Deadly Sins of gaming!

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manythings

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b3nn3tt said:
manythings said:
XinfiniteX said:
QTE's. This needs to be number 1!
QTE's aren't bad, the problem is the way they are used. In God of War they are AMAZING. In most other things they are just pissing annoying.

I would take issue with "Never end on a Cliffhanger". If it is a definite trilogy the second game can but the first game should always be a stand alone story.
I agree with what you said about QTEs, they can be a good addition to s gsme, but only if used properly. Unfortunately, the majority of developers don't use them properly, hence why they annoy so very many people. I think that Assassin's Creed II actually used QTEs quite well, because you got several opportunities if you missed one, and you didn't even have to do it at all if you didn't want

I do have to take issue with your second point though, because I hate that mindset where the first game can be a stand alone great but the second and third then make no sense without each other. It's common in film trilogies as well, and it annoys me then. If something is definitely part of a trilogy then I have no problem with the endings running into the next games beginning (such as Lord of the Rings, in movie terms). Otherwise, make games work by themselves
See I see it the other way. If the second installment has a definitive End then the third one is now the third Character has ended up getting thrown into the shit after twice hauling himself out of it. It makes it feel like it is just breaking one thing into three parts but putting huge walls between those three parts that are meant to be a single whole.

Now don't get me wrong I'm not saying one method is the better way but my experience has been ending the second game makes the third a "Here we go again" rather than a continuation.
 

Steppin Razor

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D_987 said:
Did you just imply that the Tales of series and the Persona series are "Small-time" JRPGs?
Compared to the sales of Final Fantasy, the Persona and Tales of series are small-time. Don't get me wrong, P3FES and P4 are two of my favourite games, but the amount of copies they sold in the space of a few years was easily beaten by the first month or so that FFXIII was on sale. Hell, the first week of FFXIII being on sale carried it past their combined sales.

On Topic: The only deadly sin in the OP is your treatment of the English language.
That being said, long, unskippable cutscenes before a major boss battle are something that needs to be taken out the back and put out of its misery. Having to watch the same five minutes of dialogue over and over while trying to figure out how to beat a boss is incredibly frustrating.
 

ReaperzXIII

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Coming out with how many friggin updates without ONCE fixing the main problems of multiplayer (I'm looking at you Gears and your lag+host advantage).

I should be able to aim at the things I want to kill, Halo, Left 4 Dead.

We understand the AI have to pose some type of challenge but when I am low on health and hiding inside shrubbery, without moving and laying down flat I do not expect them to instantly know where I am. Grand Theft Auto, most shooters etc...

When I put it on Ultra-mega-doom Mode I don't just want more enemies with better aiming, that is just fake difficulty. I want more obstacles, make me have to use that thing in my skull for once.

If you can get it yourself, DONT GIVE ME A MOTHERF*CKIN FETCH QUEST JUST BECAUSE YOUR LITTLE TOE IS HURTING!!!!

If you 3 long fetch quests in one mission the developers deserve to be raped and killed brutally.

Hard mode doesn't mean that 100000 bullets in your head doesn't kill you.
 

MrTub

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Jezzascmezza said:
Have a freaking beta if you plan to release a large multiplayer game that will be played by millions worldwide.
I'm looking at you, MW2...
well if there were a beta nobody would have bought the game...
 

Treblaine

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7 deadly sins of the gamer:
-Spoilers: for the games that have a plot
-cheating: breaking the rules to win unfairly (in an online game)
-Griefing: deliberately throwing a game (in an online game)
-Piracy: fucks the industry
-Fanboyism: following brand loyalty over objective gameplay aims
-Skipping: level cheats, saves, achievement farming; play the game or don't
-Gameplay: it all has to be about the gameplay first above all else.
 

Silver Patriot

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I am Omega said:
5: Try to keep a reasonable timetable. We hate delays!
Guilty parties: Super Smash Bros. Brawl, Duke Nukem Forever (I'm sorry, I couldn't resist...)
Valve in general. Quality or not they Episode 3 has been stuck in Valve time forever.
 

AngelBlackChaos

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Stop trying to make the same game over again, like im sure that everyone has said a few time. "Its like halo, but..." "Its like zelda, but..." "Its like God of war, but..." Its really dumb. If i already have an awesome version, at best, im only going to rent.

Secondly: Strong, interesting storylines. Im not saying make it an interactive book, gameplay needs to be there, but please. The first Zelda, good, very good. But when you rip out the heart of the first game, and give us the basics of it for several other games, i am going to consider anything else under the title to be a huge waste of time.

Thirdly. Small Independant Games that are completely awesome and unique, but very few people get to actually see, should be rereleased on consoles.

Fourth. Keep executive jerks out of it sometimes. Half of them go off of testing from the Last game, and try to make the exact one, only more of the parts they think sold the game well. Gamers are smart, well, sometimes, ladies and gentlemen. We know when you are trying to wrangle more cash instead of making something worthwhile for us to buy.

Fifth. Character stereotypes. Tired of the macho, the emo, the butch girl, the oversexualized girl. Please make a character that i will actually care if i kill.

Edit: apologizing for any misspellings i didnt catch. I am dyslexic.
 

D_987

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Alpha1089 said:
D_987 said:
Did you just imply that the Tales of series and the Persona series are "Small-time" JRPGs?
Compared to the sales of Final Fantasy, the Persona and Tales of series are small-time. Don't get me wrong, P3FES and P4 are two of my favourite games, but the amount of copies they sold in the space of a few years was easily beaten by the first month or so that FFXIII was on sale. Hell, the first week of FFXIII being on sale carried it past their combined sales.
But that's the thing; if we look at other franchises within the JRPG genre (as the poster appeared to imply) the Tales and Persona franchises are massive. Yes, they may not compare to Final Fantasy, but there aren't that many bigger franchises than those two (Obviously Dragon Quest and Star Ocean being other examples).
 

Beastialman

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Starkiller8965 said:
I am Omega said:
6: Avoid selling out, or you better keep up quality, but even then we'lll call you greedy.
Guilty parties: Mario, Halo
!
how is halo selling out when there are only 6 titles the CoD/final fantasy/castlevania franchises have considerbly more than that.
Have to agree with you there. People blame Bungie for the prices on map packs, but what they don't realize is that Microsoft controls that stuff, this is why Orange Box doesn't have DLC for TF2.
 

Pearwood

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I am Omega said:
2: If you're going to be console exclusive... STAY CONSOLE EXCLUSIVE!
Guilty parties: Kingdom Hearts, Banjo Kazooie.
3: Never release important parts (ie story, game modes) as DLC.
Guilty parties: Assassin's Creed 2, (I forgot my second choice)
5: Try to keep a reasonable timetable. We hate delays!
Guilty parties: Super Smash Bros. Brawl, Duke Nukem Forever (I'm sorry, I couldn't resist...)
6: Avoid selling out, or you better keep up quality, but even then we'lll call you greedy.
Guilty parties: Mario, Halo
7: When a game similar to you comes out before you, comparisons are inevitable.
Guilty parties: Prototype/Infamous, MW2/BFBC2
2 I strongly disagree with, I think we're a bit beyond console exclusives now. Some of us ps3 owners want to play Alan Wake and I'm sure the 360 people want to get their hands on Demon's Souls and Heavy Rain.
3 - Valkyria Chronicles is the culprit you're looking for.
5 - Delays happen though, I'd rather a game is cooked to perfection rather than still be frozen in the middle at release.
6 - Depends entirely on what you see as selling out. Those twatty Naruto headbands are selling out, just being popular and a long series is not.
7 - Well yeah but that's not exactly a sin, I wouldn't cancel any project I'd invested a lot of money in just cause I heard someone else was doing something similar.

I guess I'd add "Never deny us access to a pause button" and "While a console fps does need a slight bit of assisted aiming it should not aim directly at the enemy". Culprits Demon's Souls and... almost all console fps games sadly.
 

Baron von Blitztank

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Here's one.

If your going to have Multiplayer and Singleplayer, don't water down the Singleplayer for the sake of the other. If your not gonna do it as well as you could, then don't bother.
Example: Bioshock 2
 

Colonel Alzheimer's

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otterdude said:
Don't create an expensive DLC that is required to download any other much cheaper DLC, even would-be free ones that come as a promotion from Dr. Pepper. *cough* Mass Effect 2
Or you could just buy the game new, get all that free DLC and support a fantastic developer.
 

Colonel Alzheimer's

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Baron von Blitztank said:
Here's one.

If your going to have Multiplayer and Singleplayer, don't water down the Singleplayer for the sake of the other. If your not gonna do it as well as you could, then don't bother.
Example: Bioshock 2
Several different companies worked on Bioshock 2. The company that did the single player and the company that did the mulitplayer were separate entities. The multiplayer was not the reason that Bioshock 2's singleplayer was worse than Bioshock's. I agree with what you're saying, but Bioshock 2 isn't a good example.
Excuse my double post.
 
Mar 9, 2010
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I am Omega said:
1: (taking one from ZP here) Never end on a cliffhanger!
I like games to end on a cliff hangar, in moderation of course. I don't want the game to answer no questions or have a conclusion but I prefer to have wiggle room for a sequel. So I guess I agree

I am Omega said:
2: If you're going to be console exclusive... STAY CONSOLE EXCLUSIVE!
Meh, not really a sin. More demand means more money. If the game can make money by being released on the PS3 as well as the XBOX or PC then why not? Gaming is an industry and ever industry needs money.

I am Omega said:
3: Never release important parts (ie story, game modes) as DLC.
Completely agree with you on this one. No one should have to pay for a part of the game they already own. But, I wouldn't say the Assassins Creed DLC was important.

I am Omega said:
4: Try to stay consistant with the series style, or if not, the game better be damn good.
Fallout 2 and Fallout 3 are completely different and they are both amazing games. A bit of change to the game only ever hurts a hardcore fanboy.

I am Omega said:
5: Try to keep a reasonable timetable. We hate delays!
Not really. Yes, I get a little irritated when I have to wait a little longer but I would much rather wait and have an amazing game than have it now with textures missing.

I am Omega said:
6: Avoid selling out, or you better keep up quality, but even then we'lll call you greedy.
I wouldn't say this is a sin. Companies need money to keep making games. The more money the better technology you can have, the more people you can hire, the better the game. Sometimes selling out is a necessity. Not to mention the fact that games are allowed to change to attract a new fan base. Games don't have to be exclusive to one audience... or you.

I am Omega said:
7: When a game similar to you comes out before you, comparisons are inevitable.
Not a sin. A lot of games are going to be similar at the same time because of genre booms. If FPS games are selling well then companies will try and release their FPS, likewise with any genre.

Additions, hmm, try and make me see what makes this sequel different to your old game. I don't want to buy the game only to realise it's essentially just the same game with a coat of paint.

Interesting Side Note: Never, post what you think the seven sins of gaming are. People will always try and poke holes in them because there are no sins. The game industry is wide, people won't like your sins and people will want to change your sins. Next time, suggest a couple and ask for others.
 

silversnake4133

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Sapient Pearwood said:
I am Omega said:
2: If you're going to be console exclusive... STAY CONSOLE EXCLUSIVE!
Guilty parties: Kingdom Hearts, Banjo Kazooie.
3: Never release important parts (ie story, game modes) as DLC.
Guilty parties: Assassin's Creed 2, (I forgot my second choice)
5: Try to keep a reasonable timetable. We hate delays!
Guilty parties: Super Smash Bros. Brawl, Duke Nukem Forever (I'm sorry, I couldn't resist...)
6: Avoid selling out, or you better keep up quality, but even then we'lll call you greedy.
Guilty parties: Mario, Halo
7: When a game similar to you comes out before you, comparisons are inevitable.
Guilty parties: Prototype/Infamous, MW2/BFBC2
2 I strongly disagree with, I think we're a bit beyond console exclusives now. Some of us ps3 owners want to play Alan Wake and I'm sure the 360 people want to get their hands on Demon's Souls and Heavy Rain.
3 - Valkyria Chronicles is the culprit you're looking for.
5 - Delays happen though, I'd rather a game is cooked to perfection rather than still be frozen in the middle at release.
6 - Depends entirely on what you see as selling out. Those twatty Naruto headbands are selling out, just being popular and a long series is not.
7 - Well yeah but that's not exactly a sin, I wouldn't cancel any project I'd invested a lot of money in just cause I heard someone else was doing something similar.

I guess I'd add "Never deny us access to a pause button" and "While a console fps does need a slight bit of assisted aiming it should not aim directly at the enemy". Culprits Demon's Souls and... almost all console fps games sadly.
Beyond console exclusives? You might think so, but the CEOs of either company that rake in enough money in a week's time to feed a small developing country, surely do not. -_-

OT: Hmm, along with the unskippable cutscenes, and VERSION EXCLUSIVE CONTENT! Extremely guilty party: Every cannon pokemon game. It gets worse with the event exclusive ones. So if you really want to complete your pokedex, you need one of two things:

1. a REALLY generous friend whom keeps up with the events or constantly trades over Wi-Fi (which is a ***** and a half in and of itself)

2. HACKING.

And just when you're about to finish catching/obtaining all the pokemon there could possibly be at the time, what happens? Another 200 fucking new species are released in the next three color-coded games!
 

daubie

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Mar 17, 2010
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Starkiller8965 said:
I am Omega said:
6: Avoid selling out, or you better keep up quality, but even then we'lll call you greedy.
Guilty parties: Mario, Halo
!
how is halo selling out when there are only 6 titles the CoD/final fantasy/castlevania franchises have considerably more than that.
CoD is borderline at this point, but those series aren't nearly as syndicated as Halo, Mario, etc.
 

RoyalSorceress

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WanderingFool said:
The only game I can think of and played that didnt have this was Majora's Mask, and that was a fucking awesome game, BTW.
Link's Awakening was different, remember?

If you don't know that one, it's the one where Link was trapped on a strange island and had to gather 8 instruments to wake the Wind Fish in order to escape.

There wasn't even any mention of Zelda or saving the world.