Dead Rising 3, WHAT HAPPENED?

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gyrobot_v1legacy

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Rebel_Raven said:
Gamers.txt
Are we getting into the whole Overstrike -> Fuse which was the equivalent of Going from 80's GI Joe to GI Joe vs Cobra? We don't need to retread on old ground just to use it for this argument. You are using a game you haven't played and basing it on the judgement of people you idolize. Have you even played Fuse actually? These guys here have played it and thus have a better judgement than you do who is basing your judgement off Yahtzee and Joe, who normally dislikes the policies of EA to make it hard to not keep their tone neutral. This was the price I paid for trying to defend Yahtzee and Joe's opinion elsewhere

http://forums.spacebattles.com/threads/fuse-overstrike-resurrection.238894/page-3#post-11048580

First of all, Dead Rising's setting wasn't about the whole whacky "trapped in the mall for 3 days". It was more of a commentary on Consumerism, the average joe's reaction to what is the effective breakdown of society in a small environment. Making the main satire theme more profound will be interesting to see though.

Secondly, Inafune's isn't around so they want to expand on new things. We have to up the ante from just combo weapons and a casino setting. We can only hope they actually improve upon it.
 

Madman123456

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Erm... wut?
Dead Rising's had something of a distant relationship with realism, everybody could see that. It's about Zombies, you can't make something serious in the zombie apocalypse anymore, it has been done to (un)death.

Dead Rising was about killing zombies with bullshit weapons and a big old laugh. If you don't like that, Dead Rising isn't a game for you. I wont buy the next Call of duty no matter how good it might be because the game just isn't for me. If someone tried to make an established franchise pander to me and to do so, go in a completely different direction i'd find it stupid.

I don't like gritty realism, i get enough of that in the real world. Of course i don't get shot in the real world but that is the only non-realistic part about modern shooters. No enemy gets in a lucky hit and you never knew what killed you and if you didn't die, you don't see a "mission" depicting three months of agonizing therapy and recovery.

All in all, this gritty realism thing is kinda stupid, there are quite a lot of gritty realism games out there. DR was somewhat unique. Now it has lost some of that because of reasons that elude me...
 

Darks63

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Casual Shinji said:
Well, for me Dead Rising 2 was already a disappointment. Not that the original game didn't have a ton of annoyances up the wazoo, but the simple act of killing zombies felt really, really good, and Frank West was likable s.o.b. Something the sequel was totally missing. The satire was gone as well, and that inclusion of a freaking daughter didn't help much either.
Get off the record it removes all the daughter nonsense and you are able to use zombrex in a non stupid way. also you get to be (a fat balding) Frank West who is a witty as ever.

edit: Forgot to mention there is also an infinite mode in Off the record like there was in DR1

OT: You know thanks guys i was kinda mad about the whole exclusivity of DR3 to the Xbox only but now I don't feel like i'm gonna miss out on anything worthwhile tyvm.
 

Soopy

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Darks63 said:
Casual Shinji said:
Well, for me Dead Rising 2 was already a disappointment. Not that the original game didn't have a ton of annoyances up the wazoo, but the simple act of killing zombies felt really, really good, and Frank West was likable s.o.b. Something the sequel was totally missing. The satire was gone as well, and that inclusion of a freaking daughter didn't help much either.
Get off the record it removes all the daughter nonsense and you are able to use zombrex in a non stupid way. also you get to be (a fat balding) Frank West who is a witty as ever.

edit: Forgot to mention there is also an infinite mode in Off the record like there was in DR1

OT: You know thanks guys i was kinda mad about the whole exclusivity of DR3 to the Xbox only but now I don't feel like i'm gonna miss out on anything worthwhile tyvm.
Don't be so sure;

http://www.idigitaltimes.com/articles/18244/20130612/dead-rising-3-pc-port-inquiry-gets.htm

Dead Rising 3: PC Port Inquiry Gets 'No Comment' From Dev Team
No comment, usually equates to "not 'no', but we can't say anything" in my experience.
The Titanfall dev's also said the same thing about a PS4 release, combine this with rumours of Microsoft pay for silence at E3 and, well, you draw your own conclusions.
 

Chaos Isaac

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What, did they lose the humor and get some decent gameplay?

I wouldn't say it was that big of a loss, as I never found DR to be particularly funny or fun to play.
 

Rebel_Raven

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gyrobot said:
Rebel_Raven said:
Gamers.txt
Are we getting into the whole Overstrike -> Fuse which was the equivalent of Going from 80's GI Joe to GI Joe vs Cobra? We don't need to retread on old ground just to use it for this argument. You are using a game you haven't played and basing it on the judgement of people you idolize. Have you even played Fuse actually? These guys here have played it and thus have a better judgement than you do who is basing your judgement off Yahtzee and Joe, who normally dislikes the policies of EA to make it hard to not keep their tone neutral. This was the price I paid for trying to defend Yahtzee and Joe's opinion elsewhere

http://forums.spacebattles.com/threads/fuse-overstrike-resurrection.238894/page-3#post-11048580

First of all, Dead Rising's setting wasn't about the whole whacky "trapped in the mall for 3 days". It was more of a commentary on Consumerism, the average joe's reaction to what is the effective breakdown of society in a small environment. Making the main satire theme more profound will be interesting to see though.

Secondly, Inafune's isn't around so they want to expand on new things. We have to up the ante from just combo weapons and a casino setting. We can only hope they actually improve upon it.
Uhm, I never said that, nor likened Fuse/Overstrike to G.I. Joe 80's/90s. I can see the comparasin, but it never crossed my mind.

And how do you know I haven't played it? Truthfully, I played the demo, and kept tabs on Overstrike before it turned into Fuse. The game lost all it's magic when it went serious. I was looking forward to old Izzie. The new one is more meh now.
The overhaul was a deal breaker, and the Demo certainly helped me not want to buy the game.

Angry Joe did a Fuse review? You mean Jim Sterling? Jim Sterling only told me WHY it went from Overstrike to Fuse. He didn't create my opinion. I was mourning the loss of the old Overstrike Team well before that episode of Jimquisition.
I saw yahtzee's review, but it didn't make my decision for me.
That's quite a lot of large assumptions there.

Seriously, Even then a simple look at the trailers reveal a day and night difference. The changed character designs, the tone of the game, and so forth. It went from interesting to meh in general.

I'm not entirely interested in the slings, and arrows you took elsewhere. Especially when you decided to chew my arm off after it, flinging wild accusations at me.

I don't care what the background theme of Dead Rising 1, 2, or 3 was, is or will be, the game's changed going into 3. I'm not sure if it's for the better. The moral of the game doesn't amount to much of anything if I don't enjoy experiencing the game.
Capcom had a winning game formula before. They're tampering a great deal with the formula making it more realistic, gritty, and gray/brown chasing CoD.

Market testers, and focus groups are grinding my gears lately. The incident with naughty Dog, then Overstrike, then Dead Rising 3? How long are game companies going to keep compromising their vision for these people?
 

Ed130 The Vanguard

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Sep 10, 2008
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Arnoxthe1 said:
Hey, I liked it!

Well probability does state there will be a chance that someone will like it.

The real question is whether enough people like the change enough to buy it vs those who dislike the new direction.
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
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You are judging a game that hasn't even been released yet based on a short gameplay trailer and the fact that you can call in an (optional) airstrike via SmartGlass. This is Dead Rising we are talking about, after all.

Have a little faith, guys. Wait until we actually have the game to play for ourselves.

[sub]Also, for those saying that Dead Rising 2 was a disappointment, I highly suggest you play Dead Rising 2: Off the Record. It is an improvement in nearly every way.[/sub]
 

LaughingAtlas

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I like the Dead Rising series for the same thing I liked about the painfully flawed original, it's fun to go batshit killing things and throwing whatever you can lift, perhaps not really even aiming at anything. In DR2, there are enough combo weapons, even available in the stores if you're rich and lazy, to do keep variety alive and colorful environments that it all feels like a blood-soaked kid in a candy store kind of game.

Also: I agree with those suggesting Off The Record, all the silly fun with a protagonist that actually seems to have a personality. Difficulty curve's as obnoxious as ever, but juices and the right weapons usually help, and it's the perfect game to relieve frustrations by chucking a mailbox at someone.

EDIT: It just occurred to me that that post probably doesn't clarify anything all that much, 2nd try: If DR3 lets me go nuts and throw an abundance of stuff at walking corpses or whatever human enemies are around, I'll probably be content, even if it all looks grey and brown now.
 

Ninjamedic

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I must be one of the few people here who thought Dead Rising 2 was a massive improvement over the first. Seriously, maybe I've just been beaten over the head, but I liked that Chuck had to look after his daughter and it was actually worked into the gameplay as opposed to being just something done in cutscenes for a plea at pathos or just told to the player.

That and I thought the gameplay was far better and more balanced (balanced being a relative term of course), the bosses were more colourful, the levels were more interesting.

OT: Well, I've stopped looking at anything pre-release for games apart from gameplay footage so I'm waiting here until something more concrete about the game appears.
 

TeaCeremony

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Funny story. We are saying brown and gritty was CoD's fault, but did you know it all originated from a single man? Said man was Steven Spielberg who directed Saving Private Ryan. They put a tone overlay on the movie that made things much duller and darker than they originally were which made it the realistic and gory war movie.

Spieldburg then created infinity ward with a few people and applied said toner to CoD1 which was then copied for the rest of the CoD series and imitated by everyone else.

So you can literally say Steven helped to make the movie AND gaming industry the way it is at this point in time. Kind of a funny coincidence hes making a Halo Series with characters that arent exactly brown and dull.
 

Furioso

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Capcom has already admitted that they are TRYING to appeal to the CoD audience, which is so stupid I can't even believe it, but it's true. http://www.destructoid.com/dead-rising-3-designed-to-appeal-to-call-of-duty-fans-256136.phtml
 

Amaror

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Windcaler said:
The problem is the publisher said they want it to appeal to call of duty players. Thats the whole problem, everyone wants their game to be serious and gritty to attract the massive fan base of the biggest selling game every year. At the same time they are alienating those customers that bought the games in the past and just like DMC and Xcom
Xcom, how?
Sure, it's not as deep as the original but nothing is nowadays (Nothing AAA, don't mention Dwarf Fortress), but it's still very tactical, it's still difficult on high difficulty levels and it's a lot of fun. How exactly were they alienating their fans, a lot of their fans praised them for that game.
And if anyone wants the exact xcom feel they can just play xenonauts anyway.
 

Izanagi009_v1legacy

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TeaCeremony said:
Funny story. We are saying brown and gritty was CoD's fault, but did you know it all originated from a single man? Said man was Steven Spielberg who directed Saving Private Ryan. They put a tone overlay on the movie that made things much duller and darker than they originally were which made it the realistic and gory war movie.

Spieldburg then created infinity ward with a few people and applied said toner to CoD1 which was then copied for the rest of the CoD series and imitated by everyone else.

So you can literally say Steven helped to make the movie AND gaming industry the way it is at this point in time. Kind of a funny coincidence hes making a Halo Series with characters that arent exactly brown and dull.
You're quoting the critical intel post aren't you? Regardless, the point is accurate but I'm not too sure about how he would do a Halo Series; will it be more of a outside view like Japan's Halo Legends or more of an American perpective like Forward Unto Dawn?

My opinion on this, It sucks but the sooner Capcom realizes that trying to eliminate their uniqueness to appeal to an audience already preoccupied with other titles will backfire, the sooner we get more unique IPs.
 

Mikeyfell

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Yeah, I feel violated, like they ruined one of my favorite series just to fuck with me personally.

Hurray for gamer entitlement.

It's an Xbone exclusive so that's just more intensive to get a PS4
 

JamesStone

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Darks63 said:
Casual Shinji said:
Well, for me Dead Rising 2 was already a disappointment. Not that the original game didn't have a ton of annoyances up the wazoo, but the simple act of killing zombies felt really, really good, and Frank West was likable s.o.b. Something the sequel was totally missing. The satire was gone as well, and that inclusion of a freaking daughter didn't help much either.
Get off the record it removes all the daughter nonsense and you are able to use zombrex in a non stupid way. also you get to be (a fat balding) Frank West who is a witty as ever.

edit: Forgot to mention there is also an infinite mode in Off the record like there was in DR1

OT: You know thanks guys i was kinda mad about the whole exclusivity of DR3 to the Xbox only but now I don't feel like i'm gonna miss out on anything worthwhile tyvm.
I honestly have no idea why people like Frank West. He was a one-lining douchebag, incapable of anything even remotely human-like. In Case: West he gets much better, but DR1 Frank has to be the most overhyped mofo in the history of gaming.

Chuck Greene however, is the glue that, IMO, helds DR2 together to make a much better game than 1. The way he acts as the One Sane Man, trying to keep it together when the world around him is going insane and falling apart. He can do anything Frank can, and better, but the doesn't feel the need to be a total douchebag about it (witty one-liners aside, which are acceptable because we aren't hearing them ALL THE FUCKING TIME).

Also, if you think giving Zombrex to your daughter is stupid, and if you rather leave a pile of medicine which can save her life in the hands of a guy who you barely met and survivors who probably think they got bitten when they arrive/are actually bitten, I advice some serious counseling.
 

Windcaler

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Amaror said:
Windcaler said:
The problem is the publisher said they want it to appeal to call of duty players. Thats the whole problem, everyone wants their game to be serious and gritty to attract the massive fan base of the biggest selling game every year. At the same time they are alienating those customers that bought the games in the past and just like DMC and Xcom
Xcom, how?
Sure, it's not as deep as the original but nothing is nowadays (Nothing AAA, don't mention Dwarf Fortress), but it's still very tactical, it's still difficult on high difficulty levels and it's a lot of fun. How exactly were they alienating their fans, a lot of their fans praised them for that game.
And if anyone wants the exact xcom feel they can just play xenonauts anyway.
Well quite frankly a lot of old school Xcom fans didn't buy new the game when they saw what it was. Myself included. The only reason I own the game is because my parents got it for me for Christmas and I didn't have the heart to tell them what a let down it was when compared to my favorite game of all time. By itself its a good game and I do admit if it had another name I would be kinder to it but with the name Xcom its trying to live up to my favorite game of all time. They were counting on fans like me for sales or they wouldn't have used the name xcom. Its like watching a stranger wear a mask of your best friend while he pretends everything is normal. I understand people like it as is and that's fine, the game just doesn't do it for me though and it doesn't do it for a lot of xcom fans. Due to the drastic changes from the original it lost out on a lot of sales. Im actually not sure what the total sales vs budget were when the game was finally released (and it may be a bit early to tell still) however I do know a slew of people didn't buy the game so it was not as successful as it could have been if they had appealed to old school xcom fans

A good xcom-like game on the horizon is xenonaughts made by goldenhawk. I still have a few issues with that game but its more xcom then xcom is today. Many old school fans are much more friendly to it as well thinking that its a much closer resemblance

Anyway the fact remains that to grow a franchise you have to continue to cater to the people who made that franchise what it is. If you loose them your probably going to take a loss on the game.
 

TeaCeremony

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May 21, 2013
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Izanagi009 said:
TeaCeremony said:
Funny story. We are saying brown and gritty was CoD's fault, but did you know it all originated from a single man? Said man was Steven Spielberg who directed Saving Private Ryan. They put a tone overlay on the movie that made things much duller and darker than they originally were which made it the realistic and gory war movie.

Spieldburg then created infinity ward with a few people and applied said toner to CoD1 which was then copied for the rest of the CoD series and imitated by everyone else.

So you can literally say Steven helped to make the movie AND gaming industry the way it is at this point in time. Kind of a funny coincidence hes making a Halo Series with characters that arent exactly brown and dull.
You're quoting the critical intel post aren't you? Regardless, the point is accurate but I'm not too sure about how he would do a Halo Series; will it be more of a outside view like Japan's Halo Legends or more of an American perpective like Forward Unto Dawn?

My opinion on this, It sucks but the sooner Capcom realizes that trying to eliminate their uniqueness to appeal to an audience already preoccupied with other titles will backfire, the sooner we get more unique IPs.
There was a crit intel post on that, however i knew some of it already from trawling internet forums. That said Halo likely will be GRITTY and REALISTIC! OORAH and all the jazz, likely it wont involve master chief since... hes kind of like superman. He has no weaknesses, has no moral waver, basically is a paragon of humanity. A movie yes, a series? No.

Likely it will involve say a fresh marine corp unit ala band of brothers (drop pod dudes forgot what they are called) that go in to battle and the series revolves around their hardships, their relationships and likely the most likeable or extroverted one will die. So like band of brothers (without extrovert dying) but with covenant.

Also.. how do people do that snip thing so they dont show a giant quote + text wall post?
 

Casual Shinji

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JamesStone said:
I honestly have no idea why people like Frank West. He was a one-lining douchebag, incapable of anything even remotely human-like. In Case: West he gets much better, but DR1 Frank has to be the most overhyped mofo in the history of gaming.

Chuck Greene however, is the glue that, IMO, helds DR2 together to make a much better game than 1. The way he acts as the One Sane Man, trying to keep it together when the world around him is going insane and falling apart. He can do anything Frank can, and better, but the doesn't feel the need to be a total douchebag about it (witty one-liners aside, which are acceptable because we aren't hearing them ALL THE FUCKING TIME).

Also, if you think giving Zombrex to your daughter is stupid, and if you rather leave a pile of medicine which can save her life in the hands of a guy who you barely met and survivors who probably think they got bitten when they arrive/are actually bitten, I advice some serious counseling.
Except that Dead Rising was not a serious game. It was a big fat satire of American culture and the zombie genre. It was simple zombie killing fun wrapped up in a campy package. DR2 trying to implement serious drama to a game where you can wear Groucho Marx glasses and ride a tricycle is where the franchise lost me.

And not caring about a forced daughter plotline is hardly something to seek counseling over.
 

Ninjamedic

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Casual Shinji said:
Except that Dead Rising was not a serious game. It was a big fat satire of American culture and the zombie genre. It was simple zombie killing fun wrapped up in a campy package. DR2 trying to implement serious drama to a game where you can wear Groucho Marx glasses and ride a tricycle is where the franchise lost me.
Except that the satire was just taken from Dawn of The Dead and had most of the subtlety removed. Then there are the many moments of serious drama (Anything after the bomb plot) that were implemented. Sure, Chuck may have had more invested in the main story,

Carlito's Death and Frank being infected aren't exactly light-hearted in all fairness.

but DR2 still retains the satirical edge and I don't see how its any more jarring than DR1 int terms of narrative and tone.


And not caring about a forced daughter plotline is hardly something to seek counseling over.
I'm just going to say here that I thought it was a nice way of conveying a theme in the story without it being done through just a cut-scene or being told of it like so many other games do. And I disagree on it being forced.