Larcenist said:
Yeah Eul will not happen, though Guinsoo should very well be possible since there's only Lulu that has a polymorph ability in the game. I think that Force Staff should work in LoL since most new champions come with dispositioning of some sort already (heck just check out Thresh if you haven't already), at least we have a few options now apart from the AoE buff/debuff items that were the only ones available before. It will be very interesting to see how both games develop in the future.
I'm suprised that the LoL devs have said that they specifically didn't want to add force staff, since changing the enemies position is one of the most popular forms of CC in LoL (Singed, Lee Sin, etc). Comparatively fewer characters in DotA change enemy position like that.
JaceArveduin said:
Yeah, that's exactly why. Without any modifiers, one of the champs in the game with the highest potential CC has a 1.25 second on hit stun, a .5s snare, and a 1.5 second stun in a smallish aoe, so 3.25 seconds worth of stun, if you pull it off perfectly.
I'm fairly sure DOTA has people with stuns longer than that on one skill. Though League does have some things that last for ages, like Fiddle's fear is 2.5 seconds if memory serves, and most silences have a decent time, with Cho's maxing them at 4s.
I think the longest League of Legends hard stun is 2 seconds, but it will be less than that practically speaking because of Tenacity.
I think just about every stun at max level is at least 2 seconds in DotA. And then you have the really hard CC like Enigma or Magnus, who's ults are 4 second stuns. If Earth Shaker pulls of his initiation combo properly, its 4.75 seconds of stun.
But Riot has specifically not given any one character the initiating power that Magnus or Enigma has in DotA. And I think these characters aren't imbalanced in DotA because they can be counter picked and they can be shut down. There are tools for dealing with them in DotA.
Reminds me of how LoL players complain about Eve. Because stealth is so under utilized in LoL -- there's what, 10 characters with some form of stealth, Eve, Twitch, Teemo, Talon, Shaco, Rengar, Kha'Zix, Akali, Vayne, Wukong. So 10 out of 110 champions use some form of stealth. Of that, really only Eve, Teemo and Twitch have long duration stealth. So there really isn't stealth game play in LoL, when only three champions in 110 have meaningful stealth that requires a counter.
Compare that to DotA where you have Stealth Assassin, Clinkz, Nyx Assassin, Weaver, Templar Assassin, Mirana, Phantom Lancer, Sand King, Bounty Hunter and Brood Mother who all have long duration stealth. On top of that, Mirana's ult can make whole teams go invisible and there's an item in the store which lets anyone use stealth. In DotA there is enough stealth game play that it isn't comparatively broken for only a couple heroes to use it, it makes sense to try and counter it.