Haha, sorry but it's kina funny how you really think they lost sales with their new course.Windcaler said:Well quite frankly a lot of old school Xcom fans didn't buy new the game when they saw what it was. Myself included. The only reason I own the game is because my parents got it for me for Christmas and I didn't have the heart to tell them what a let down it was when compared to my favorite game of all time. By itself its a good game and I do admit if it had another name I would be kinder to it but with the name Xcom its trying to live up to my favorite game of all time. They were counting on fans like me for sales or they wouldn't have used the name xcom. Its like watching a stranger wear a mask of your best friend while he pretends everything is normal. I understand people like it as is and that's fine, the game just doesn't do it for me though and it doesn't do it for a lot of xcom fans. Due to the drastic changes from the original it lost out on a lot of sales. Im actually not sure what the total sales vs budget were when the game was finally released (and it may be a bit early to tell still) however I do know a slew of people didn't buy the game so it was not as successful as it could have been if they had appealed to old school xcom fansAmaror said:Xcom, how?Windcaler said:The problem is the publisher said they want it to appeal to call of duty players. Thats the whole problem, everyone wants their game to be serious and gritty to attract the massive fan base of the biggest selling game every year. At the same time they are alienating those customers that bought the games in the past and just like DMC and Xcom
Sure, it's not as deep as the original but nothing is nowadays (Nothing AAA, don't mention Dwarf Fortress), but it's still very tactical, it's still difficult on high difficulty levels and it's a lot of fun. How exactly were they alienating their fans, a lot of their fans praised them for that game.
And if anyone wants the exact xcom feel they can just play xenonauts anyway.
A good xcom-like game on the horizon is xenonaughts made by goldenhawk. I still have a few issues with that game but its more xcom then xcom is today. Many old school fans are much more friendly to it as well thinking that its a much closer resemblance
Anyway the fact remains that to grow a franchise you have to continue to cater to the people who made that franchise what it is. If you loose them your probably going to take a loss on the game.
Yes, if they had been more true to the original they would have gotten more sales from real oldshool fans, but they would have never sold that many to not-oldshool-fans that it had.
I am not trying to insult you here, but i really think that's the case. Now i am a huge fan of the old xcom myself (I did mention that xenonauts was a truer xcom successor), but i also think that you might be victim to quite some nostalgia.
I love the original xcom but i didn't play it when it came out, i got into gaming way later, and only discovered it about 3 - 4 years ago. It is a fantastic game, but it had a lot of flaws, too.
It had no introduction or tutorial, you can't have something like that nowadays. Besides the progression with the weapons was too easy. You had access to the most powerfull weapon (Heavy Blaster) way too early. Most people that play that game skip the middle tier (laser weapons) completely.
But i do agree that the new game isn't perfect either. Sadly they stayed true to the original in some way and it is still pretty bugridden. The Air combat is just sad. It was the one thing the original did worst and the one thing they copied completely. The fact that there's only one alien base is just stupid and the limited possibilities to equip your soldiers are stupid, too.
But it's still a really fun game.
And a lot of changes were neccessary to make the game more accessible, because a game like that needs to sell a lot of units, and no the sales of the original xcom are not a lot of units nowadays.
Now making games accessible is kind of a curse word around here, but it doesn't have to mean what many associate with it.
It doesn't mean dumbing the game down, or making it easier. It just means more accessible.
Getting an increased amount of money from a country because you are supervising them via satelite is easliy understandable and can be used to strategise using basic math. It's accessible
Getting an increase or decrease in funding, based on the number of ufos you shot down, or didn't shoot or maybe didn't even see, or if you took out landed or crashed ufos or not is understandable. But you can't use it to strategise. You can't easily figure out the numbers to get if you should shoot down ufo a above asia or ufo b above europe. It's not accessible.
The cover system is there, because cover in the old game was daring at best. You could place your guy behind a lamp post and hope that he doesn't get hit, but you don't know how save he actually is.
Now you have high and low cover. When you send your soldier behind something you KNOW how much safer he is and from which direction the enemy has to come, for him to be saved by his cover.
The first provides a more more dynamic gameplay experience, but it's also harder to understand, harder to use to your advantage and just not very accessible.
Same thing with the country counsil.
In the original, you had to guess were the aliens might have build bases, find them and destroy them in order to prevent countries from stopping to fund your war.
In the new game you know exactly every time how much the countries like you, how high the threat of them leaving the project is and what you can do to stop it.
Again the first one is more dynamic, but it also is a lot more illusive. Players who play the game for the first time won't even know that alien bases exist and that you CAN loose countries completely.
Of course there are always opinions, but judging from your posts i am not sure you have even tried it. if you havent you should you might still like it. if you dont however, i, of course, wont try to convince you to like it and you have every right not to.
The main reason i am still discussing with you right now is the fact that you seem to think xcom failed financially which couldn't be more wrong. The game received fantastic reviews and alone on steam it was best seller for many weeks. And while i do believe that the game was not as good as it could have been, because of the reduced depth, it is just naive to think that the game would have sold more copies, if they had made it as randomized and complicated as the successor.
I guarantee you, with the inaccessibility of the original, the game wouldn't even have sold half the copies it has sold.