Escapist, Derek Smart's name comes up 23 times so your wrong there.
Regardless, I don't need any of them to tell me to have serious reservations about the project. I have my own myriad of reasons that have nothing, save purely coincidental reasons, to do with the Escapists reports.
In the end, I honestly
do hope the project succeeds, to some degree. If only because, if it fails, it'll be a magnificent catastrophe. It will leave a bad mark on everyone involved with the project, space sim games as a genre, and ambitious Kickstarter projects as a whole. Not to mention leaving a LOT of people having lost a LOT of money.