Deepest Story in a Game *No Spoilers*

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ChupathingyX

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MatsVS said:
Oooh, now that is fascinating. Where exactly does this take place? I haven't played New Vegas yet (bought it on Steam-sale recently, though), and the first two not for 7 years I reckon.

The reason I ask is that I recently bashed my head against Fredric Jameson's 'Valences of the Dialectic', which is a comprehensive study of the whole strain of thought, so I'd love to experience this while it is still fresh in my head.
I'm no expert in that stuff and only know what it is from a very basic level.

However, in the game Caesar himself directly mentions Hegelion Dialectics ( I haven't spoken to him in a while so I might have to confirm that) but basically he sees it as the reasn as to the success of the Legion. He created the ideals of Caesars Legion and since it's creation his ideals have not gone oppossed, the Legionaries all follow him fanatically and most tribes he has conquered join him a sense of fear or because they have no other option.

It wasn't until Caesar encountered the NCR that he finally met his opposite, the democratic and technologically advanced (compared to the Legion) republic. Caesar as he describes it, has found his "Carthage" and sees it as his duty to defeat the NCR and achieve Hegelian Dialectics.
 

Yossarian1507

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How about Omikron: The Nomad Soul?

Everybody remembers Quantic Dream (for better or worse) thanks to Fahrenheit/Indigo Prophecy and Heavy Rain, but almost nobody knows about their first release, which was quite amazing in story department itself. It's better to see for yourself, but I'll put one of the plot twists in the spoiler tag below:

The game starts, when some Cop from other dimension asks you (yes, YOU) to throw your soul in his body, so you can help him find the perpetrator of some mysterious murders back in his world (btw, during the dialogs in the game you can actually tell other people, that you are a soul from another dimension just borrowing the body of a cop. No one believes you of course).

And now here comes the twist: it was just a ruse to lure your soul into Omikron. The killers are demons, who lure videogame players' souls into Omikron to devour them, and now you have to figure out the way to stop them and return your soul back to Earth. What's even better, there's a soulshift mechanic, that sometimes let's you escape from death, by escaping from one body to another. For the rest of the game. And different bodies have different stats (strength, pistol fire accuracy, speed, fist fighting etc).

FUCKING BRILLIANT!

Add to that gameplay in equal parts adventure game, FPS AND Tekken-style fighting (yeah really, and not just mash 4 buttons to do random punches and kicks. You have actual combos), and you have a true gem in terms of both story AND gameplay.
 

Sinoda

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For character development I'd say - InFamous 2 or Red Dead Redemption.

For emotional investment, I'd say Max Payne 1/2...Though this indie game, called Lylian Paranoid Friendship, made me nearly cry in it's opening cutscene (hints and metaphors towards a young girl being raped always depress the hell out of me)

And most realized and detailed setting, I'd give to the Witcher 2, or the Fallout universe.

Best storytelling, despite a meh plot? The Darkness.
 

oktalist

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Saelune said:
Its all overly complicated and stuff
Tentickles said:
The Higurashi games are pretty complicated. Hell the anime is complicated!
Cogwheel said:
does get ridiculously complex and head-explodey.
"Just because an idea is overly convoluted and complex, doesn't make it cool!"


For me, Dreamfall has the best story of any game I've seen. The characters and relationships are great, but it's the voice acting that clinches it.
 

The SettingSun

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Silent Hill Shattered Memories had a really good twist at the end and can be interpreted in loads of different ways. It's worth playing it through again just to see how things might fit in your interpretation.

I also enjoyed 358/2 days storyline. It wasn't especially deep but the ending was touching and the game managed to give a melancholy feel to kingdom hearts.

Bioshock was also pretty deep. The characters and setting is some of the best I've seen in videogames, even though I didn't really enjoy the gameplay.
 

Zeriu

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Kahunaburger said:
Cogwheel said:
Planescape: Torment.
Also Witcher 1/2, The Spirit Engine, Devil Survivor, Sands of Time, Homeworld, and Deus Ex. (Off the top of my head - I'm sure there are some excellent ones I'm forgetting.

EDIT: And of course there are plenty of games I liked the story of, but these games I felt went above and beyond in terms of exploring either the story as a whole or some aspect of the story.
I love how I choose to make sensible decisions in the Witcher series and have the game slap me, saying "You cocked up, you stupid oaf" and if I load the game before the decision and choose the other option the game kicked me in the balls saying "well what the fuck did you expect? sunshine and rainbows?". Best "Choose-your-Own-Adventure RPGs", story-wise.
 

Ian Howell

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for me the ongoing story through the mass effect series is the best just every character has so many unique things about them and the more you explore the more you can add to the whole story telling experience also the fact that choices you make can effect the outcome and vary the story completley for these reasons i woulld say mass effect (series) has my favourite story.
 

Heartcafe

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00slash00 said:
I just finished my 4th playthrough of Nier last night (late to the party, I know). The game got somewhat bad reviews but I loved ever second of the game, except for the fact that I was absurdly overpowered by my second playthrough. The story and characters, however, were some of the best I'd seen in years. There were parts of the game that had me tearing up and I lost count of the number of "whaaat...?" moments the game gave me. The story really pulled me in and made it worth playing 4 times. I don't want to give anything away but I cannot recommend Nier highly enough.

I know this is far from an original topic but what are some games you have played that you love purely for the amazing and deep story (not to say the gameplay isn't also great, but it isn't the reason the game is so memorable for you)
Hmmm, have you played it's predecessor "Drakengard"? (Nier is apparently the sequel for it, believe it or not.)
Though it's not the "DEEPEST" story I've ever had, I liked it a lot simply because it was a bit twisted and different from usual fantasy plots. (Plus, there's dragons and everybody loves dragons.)
 

MatsVS

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ChupathingyX said:
I'm no expert in that stuff and only know what it is from a very basic level.

However, in the game Caesar himself directly mentions Hegelion Dialectics ( I haven't spoken to him in a while so I might have to confirm that) but basically he sees it as the reasn as to the success of the Legion. He created the ideals of Caesars Legion and since it's creation his ideals have not gone oppossed, the Legionaries all follow him fanatically and most tribes he has conquered join him a sense of fear or because they have no other option.

It wasn't until Caesar encountered the NCR that he finally met his opposite, the democratic and technologically advanced (compared to the Legion) republic. Caesar as he describes it, has found his "Carthage" and sees it as his duty to defeat the NCR and achieve Hegelian Dialectics.
Alright, I've been googling some transcripts, and it seems the game engages the concept only in the most shallow possible sense, which is sorta disappointing. Still, I applaud them for trying, and I'll definitely try the game out for myself.
 

Cogwheel

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oktalist said:
I'm quite aware of that, but the story for Legacy of Kain IS incredible, as is the script. Voice acting too, actually.

It just also happens to be rather complicated. Blame the time travel.
 

ChupathingyX

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MatsVS said:
Alright, I've been googling some transcripts, and it seems the game engages the concept only in the most shallow possible sense, which is sorta disappointing. Still, I applaud them for trying, and I'll definitely try the game out for myself.
Yeah, Caesar only really brings it up in conversation but at least they acknowledge its existence, how many games do you know that do that? Especially considering that most people who play New Vegas always look at Caesar at face value and write him off as a some psychotic, dumb asshole, which isn't true (okay so he can be an asshole sometimes but who isn't? That's human nature).
 

repeating integers

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Mr.K. said:
Wait a moment, noone mentioned Call a Duty yet, how come?
That's cruel, man.

OT: What is depth, exactly? I'm serious. How do you define it? Homeworld has no characters, relatable or otherwise, but plays to its strengths as an RTS to make you connect to the mothership and your fleet. Is that depth? Halo has tons of biblical parallels and an extensive background universe. Would you call that depth? Metroid: Fusion has some great plot twists, and manages to flesh out both of its characters (hence why Other M was stupid - Samus already has a personality) over the course of the game, how about that? Depth?
 

Cogwheel

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trollpwner said:
Combination of the slightly off script, the voice acting, general absurdity that tends to go on gameplay-wise, but most of all?

It deals in conspiracy theories and plays them completely straight. ONE of those is ridiculous. Use about twenty at once, and it becomes a little difficult to take a story seriously. At least, I think that's why, in my case.
 

Simon1

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Mass Effect wins for me. Fallout comes in second, and if you look at it hard enough Halo manages to come in third.
 

LiquidGrape

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Far Cry 2 is the single most politically profound game I have ever played. It never makes any outright statements to this effect, but rather implies it through gameplay until you finally realise that...
...the greatest monster is you.

Dragon Age II was also very accomplished in this sense, as it provided a substantial socio-political theme throughout instead of the more traditional and uninspired "beat this reptilian manifestation of evil over the head with a big stick" scenario which Origins featured.

The Longest Journey and Dreamfall are probably the most deeply intimate and touching games I've played, being two of those few games wherein the emotional investment comes wholly naturally and isn't somehow manipulated into being by cheap plot devices or extravagant displays meant to pull at the proverbials.

Have to say I also think Fallout 3 had a very engaging story, in spite of its arguably lackluster merging with the gameplay.
The idea of following your character through birth, life, and death was very moving to me, and I thought the fundamental story never wavered. I have never played through the "post-campaign" Broken Steel expansion for this very reason. I feel it would undermine the ending completely.
 

Post Tenebrae Morte

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Legacy of Kain series:
This series is, in my opinion, the greatest example of how video games can be equal to books in how they envelop the player in an atmosphere of one of the greatest stories in video games.

Deus Ex series: It's Deus Ex.


Silent Hill: Shattered Memories and Silent Hill 2 : They both made me cry at the end with their endings. Shattered Memories is easily the best Silent Hill yet in my eyes.

~Efrit
 

Waffle_Man

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I love how everyone describes these "deep" stories with one or two lines. Or that people seem to assume referencing other works, throwing a ton of complexities in, or simply having ambiguity makes something automatically "deep."