Savagezion said:
One thing is that DRM is suspected to be used for a multitude of purposes. It's purpose gets dissected in every one of these threads almost. I have never bothered to read those responses because I am not fervent in regards to why DRM is used.
You said something about speculation being useless I think =P
Savagezion said:
I am a fan of Stardock, and if you know anything about them and why they forgo DRM then you pretty much see my stance on it.
~snip
Stardock "combats" piracy by accepting it and not dumping millions of the company's money on DRM just to delay the inevitable.
And as I said, publishers are able to release DRM-free products, and personally I prefer such a system myself but I understand why many publishers don't. Also I'd keep in mind the difference between companies like Stardock and EA, Activision or Ubisoft. As far as I can tell a Stardock game has never even broken a million units sold, and their games tend be rather niche-market in the first place, unlike the Big 3 who spread themselves out over many genres and styles. Also of course they make truck loads more money than Stardock does. If Stardock ever released a AAA game with a tens of millions of dollar budget, I wonder if they might change their DRM tune, at least somewhat?
On your second point and "just to delay the inevitable". Inevitable it may be, but there are lost sales (lets not speculate how many) because pirating is a viable option on day 1. For many impulse buyers who lack moral fiber, if they see a pirated version isn't readily available they'll buy it legit just so they can play it properly (I've seen such comments several times). Lets again not speculate on how much money that gets the companies over time, but we can say it definitely happens and that publishers who go after those sales maybe aren't wasting their time.
Savagezion said:
As well, a thread was started and deleted from this very site about a month or two ago titled "The reason I pirate and probably always will" and it actually was an argument that would stand up in the court of law. .. This irritates me as well and feel the thread should not have been deleted but simply locked.
I agree that this is unfortunate. I'm certain it has something to do with the gaming industry telling the editors that if they want news items and interviews they'd better crackdown on pro-piracy talk here, and I don't blame them for that decision.
Though it leads to the ridiculous situation where the pros and cons of pedophilia can be discussed but piracy cannot. At which point I slam my face into my desk repeatedly to make sure the Stupid doesn't catch on.
And it is more unfortunate that I didn't get a chance to see or respond to that thread, I always feel in discussions like this that there are points of view I'm just not seeing, thus limiting my own perspective further.
Savagezion said:
So they opt not to release demos and to slant marketing and then they get upset when people don't stand for it when they have the ability not to.
Hm. This reads a lot you're saying companies deliberately don't release demos because they know we can just pirate it, and then use the resulting pirating numbers to play up their own financial hurt? First off thats incredibly paranoid of you, second you're speculating again! Follow the rules man =)
Savagezion said:
How dare we go around them for a demo? How dare we want to know what we are buying when their marketing is slanting the product? You see what I mean surely.
I do indeed, but companies have rights that should be protected just like the consumers do. Demos are not simple things and cost the company what could be very valuable resources, resources they might just not have. Companies show tons of prerelease info, such as screenshots, gameplay videos, story snippets, interviews with the developers on game mechanics.. customers are usually well informed on their purchase if they choose to look for it, and if that's just not enough we are free not to purchase anything. Now matter how cool we think something looks or how much we might want it doesn't give us the right to take what the property owner says we can't.
And if we
do violate that rule, we've undermined one of the major trusts of our economy: that people who make creative works be paid in exchange for those works by the people who want to use them. I'm all for things like sharing knowledge and information freely, but in order to make that work on a large scale and to compel corporations to do it, things would have to change pretty radically.
Savagezion said:
The game company is opting to ignore an entire demographic by not making demos. They choose to forgo those sales of people on the fence that a demo would lock in on the hopes they will just go ahead and buy it.
True. However, I see no reason why this shouldn't be allowed, just because you, me or anyone wants it another way.
Savagezion said:
It isn't chump change to any one person no. It is chump change to a corporation. They will make it sound like they are going out of business because of it to any one person. But look at it in the sense of total assets. Remember that the rights to games sell for more than any game has claimed to lose due to piracy. Plus remember this is all based on a 'speculated' million dollars.
Corporations being able to afford any potential losses of piracy does not change the fact that it is wrong. They've made the product and they deserve to be reimbursed for it by people who want to use it.
Say you're Activision. You just released Blops, for 60 dollars a pop. Lets say after licensing and distributing and paychecks and blah blah blah, you get 30 dollars out of each sale. You sell 10 million copies. Yippie! 30 million dollars for you! But then you check some torrenting sites and find that 5 million people downloaded a cracked version. Now maybe a lot of those people also bought it or weren't going to buy it in the first place, but how many people are just cheap? Betting on people being selfish has rarely not worked out well. Wouldn't you try to protect your investment just enough to not receive too many complaints from your consumers?
Savagezion said:
When in actuality they are choosing to lose money to pirates by investing millions in DRM.
Or they're forcing some pirates who can't wait a few days for a crack to purchase the game. But crap, now we're speculating again.
Savagezion said:
You forget that we live in a world that isn't perfect. Someone isn't going to opt a purchase of a game they aren't sure about or do without when they do have another option that is fast and easily accessible to boot.
Yeah, and people also make up dozens of excuses to justify their feelings of entitlement or just don't give a shit about other people getting what they deserve and steal the games. Either/or I guess.
I think I can sum up our general points thusly:
Neither of us support piracy as a whole, however you think that companies should be 'forced' to providing more hands-on information with regards to their product, and their failure to do this is the cause for their slow suicide, thus casting the blame entirely on all pirates is unfair. My view being that companies are free to do as they wish, and it is the consumers who vote with their dollars or by telling said company in droves that they want things changed, and that violating copyright protection at all is undermining our economic system, and allowing this is a terrible precedent for our economy.
How'd I do?
EDIT:
TU4AR said:
Since the guy you were talking to didn't, I'll provide it.
Oh, I'm also gonna get around to making an analytical pirate thread at some point, and I'd like to see you in it.
Thanks a lot TU4AR, thats a very interesting read.
I promised myself a few months ago I wouldn't get involved with any more piracy threads, but damn if it seems that I've broken my vow

I think the 'anti-piracy' side needs to get a little more in-depth as to its reasons and a little less with the "It's stealings. Its wrong. Duh" attitude. Persuasion never works that way.