Exactly, but not whatever Modern Horseshit 2 had it at but a lot more, because if your continuously rushing that bomb you're probably gonna die a shit ton more and miss the opportunity to get a lot of kills. ie. 100 for a kill 750 for a plant and another 250 if it goes off.
Before you say that's too much consider the scenerio which usually happens in these games. Players 1-4 are douche bags and only playing to get a good KD and they finish the round going 20-12 (not too bad, not too good). Player 5-6 both continously rush the bomb and keep the enemy team from planting it, while they plant it themselves. They go 12-28. How is the bigger asset to the team? Players 5-6 delivered the win, but its almost as if they get punished, getting only (1200+ Bomb bonus), while players 1-4 get (2000 + whatever bonus they got for the killstreaks they called in). The math just doesn't add up, and essentially make objectives not worth it. Pretty much causing those game modes to be broken.
Before you say that's too much consider the scenerio which usually happens in these games. Players 1-4 are douche bags and only playing to get a good KD and they finish the round going 20-12 (not too bad, not too good). Player 5-6 both continously rush the bomb and keep the enemy team from planting it, while they plant it themselves. They go 12-28. How is the bigger asset to the team? Players 5-6 delivered the win, but its almost as if they get punished, getting only (1200+ Bomb bonus), while players 1-4 get (2000 + whatever bonus they got for the killstreaks they called in). The math just doesn't add up, and essentially make objectives not worth it. Pretty much causing those game modes to be broken.