endtherapture said:
It still doesn't work very well because at high levels all I'll be fighting is high level Draugr, who are much harder than normal Draugr that I was fighting and killing at level 1. Also wolves don't level at all, they're always one hit kills. Dragons of course level with you with Elder Dragons being pretty tedious to kill. Sure there are easier enemies knocking about as you level up but they're no more difficulty than they are at level 1.
As I levelled up I felt the world becoming MORE dangerous which shouldn't make sense. My better stats, gear, perks etc. should be making the world EASIER to manage but still challenging.
I am sorry but that is wrong. At high levels you
WILL NOT be only facing higher level Draugr, that is a simple fact, provable by anyone who actually has played the game, or understands the games leveling system.
At levels 30-81, only about 20-30% of the Draugr you encounter are the level 30 Draugr Deathlords, which is the highest level type of Draugr in the game, with the exception of the rare level 60 Dragon Priest boss only monsters, the other 70% of the Draugr are the lower level 1-21 Draugr, such as the normal, restless, wight, and scourge Draugr, which are significantly easier then Deathlords, and due the fact you have leveled up, gotten better gear, and gotten more perks, means they go down even faster then when you first met them, so you get to see how leveling up made your character more badass.
As for dragons, they work on the exact same system, while at level 81 you will encounter Ancient, or Legendary if you have Dawnguard, Dragons frequently, you will ALSO, encounter every other level of Dragon going back to even the most basic named "Dragon". You will not be only facing the higher level dragons, and indeed, the new Dragons that do appear as you level, are only as hard as the basic dragons were when you first met them.
endtherapture said:
Contrasting that to Dark Souls, you gain an advantage against the world. Your new weapons have a distinct advantage over old ones, and you can go back to old areas, having learned the attack patterns of the enemies and blitz through there, whilst some areas remain too hard to contest.
Considering that dungeons in Skyrim become level locked the first time you enter them, and will not level enemies to your current level if you go back, the same applies to Elder Scrolls as well.
If you go back to Bleak Falls Barrow, or Embershard mine, or any dungeons you originally visited at a low level, those places that only had the mast basic Draugr, or bandits, will NOT level up to your current level, so all there will be is the most basic bandits and Draugr there, even if you are level 81.
On top of that many dungeons in the game have a minimum level, meaning if you go into a dungeon at level 10, and the dungeons minimum is level 20, you will still be facing level 20 enemies even at level 10, so there ARE many areas in the game that you CANNOT go into because you will be vastly underleveled compared to the enemies there.
And the many perks, hp/magicka/stamina, smithing/enchanting upgrades, new weapons/armor, you get will give you a considerable advantage over the enemies you once found difficult.
endtherapture said:
But of course you are SajuukKhar so you will completely ignore my anecdotal evidence, whilst presenting your own anecdotal evidence as gospel and ignoring every single valid argument against your precious and flawless TES. Pretty much.
That was an entirely unnecessary attack.
I never once portrayed TES as being perfect
-It's buggy
-Hitting shit with anything but power attacks feel weak
-There is a lot of over used environments in the dungeons.
-The plot in-game kinda sucks
Just to name a few.