SomethingAmazing said:
Mako SOLDIER said:
SomethingAmazing said:
Even if it was perfectly responsive, Yahtzee made the perfect point that controllers only serve as a communication method between you and video game. And this only makes it harder to control, not easier.
Yet if it would have been cheap enough, I bet the majority of people would have wanted the extra immersion that something like the Steel Battalion controller could provide. The controller is an extra step between player and game. The more natural that controller is, the more immersive the experience.
Not necessarily. It was an effective controller because it was properly laid out and it was proper for the complexity of the game. The authenticity of the controller and the immersion were an afterthought and it didn't sacrifice playability or responsiveness at all. Which is more than can be said for Kinect and other motion controllers.
The autenticity and immersion weren't an afterthought at all, they were part of the original point of the game. The creator wanted you to be unable to play the game again if you couldn't shatter a glass panel to hit the EJECT switch qickly enough. He had to back down and implement continues and a plastic flip-cover over the switch, but the controller was still part of the original design. Until people have actually used Kinect, there is absolutely no evidence for the statement that it will sacrifice playability or responsiveness, that's just an assumption. Sure, the Wil did that, because the technology was flawed. Even the motion+ needed constant recalibration. With a camera that's not the case. I'm not saying you can't be right on this (you might indeed), just that at the moment the evidence really does point the other way. Kinect is, from specs and demonstrations, easily capable of some very exciting things. If the developers screw up then yeah, it'll just become another crappy gimmick, but when one of them actually gets it right it'll be something pretty darned special. Can anyone say an elder scrolls game where the speechcraft skill is replaced by your actual ability to logically barter with the AI? You could still be sitting down with a controller, but your voice and facial expressions would play a huge part in the game. Or how about a boxing title where you can actually duck and weave realistically (if anyone mentions Wii boxing, yes, it was rubbish, but that's becasue it tried to simulate boxing with the wiimote and nunchuck combo. That was never going to work)? Full body motion mapping in a boxing title is something that could work ridiculously well. Dragon based flight sim where you flap your arms like wings and roar for bursts of acceleration? You'd get tired (and have to fly to a suitable safe perch to roost and recover),sure, and you'd look and sound a little (or a lot) silly, but I bet you'd be grinning like an idiot by the end of it. There are so many possibilities that people are overlooking because they'd rather just dismiss anything new.
It will come down to the software, because the potential is there. Thing is, of course there will be shovelware, that's sadly Nintendo's biggest(and worst) achievement with the Wii: proving to MS and Sony that shovelware sells, but there will hopefully also be games that do something new and different with it (or just do something different with the genres we already love). It's way too early to be writing it off without thinking about it.