SirPumpkinLongshanks said:
Garak73 said:
SirPumpkinLongshanks said:
Garak73 said:
How do they hurt the industry?
Developers don't see a cut of the sales. When Gamestop undercuts the new price by $5 that makes it harder for them to turn a profit.
Developers shouldn't see a cut of used sales. They get their money when that copy of the game was sold new.
Do you think it would be better if Gamestop sold used copies for half the price of the new one? It seems to me that such a small price gap in new and used sells MORE used games, not less.
And I'm not necessarily saying they should see a cut of used sales. What I am saying is both sides get screwed over-the consumer gets a product that's more expensive than it should be and the developer essentially loses a sale. While there's no guarantee the person who bought used would have ever bought new, the laser-focus on the used market is still doing some damage. The fact that Gamestop has done nothing to try and work with developers in a way that's beneficial for both of them makes Gamestop into a cancer.
Used games aren't the problem. I'm in full support of the used market. Developers and publishers aren't in the clear, either-most games are too expensive for what they offer and the way they've tried to squeeze profit out of used-game customers is clumsy at best and a ripoff at worst. This discussion isn't really about that, though. It's about Gamestop, and Gamestop's practices aren't benefiting anybody.
Gamestop sells used games, that is their primary business model. Discussing Gamestop is the same as discussing used games. They've already put most of their competition out of business except for online solutions.
I think that Gamestop selling a used new release for $55 when the new on sells for $60 is a huge rip off for the consumer. I ran a poll here and found that most people here would rather spend the extra $5 and buy new. It seems that Gamestop is shooting themselves in the foot with that pricing model. It pushes people to buy new instead. I don't see how that is hurting the game industry.
In fact, used games in general (for which Gamestop is the biggest player) help the market by allowing people to:
- buy out of print games that may pull them into a franchise that they will buy the next game new.
- get a return on some of their money to buy more games, some new.
- buy a game new with the security of knowing that they can resell it if they don't like it.
That the game industry pushes this "no returns on opened games" policy is a scam IMO. Imagine if Hoover did that with vacuum cleaners?
I'll tell you this. I never return things unless they don't work. I don't play the system but earlier this year when I was looking to buy 2 new Win 7 computers one of the things I looked at was return policies. I went with Wal Mart because I knew that I could return the computer if defective. I was considering Best Buy but found that alot of people had problems with their return policy. What I am saying is, return policies DO affect consumer purchasing decisions.
Now don't tell me that it is only specific stores that won't take back opened games, every store won't take them back because of "piracy". The industry catch all and justification for scams.