mada7 said:
Mako SOLDIER said:
mada7 said:
I've written off kinect because it is imposssible to move a character in the game from one end of a room to the other without having an infinitely large room or walking into your tv. The leaning thing doesn't work because if you want to move your character forward for a prolonged period of time your back will start to hurt if you have to bend forward to move. All this thing can handle are on rails games, dancing, or minigames it's so limiting
Lean forward to accelerate or start moving, stand up straight to maintain speed, lean back to decelerate. Ok, so there could be other solutions, but it doesn't take a genius to think up a couple. Besides, if running on the spot works for the 100m hurdles in Kinect sports then you could just walk on the spot, there's no need to walk across your room. You could steer by moving one hand to any edge of the screen (not neccessarily right at the edge, just within a certain distance of, perhaps it could even turn faster the closer your hand is to the edge) to turn that way and the other hand for gesture based commands etc. Seriously, has anyone who is already dismissing Kinect actually thought about it for more than 5 minutes?
Having to constantly lean will cause back problems if you play for any significant period of time and hypothetically what if I wanted my character to walk in place. Also the running in the games you mentioned that uses that is on a track that you are nailed to a game like gears of war or halo necessitate moving in a 3D space
I see your point, but it would depend upon how far the person leans. A quick lean forward to accelerate followed by standing up straight isn't going to strain the back at all. Hypothetically there could be a trigger such as holding one hand up in a 'stop' gesture whilst walking would cause you to walk on the spot. Still, I don't see any reason to want to walk on the spot in a game.
Well, yes, the running is on rails, but it still essentially reads 'walking motion = go forward. Speed of walking = character speed'. That could work. Gears could easily involve those controls to move forward, the hand based steering I mentioned previously, and a sidestep in order to sidestep or roll. Ok, so the 'duck and run' (for some reason the actual name of the run has fallen out of my head) would need to do something different, but that's still doable (shout a warcry whilst running for instance).
The only thing I can't think of a pretty simple and intuitive solution for is strafing. Of course I could just fall back on leaning again, but considering how much strafing people do in shooters, your point about back strain might come into play here. Still not sure about that though, plenty of sports people have to do far more strenuous movements with their backs for longer periods of time that a 1 or 2 hour gaming session. Personally, I think the likelihood is that a few people may pull a muscle if they overdo it, but the majority would actually find it beneficial in the long run. If someone is going to seriously harm their back from a bit of leaning, then I'd imagine they have some serious fitness problems already. After all, you don't find workout videos being recalled for giving people back problems.
Since Capcom are so keen on using classic Resi 'tank controls' with a not-far-off-first-person viewpoint, a Resi game would easily be able to use the control ideas mentioned above and in my post that you quoted.