Susurrus said:
I didn't play more than the Demo
Not the exact quote, of course, but what I want to address.
I've argued a lot about this, and have generally tried to distance myself since it was getting ridiculous.
All I see now, is some colossal marketing failure. The game is a pretty solid game, not incredible, and all in all, probably not quite as good as DA:O. But it is noticeably better in some area.
However, for whatever reason, the Demo they put out, and the marketing for the game, seems to have completely PO'd a certain percentage of the populous. So MUCH so that they will write long posts about the reasons for not liking the game, without having played it.
This is insane to me, but I'm not really trying to address that, more than I wonder what it is that the Demo or marketing killed in people so bad. Why is second hand rhetoric so easy to spout in THIS occasion?
These are what I think caused this:
1) The demo was too easy. Since they shifted the difficulties down in the game, the demo ended up getting the ass end of things. The 'fast' gameplay it engenders seems very VERY different from DA:O. In reality, though, most people who played DA:O wouldn't have enjoyed playing it on 'easy' anymore than they enjoy playing DA2 on Normal.
2) Disabling inventory in the Demo. You can't even go through your inventory, or try out different item combinations on Hawke. This accentuates the very real removal of NPC armor items. However, it also likely fools people into think that you do not equip things to NPC's, which is not true. You have a belt, amulet, and two ring slots on each NPC, just like Hawke. You can also equip runes to their armor, and upgrade their armor at certain fixed points during the game. But since we skimmed over this, and there is a demon in the room already, no one cares.
3) Skimming past the story. Other than Varric and the Seeker, the actually story of the game is very VERY quickly skimmed through to get to the Isabela encounter. This is really not a good idea, though I know why they did it. It re-inforces the idea that the game is all about combat, and makes the character interaction feel a bit more shallow. In reality, the pacing of the game is much different. Isabela isn't encountered in the first 10 minutes after landing in Kirkwall. In fact, narrative wise, there is an entire year of game before she shows up. But the Demo makes it feel like a brisk, little interaction, part of the game.
4) Outside the demo, poor Press Management. We all likely know the 'press x to do something awesome' blurb. It is terrible because it gives people the wrong impression. The comment was made in regards to character animations being made more fantastical, it wasn't intended to make the game sound simpler. In reality, the game gives you a lot of tactics slots to use, and contains substantially MORE in depth combat strategies than the original game. This one line, and a few others like it, are just killer.
5) It is different. Say all you want about human nature, but people are very much put off by things they expect to be similar, but find out are different. The art style is different, the animation style is different. It uses a dialogue wheel instead of a dialogue list. When you combine all the other things in here, each difference is an opening for someone's personal bias to show through. Especially for those NOT inundated with the game. By the end, the animations might not feel weird anymore. The dialogue wheel will become rote and you won't care. Or whatever. The point is that because these differences (which ever ones you aren't sure about) exist, they give you addition fuel to throw on to everything else.
In conclusion: I think a poorly scripted demo, and marketing blurbs hurt the game far more than any actual faults it has. I wish they would release a new demo for it focusing on slightly different aspects, to give people who weren't so sure, a better chance to form an educated opinion.