omicron1 said:
I have a theory: Nintendo thinks its market is 90% pre-teens.
They think gaming hasn't changed since the '90s.
Everything they do supports this. Their first-party titles, their bright-'n-friendly color schemes, their "friend codes" approach to connectivity, their "we don't need the latest hardware" thinking. They are literally stuck in the past.
And to some degree, it works. But it works despite Nintendo's efforts, not because of them. It works because despite the cutesy colors and simple hardware and gimmicks, Nintendo makes good games.
However...
I don't think it'll work forever. At some point Nintendo will start to lose market share as the kids and those who used to be kids move on. At some point Fischer-Price gaming won't work any more. And at that point, I fear Nintendo may be left with a strict and simple choice: Evolve, or die.
And the gaming world may well be poorer for it.
Yeah, I was going to say...
As an industry we NEED that "Fisher-Price" approach to gaming. Do we WANT Xbox Live to be our golden idol of online systems? The spamming, harassment, crazy racist tones and overly competitive, expletive-spouting 13 year-olds that clog up almost every online game? What about games? I can't stand this push we've had toward the games that think they're so MATURE. Especially considering most of them really aren't! They're just bloody and violent for the sake of itself. That's not mature, that's inherently childish. The whole thing about being a young adult or teenager is that you have this tendency to want things that are seen as more "grown-up" or above your age range, and as an industry we're seeing a massive movement pandering towards the bloody, gritty, edgy and "mature" just because we think that's the future we need to move into.
But in doing that we forget what makes a mature game truly mature. We forget how the lighthearted, funnier and more colorful tones make the darker moments truly more harrowing and they stand out a lot more and create far more memorable experiences because of it. We're moving toward becoming an industry where you can't even crack a joke once in a while unless you're an independent studio. Max Payne 3, case in point. Devil May Cry's reboot also does a lot for my argument. The new, younger Dante screams expletives at the slightest provocation, the demons all do the same, and now instead of being a character who's trying to be cool but becomes a joke himself, a satire of his own attempt at coolness, he IS the vain, empty "coolness" that was previously being satirized. It loses its uniqueness and memorability entirely.
Nintendo isn't even entirely about "kiddie" games, either. I mean, Mario is supposed to be family-friendly and that's just how he is. There's no focus on story now and there never was before. Zelda may be bright and cheery a lot, but it too is a series about gameplay over story. Though, when the story kicks in and the bad stuff happens, it connects in a deeper way. Metroid, though, is much more adult-focused. It's darker, but not grittier. It's about a lady and her adventure, not how much blood you can extract through a series of cool animations on a group of enemies.
Not a lot of Nintendo franchises even go beyond the E rating into T. While they stick to the lighter, more gameplay-oriented side of things, they represent something important I think the rest of the industry is losing sight of in the face of bigger, more powerful, better technology. UE4 is going to be huge for in-game rendered cutscenes and seamless transition between story and gameplay as well as putting together game elements easily and more efficiently. They see that as allowing more potential to do shinier things that sell more and make for great trailers.
But Nintendo games push back in the face of this modern technology, trying to remind us of the simpler times when we could simply have a game and play it, and it's fun. That's what they're all about, and they want as many people as they can to be able to enjoy it without Grandma grimacing at the buckets of blood spilling from the enemy soldiers or Joey asking his mother what the word "*****" means. It's not the kind of game everyone wants but it's the kind of game all of us who have played something prior to the last generation of consoles grew up with... Games mostly used to stand on their own on gameplay alone, offering a core experience that's fun enough to keep the player's entire time spent in that game world afloat, through replays and all. I don't like that that's begun to really disappear this generation.
That said, what the hell is that theme park thing, Nintendo? I want real F-Zero, not Miis and colorful graphics on adult tricycle-sized cars... This is the almost-literal Fisher Price-itization that really bugs me. When the only other games are another NSMB (alongside a 3DS one) and a new Pikmin, that's really not enough to satisfy the core gamers.) I have to credit them for having their guns and sticking to them for such a long time, but they sure have some wacky ideas of what gamers want sometimes...
Edit: sorry for the wall-o-text.
TL;DR: Nintendo is a good force in this industry, even if they sometimes push the kiddie thing too far. Other developers need to take their example and stop making nothing but mature/gritty for its own sake, because that=/=maturity