DGR : Call of Duty: World at War

Recommended Videos

D_987

New member
Jun 15, 2008
4,839
0
0
The Call of Duty series has certainly had its highs and lows. Those highs often being attached to the name of Infinity Ward, whilst the lows are awarded to fellow Activision-owned developers Treyarch. The series has seen some fantastic games (most recently Call of Duty 4: Modern Warfare) but the one game that sticks in gamers minds is Call of Duty 3, due to its poor gameplay ? among other complaints. For World at War Treyarch were given double the time-period to create this game (than that of COD3) and received the engine used to create Modern Warfare.

Treyarch were given this one chance to prove they can create a successful Call of Duty game, after the series was handed permanently to Infinity Ward. Have Treyarch managed to create a masterpiece, a game that, according to interviews, is the ?best game Treyarch have ever created??.


The Call of Duty games are all first-person shooters, acclaimed to be realistic replications of real-world wars. With addictive multi-player and fast-paced campaigns, the series has been very well received by gamers all over the world. This edition is set in World War two, a set back in history from the recent ?Modern Warfare? game, and perhaps a breath of fresh air in a sea of ?sci-fi? shooters. A choice that received a tremendous amount of unreasonable criticism from fans across the internet.

The game follows the adventures of a private in the American Army during the raid on the Japanese who goes by the name Miller. As per tradition in the Call of Duty games you also control a second character, a Russian private known as Dimitri, who helps lead the charge on Berlin in 1945. What?s interesting about the storyline is the way the two events parallel each other. Despite these battles taking place on the opposite side of the world, and in different years (as a result different guns are used) its easy to see what kind of tale Treyarch are looking to tell. That war never really changes, no matter where your fighting. For example; events such as pushing foreword on an enemy stronghold or sneaking around through enemy bases are similar.

That?s not to say the game is a carbon copy, despite using the same base. The two different terrains play out differently because of the enemy?s weapons and A.I (artificial intelligence). The Japanese soldiers will use the long grass and jungle terrain to ambush your allies, often charging suicidally towards your squad with a Bayonet. As opposed to the German soldiers, who use cover and Machine gun posts to push back your resistance.

Well, that?s the theory anyway. What Treyarch have failed to do in this game, and this is my main criticism, is re-creating the excellent A.I seen in Infinity Wards latest effort. Enemy soldiers, particularly on the harder difficulties, will completely ignore your squad-mates, purely to focus on your character. Like-wise your squad mates will soon forget how to fire their guns and stand absent mindly, holding their weapons to the heads of the enemies whilst that same hostile force fires at you?

Simply put, the event I have just described is one of the most infuriating moments I have ever faced playing a video-game in recent years. The lack of support is particularly frustrating when you remember that the game follows the same Call of Duty formula involving infinite enemies (that will only cease respawning when you push foreword), yet at times, the sheer amount of enemies makes this near-impossible.

Unfortunately the narrative throughout the game is pretty weak, only your squad leaders seem to be characters you can relate too, yet they are all too easily forgotten. The level of set-pieces just does not match up to that of its predecessor. With most levels following a very linear path with only a couple of interesting set-pieces between them.

The decision to move back to World War two was a brave one, yet the gritty nature of these fights shines (ironic choice of words) through, with dark lighting, lots of cover and a variety of different ways to play through each conflict. Despite the clever lighting effects, the art direction is rather dull ? even the beaches appear grey and boring ? I would have preferred a more colorful backdrop, despite the obvious reasons for this choice. From a technical standpoint everything moves smoothly, there is no slow-down or noticeable glitches. Although I raised concerns over a few of the fire effects used in later levels. These ?flames? are actually 2D, and are animated on the walls.

Due to the step back in time; guns such as the MP40, the Tommy gun and other classic WWII guns make their return to the battlefield. An improvement, in my opinion, from COD4 is the exclusion of a wide variety of automatic guns. Due to the time period these guns often fire inaccurately, but this fact shows-off the level of accuracy the series has developed over the years. There are a couple of new additions to your arms in this version. The flamethrower being the most noticeable newcomer, which you gain playing as Miller. Whilst the gun may be a little overpowered (burning enemies extremely quickly, with a long range and infinite ammo) the sheer enjoyment of watching the enemies collapse around you matches any worries fans may have had about this weapon. I was particularly impressed with the way flames from this gun set fire to your environments (trees, grass).

Perhaps the most disappointing aspect of World at War has nothing to do with the game directly. It is not a bad game, but the high expectations it received were far too great. They were forced to resort to rather cheap ideas, such as an almost direct copy of one of the most enjoyable levels in COD4 (a stealth sniping mission) with your commander actually bleating out the exact same dialogue as Captain Macmillan.


I am not going to try and elaborate on the multi-player side of the game, as it is really a replica of Call of Duty 4?s with a few additional game-modes. What I completely disliked was the maps and the way they encourage ?camping?. There are a number of gaps that are designed to allow players to stay in certain areas. Something that personally disappoints me.

Other additions include the return of the gameplay mode ?War?, almost a parody of capture the flag in Team Fortress two, in which both team have to capture markers in a set order. Tanks also make an appearance, yet they are unbalanced and fairly difficult to bring down. In short, the multi-player is average and your preference comes down to which maps and guns you prefer. (Between WaW and MW)

I just wanted to add this video because it is a terrific machinima made using Call of Duty: World at War.

In conclusion, Call of Duty: World at War is not bad game, it does not live up to the enormous expectations fans had for the series, but is certainly worth at least a rent if you have an interest in First person shooters.

To see a better version of this review visit: http://neocrisis.com/content/view/3556/37/
 

The Rusk

New member
May 25, 2008
313
0
0
Kudos on the review. Found it quite enjoyable to read, and it was well written. Though I was surprised to see that you didn't mention the new co-op modes, as it was these that had me sold on the game.

I'd agree on most of your points, especially the one regarding the game's hype. Though once I completed the campaign and got over the fact my captain is not a British S.A.S. moustache man, I've enjoyed it a lot more. It's a good game for what it is, and the co-op options can be a lot of fun. In my opinion people should stop comparing it to COD4, and just enjoy the game for what it is.
 

D_987

New member
Jun 15, 2008
4,839
0
0
The Rusk said:
Kudos on the review. Found it quite enjoyable to read, and it was well written. Though I was surprised to see that you didn't mention the new co-op modes, as it was these that had me sold on the game.

I'd agree on most of your points, especially the one regarding the game's hype. Though once I completed the campaign and got over the fact my captain is not a British S.A.S. moustache man, I've enjoyed it a lot more. It's a good game for what it is, and the co-op options can be a lot of fun. In my opinion people should stop comparing it to COD4, and just enjoy the game for what it is.
I have yet to play any of the co-op modes (I only got the game a few days ago) I certainly agree with your point about the comparisons between the two games. But I feel there would not be as many comparisons if Treyarch had not used so many established, unoriginal ideas.
 

The Rusk

New member
May 25, 2008
313
0
0
D_987 said:
The Rusk said:
Kudos on the review. Found it quite enjoyable to read, and it was well written. Though I was surprised to see that you didn't mention the new co-op modes, as it was these that had me sold on the game.

I'd agree on most of your points, especially the one regarding the game's hype. Though once I completed the campaign and got over the fact my captain is not a British S.A.S. moustache man, I've enjoyed it a lot more. It's a good game for what it is, and the co-op options can be a lot of fun. In my opinion people should stop comparing it to COD4, and just enjoy the game for what it is.
I have yet to play any of the co-op modes (I only got the game a few days ago) I certainly agree with your point about the comparisons between the two games. But I feel there would not be as many comparisons if Treyarch had not used so many established, unoriginal ideas.
I know what you mean, but I think it was definitely the right decision. There's no logical reason for them trying to create a new engine if the current one works so well. Plus, if they had developed their own engine or used the one from COD3, then I can guarantee loads of people would be complaining. By the way, I was just wondering have you played the nazi zombie mode yet? It's just every other review I've seen for the game goes on about how awesome it is.
 

D_987

New member
Jun 15, 2008
4,839
0
0
The Rusk said:
I was just wondering have you played the nazi zombie mode yet? It's just every other review I've seen for the game talks about how awesome it is.
Yes, but not enough to go into detail about it.
 

D_987

New member
Jun 15, 2008
4,839
0
0
The Rusk said:
I know what you mean, but I think it was definitely the right decision. There's no logical reason for them trying to create a new engine if the current one works so well. Plus, if they had developed their own engine or used the one from COD3, then I can guarantee loads of people would be complaining. By the way, I was just wondering have you played the nazi zombie mode yet? It's just every other review I've seen for the game goes on about how awesome it is.
I agree in the sense that, if they have changed a winning formula it might have ended in disaster, but there is no excuse for the blatant parody's they used throughout the game.
 

The Rusk

New member
May 25, 2008
313
0
0
D_987 said:
The Rusk said:
I know what you mean, but I think it was definitely the right decision. There's no logical reason for them trying to create a new engine if the current one works so well. Plus, if they had developed their own engine or used the one from COD3, then I can guarantee loads of people would be complaining. By the way, I was just wondering have you played the nazi zombie mode yet? It's just every other review I've seen for the game goes on about how awesome it is.
I agree in the sense that, if they have changed a winning formula it might have ended in disaster, but there is no excuse for the blatant parody's they used throughout the game.
You mean stuff like the ripoff sniper mission? Yeah they really should have tried to make the game more their own, but based on the popularity of the last sniper mission it's understandable that they included one too. Although the one in COD4 is way better (better level design, very tense, ghillie suits, etc.), I prefered the atmosphere in WAW's sniper mission. The opening was very well done, but that's about it. I felt that they could have done so much more with that idea; trying to escape a german occupied city armed only with a sniper rifle. I think that's what dissappointed me most about COD:WAW, the level design. It just didn't seem as polished as COD4. Still a good game though.
 

D_987

New member
Jun 15, 2008
4,839
0
0
The Rusk said:
You mean stuff like the ripoff sniper mission? Yeah they really should have tried to make the game more their own, but based on the popularity of the last sniper mission it's understandable that they included one too. Although the one in COD4 is way better (better level design, very tense, ghillie suits, etc.), I prefered the atmosphere in WAW's sniper mission. The opening was very well done, but that's about it. I felt that they could have done so much more with that idea; trying to escape a german occupied city armed only with a sniper rifle. I think that's what dissappointed me most about COD:WAW, the level design. It just didn't seem as polished as COD4. Still a good game though.
I agree in terms of atmosphere; but then again the rip-off "Shooting massive gun out of Plane / Helicopter" mission has a better atmoshere. Unfortunatly its still not very well done.
 

Dr Pussymagnet

a real piece of shit
Dec 20, 2007
1,243
0
0
I actually like COD: WAW, but one thing I have to ask is...


What the hell is up with split-screen co-op??
 

D_987

New member
Jun 15, 2008
4,839
0
0
mydogisblue said:
I actually like COD: WAW, but one thing I have to ask is...


What the hell is up with split-screen co-op??
I'm yet to try it, but from what I've heard they messed it up...
 

Dr Pussymagnet

a real piece of shit
Dec 20, 2007
1,243
0
0
D_987 said:
mydogisblue said:
I actually like COD: WAW, but one thing I have to ask is...


What the hell is up with split-screen co-op??
I'm yet to try it, but from what I've heard they messed it up...
Well, they messed up the screens by putting a border on the side that has pictures of helmets and guns.
 

D_987

New member
Jun 15, 2008
4,839
0
0
delta4062 said:
OK dude 1 Cod3 was NOT bad
2 The Flamethrower isnt new to the franchise if you people actually play Cod UO you would know
1. COD 3 is universally acclaimed to be the worst COD game to date; regardless its my opinion.

2. The flamethrower is an addition in terms of adding a new style of gameplay from Call of Duty 4.

But thanks for nitpicking...
 

zirnitra

New member
Jun 2, 2008
605
0
0
the 'stealth sniping mission' was actually more of a rip off of enemy at the gates than COD4s sniping missions.
 

TallArmyGuy

New member
Jan 24, 2009
7
0
0
All above is true tyreck didnt remake the game they just backed up the clock slaped a gun in your hands an let you to the killing its not like they were asked to reinvent the wheel just make it older ... could have done with out the zombies and teh ... ???flash hinder??? yea um any how i think that for what it is it was a good game if unfortunitly put in the wrong time line .... yes im an army guy and NO we didnt use acogs or reddots on the fraggin STG 44 but why bother Kicking that mound of rotting meat that used to be a horse im going back to COD 4 and hidding there tell i can see what COD 6 is like
 

D_987

New member
Jun 15, 2008
4,839
0
0
zirnitra said:
the 'stealth sniping mission' was actually more of a rip off of enemy at the gates than COD4s sniping missions.
I've never heard of "Enemy at the gates".
 

zirnitra

New member
Jun 2, 2008
605
0
0
D_987 said:
zirnitra said:
the 'stealth sniping mission' was actually more of a rip off of enemy at the gates than COD4s sniping missions.
I've never heard of "Enemy at the gates".
aah, well it's a war film about a Russian sniper in the ruins of Stalingrad, he the hides among the dead in a fountain in one scene, the enemy sniper even uses the same helmet decoy trick as Erwin König. it really is uncanny if you watch the film then play the mission.