Dragon Age 2 leaked

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dogofchivalry

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Mar 3, 2011
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Nova Helix said:
I find Notch's argument to be complete crap. If I steal a new 3D TV but watching it convinces 4 friends to by it it is still stealing. If you pirate a game it is the same thing. To compare it to something a little better if you steal an idea and use it in your paper it is plagiarism and possibly a violation of copy right laws.

He focuses on "loss of sale" which I agree it's not, but they do not make money and you enjoy the fruit of their labor. If someone wants to sell their intellectual property either you buy it or you don't, but just taking it is wrong.
Same opinion here. The temptation is strong though.
Will it look as bad on xbox as it' predecessor did?
Who votes for pc version?
 

chainguns

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Oct 28, 2010
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Snotnarok said:
Oh I'm so getting it! ...Yep when it comes out, on disc...though I hear there's some crappy DRM on that version so perhaps I shall seek it out on Steam.
No, EA caved in at the last minute. Originally the idea was to have periodic phone home to verify that you are not an evil thief, and also to transmit your game telemetry (how you play, how often, achievements etc etc) to EA's big brother server. However that is now officially scrapped, and there is just a one-time online activation. After that it will check if you happen to be online, but should work if you never go online again. See the BioWare social forum for details (but beware of the Tali romance threads - they can leave you scarred for life).
 

gl1koz3

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To be honest, why can't things just be out the day they are done? These delays to get "released" are redundant and are only necessary to suit some desires of the masses to stay in endless lines, whereas they think it makes their e-dick bigger.

Seriously, release when it's done. All in all, I support leaks of finished product.
 

lapan

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Jan 23, 2009
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I wouldn't even be surprised if some developers leak their games on purpose. It gives them free PR and if the game fails they can blame it on pirates. It's a win-win situation.
 

Zannah

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Savagezion said:
I find it funny that when something gets leaked, it usually goes on to make a shit ton of money. I could go into the specifics as to why piracy isn't a bad thing but people on this site don't want to listen as they are too busy shouting that piracy is the worse than devil worship.
Actually, active devil worship doesn't get you on suspension. As long as said devil worship can't be interpreted as having any relations to software piracy.

Ot: Why do people still get up in arms over leaks, even after the crysis 2 leak, and how that ruined the company, and killed thousands of kittens?
 

znix

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Apr 9, 2009
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I think piracy works in mysterious ways. Photoshop wouldn't be anywhere near as popular today if it hadn't been pirated in the past. All the rampant pirating of that particular app made for a whole generation who grew up using it and who will often pay for it when going on to a professional career. The same applies to apps such as Windows, Maya, Word, etc.

You could also flip that perspective on its head and say that they only got pirated so much precisely because they were good apps. That it was inevitable.

What people forget is that even though some consumers may be able to afford a nice gaming rig, sometimes that's the limit of their funds. Not every gamer has a nice steady income, and some of those who do have a nice income, choose to prioritize their funds on other things.
Even if games were completely uncrackable, the increase in sales across the board would be very modest. Someone who consumes a lot of games every month through piracy might simply scale back to a few must-have titles. Then spend the rest of their time on something else.

On the positive side, people who pirate games often contribute indirectly by talking about them online, creating more buzz, life, etc. If a game doesn't have a lot of buzz, but is still good, piracy can even help promote it - as witnessed by Minecraft.

I think instead of trying to combat piracy, companies should look into value adding their games and communities and perhaps reach out to consumers much more than they do today. Bring them on board and behind the scenes. I don't know of any major game studio that does this today. How games come into being is still hidden behind NDAs and veils of silence. Some companies may feel this helps them against their competition (really?), but I wager that an open approach would get a lot more community support and involvement.

Companies could also be more upfront about the economics of their games. For example. After having released Dragon Age 1, what if Bioware put up a sales counter on their website and put it bluntly: We need to reach X amount of sales before we can move ahead full steam with Dragon Age 2.
Couple that approach with a continued look into their production pipeline, and suddenly you have a brand new way of advertising their game. A lot of fans would love to follow a game from start to finish and it would create huge amounts of buzz all on its own. Much more than a few pieces of concept art and an occasional game-play trailer does.

One company that's doing this a little bit is Crate Entertainment with Grim Dawn. They speak openly about their development on their forums and engage the community. It's certain that their game will be pirated - but the game will also sell and have an initial momentum, especially thanks to the crowd which has been following its development and contributed by interacting with the devs. People love developers who care enough to listen to them.


TL:DR There IS money out there, lots of it and people buy games all the time. Piracy seems bad, but in reality it doesn't matter all that much. What drives sales are good games from good developers who care about their costumers.

Honey works better than vinegar.
 

BlastedTheWorm

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Jan 26, 2010
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It's less than a week before its US release, and it's been leaked.

Not bad, to be honest. Not much of a gap. Usually, it's worse.
 

squid5580

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Feb 20, 2008
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Savagezion said:
squid5580 said:
Savagezion said:
I find it funny that when something gets leaked, it usually goes on to make a shit ton of money.
What's your point? Products deserve whatever the market decides they're worth. If people decide the price point just isn't worth it, they can not buy it. No one gets to circumvent that bedrock of our economy unless the owners say they do.
Um, the pirates do. I wouldn't say "no one". As you said the products deserve whatever the market decide they're worth. Piracy is impossible to stop. Let that sink in for a moment as a factual statement. Once you have, realize this is a game of casualties and causalities. This site like to paint piracy as black and white when it is a big fat hulking gray.

I am anti-piracy pretty much in day to day life. A cousin is a pirating fool. I mean everything he can get his hands on. I have learned quite a bit about pirating from him and have done it. It is why I own a bought copy of Minecraft, VtM:Bloodlines, New Vegas, Evil Genius, UFO Aftermath, and probably a couple others. Any game I am on the fence about I get to check out before I buy it so far. Some I have opted not to buy and I haven't kept them. I have also pirated games I have already purchased like Civ 4 back before the 3.19 patch so I didn't need the disc in the drive.

Anyways, my point was ^ that mixed with the fact that games that get shitty sales as a general rule get shitty downloads as well. They do crappy because no one is interested. The ones that sell well also happen to be the ones that get downloaded the most. Now look at my piracy habits for 1. I pirate games I am interested in and they usually end up getting money from me. To assume every download out there is just wanting a free game is foolish. Every sold copy of the game is a business deal. I am the type of business man who likes to evaluate my purchase before buying instead of relying on hype and a pretty cd case. I have to put some effort into doing it this way yes, but I find it worth it because I don't get burned often like I see some people bitching about online.

Piracy by itself is not inherently evil. Customers wanting to see if this purchase is right for them is not a bad thing. I understand some people want free stuff, hell I want free stuff. But I want to support the devs that make the games so I can have more. Had DA2 been cracked a month ago I probably would have checked it out. But a demo was released, looks cool I am good to go. Man, there is alot more to this than this but it is already too long.

Savagezion said:
I could go into the specifics as to why piracy isn't a bad thing but people on this site don't want to listen as they are too busy shouting that piracy is the worse than devil worship.
Yeah... devil worship... Or maybe just annoyed at the people who make things worse for the rest of us when publishers look at the insane amount of downloads they see for their games and have no idea what this is costing them, or what to do to protect their investments.

I think using hyperbole to describe people who aren't on our side doesn't do any good.
That isn't what it is. There is just an abbundance of people on this site that don't know 2 shits about economic weight but like to pretend they do. That crap about the downloads is playing the victim for publicity for the most part. These companies deal with millions of dollars every day on every half decent title. The key to that whole sentence is bolded. No one knows that dollar amount because it is speculation and speculation doesn't hold water. It's not hard to grasp that the actual number of lost sales is a fraction of the total downloads. CEOs are greedy people, it has to do with raising stock returns. The gamer crowd is just making it out to be more than it is because a million dollars to them sounds like a LOT of money.

Furthermore, I could smack the people in the face that ***** about the used games market. That is downright retarded and nonsensical from an economical standpoint and I seriously can't believe customers are falling for it. I work in sales and the nature of business is Shrewd jackass assholes get a better deal than the nice people you would rather give the better deal to because it is a cost casualties game.
Huh that is funny. I see my name but not any of my words. Are you a wizard? I didn't even quote you the first time lol.
 

katsumoto03

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Feb 24, 2010
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Zechnophobe said:
Case 1: Person A Pirates game. Persons B,C,D buy game. Net gain: 3 sales
Case 2: Person A Doesn't Pirate game, and doesn't buy game. Net gain: 0 sales.
This doesn't make sense to me. Either way, Person A doesn't buy it, but where are persons B,C and D in the second case?
 

KeyMaster45

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Jun 16, 2008
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squid5580 said:
You can't throw a virtual rock without hitting something DA 2 related.
*picks up a virtual rock* Hrmmm... *closes eyes and hurls virtual rock in random direction* Uh oh, I think I just broke a window on Old Man 4Chan's house. Quick! Cheese it before he sicks his pet troll on us!

OT: Can't say I'm surprised, what game doesn't get leaked before its release nowadays? No point in getting up set over it anymore. People are going to do it and the flame war we like to refer to as a "debate" over it is locked in a maddening loop of logic that every thread on net piracy takes. There is no more meaningful discourse to be had on the subject because both sides are very set on their opinion and neither will concede and inch.

Zechnophobe said:
Oh great, more childish arguments like this. He's written a length post discussing the economics and intrigue in the scenario and you basically 'lulz' it away with the same old tired "But if you stole a material good blah blah blah" argument. As always incorrectly trying to apply physical goods economics to a virtual good.

His argument is very simple:

Case 1: Person A Pirates game. Persons B,C,D buy game. Net gain: 3 sales
Case 2: Person A Doesn't Pirate game, and doesn't buy game. Net gain: 0 sales.

Please, if you want to discuss this, at least address the full issues at hand, and don't reply to thought out prose with the equivalent of a 'party line'.
Yours and notch's points are just as "party line" as anything the other guy said. I've seen that argument made many times in piracy discussions. It's an arguing point in the discussion that's just as old and tired and frankly childish. Notch hasn't said anything "enlightening" to add to the piracy debate he's only repackaged the same BS people have been tossing back and forth for years into his own format.

An argument between the pot and the kettle calling each other black goes nowhere because at the end of the day neither of them will listen to the other.
 

Echo136

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Feb 22, 2010
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Choppaduel said:
I still think piracy boils down to "would you rather have everyone playing and many of them enjoying your creation, or would you rather have a comparatively small number of people playing your game with an even comparatively smaller number enjoying it?"

I don't think money should be an important factor in deciding your sales model. Notch wants as many people as possible to experience his creation, which just isn't going to happen in the $60 pay before you play it, no demo sales model of today.
When you are a big triple A game developer with 50-100 people on staff making your game and a million dollar ad campaign Im pretty sure the bottom line is how much money you can make out of it. For Notch, who copied the code from freeware game Infiniminer and for the most part did most of the work with out anybody on a payroll until later in its development and raking in all the profits for himself, and a self-professed pirate himself its no wonder he would say what he did.
 

Triarii

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Nov 4, 2010
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evilthecat said:
There's a pretty basic difference between Minecraft and Dragon Age 2.

Minecraft is a brand new IP developed independently by a handful of people on a shoestring budget.

Dragon Age 2 is a AAA title produced by an international studio employing hundreds of people (not to mention employing marketing consultancies, external studios and so forth which will also add up to hundreds of people) and shareholders, all of which (justifiably, in my opinion) expect to see some kind of return on their time and/or money.

In economic terms, this means that, for Minecraft, having anyone play their game and talk about it is good. Since knowledge about the game has spread largely by word of mouth (and forum activity, etc) then anything which increases the amount of discussion of the game is good. The game also cost very little to make and has pretty much come out of the blue as a breakaway hit, this means that the expected profits are already massive due to the extremely small development budget.

Dragon Age 2, on the other hand, has likely cost millions to make and market. It has been marketed to such an extent that if you're the kind of person who is likely to play it you already know it exists. You aren't going to turn around and buy it because you see one of your friends playing a pirated copy or because someone says something nice on a forum about the pirated copy they bought, you're going to buy it because you want to play it or otherwise. It has been extensively and professionally reviewed, has taken up reams of advertising space, has a pretty comprehensive and free demo, there is a whole prequel which is fairly indicative of what the game is going to be like. There really isn't any excuse on being undecided on whether or not to buy it.

Don't try to reclaim some moral high ground by whining about how people in the industry would want you to play their games even if they're pirated. Those people also want jobs, they also want the big budgets which will enable them to produce the high quality AAA titles which we all enjoy playing. There is room for Minecrafts and Dragon Age 2s on the market, but don't try to pretend the marketing model is in any way similar, or that because Mojang can afford to say it's okay to pirate their game then Bioware should do the same.
No matter the argument he is right. There is no way to justify pirating.
 
Apr 28, 2008
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darth.pixie said:
It leaked already? Honestly, either the people at dev teams hate security or are plain sloppy with it. Who the hell leaks these things?
I'm guessing its usually review sites. Which shouldn't happen, since I'm pretty sure EA controls what copies go where, they could put in a line of code, and when a certain game gets leaked, they could download it, check the code, and if it has an identifying line of code special to the review place it was sent to, EA can crack down on it and, oh I don't know, deny them first access to any new EA game.

If it doesn't have a special identification code, they'll know it was someone from the inside, and can take steps to prevent that.
 

kurokenshi

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Sep 2, 2009
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Irridium said:
I'm guessing its usually review sites. Which shouldn't happen, since I'm pretty sure EA controls what copies go where, they could put in a line of code, and when a certain game gets leaked, they could download it, check the code, and if it has an identifying line of code special to the review place it was sent to, EA can crack down on it and, oh I don't know, deny them first access to any new EA game.

If it doesn't have a special identification code, they'll know it was someone from the inside, and can take steps to prevent that.
I like the way you think, thats a brilliant idea!
 

Snotnarok

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Nov 17, 2008
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chainguns said:
Snotnarok said:
Oh I'm so getting it! ...Yep when it comes out, on disc...though I hear there's some crappy DRM on that version so perhaps I shall seek it out on Steam.
No, EA caved in at the last minute. Originally the idea was to have periodic phone home to verify that you are not an evil thief, and also to transmit your game telemetry (how you play, how often, achievements etc etc) to EA's big brother server. However that is now officially scrapped, and there is just a one-time online activation. After that it will check if you happen to be online, but should work if you never go online again. See the BioWare social forum for details (but beware of the Tali romance threads - they can leave you scarred for life).
That's good considering making your version worse than the version the pirates got is a bad selling point.
 
Sep 14, 2009
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Irridium said:
darth.pixie said:
It leaked already? Honestly, either the people at dev teams hate security or are plain sloppy with it. Who the hell leaks these things?
I'm guessing its usually review sites. Which shouldn't happen, since I'm pretty sure EA controls what copies go where, they could put in a line of code, and when a certain game gets leaked, they could download it, check the code, and if it has an identifying line of code special to the review place it was sent to, EA can crack down on it and, oh I don't know, deny them first access to any new EA game.

If it doesn't have a special identification code, they'll know it was someone from the inside, and can take steps to prevent that.
this is smart but i'm surprised they don't already do it...i mean really, your giving out early editions of your game, how hard is it to add some additional code just to track which one is which?
 

Savagezion

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squid5580 said:
Huh that is funny. I see my name but not any of my words. Are you a wizard? I didn't even quote you the first time lol.
What the hell? I quoted MisterShine on both of those. I didn't even quote you once yesterday. I dunno, sorry man I am gonna go back and see if I can fix it.
 

Ascarus

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Feb 5, 2010
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Nova Helix said:
I find Notch's argument to be complete crap. If I steal a new 3D TV but watching it convinces 4 friends to by it it is still stealing. If you pirate a game it is the same thing. To compare it to something a little better if you steal an idea and use it in your paper it is plagiarism and possibly a violation of copy right laws.

He focuses on "loss of sale" which I agree it's not, but they do not make money and you enjoy the fruit of their labor. If someone wants to sell their intellectual property either you buy it or you don't, but just taking it is wrong.
end of thread.