Dragon Age 3

Recommended Videos

silver chocobo

New member
Jun 24, 2011
14
0
0
Soviet Heavy said:
This is a very big assumption, but the reason I think they want you to play as a blank slate is for another experiment. Have the Warden and Hawke as party members for your new character, and their attitudes are based on the choices you made when you played as them in their respective games.

That is a cool idea if they actually do it.
I love this idea although i might have use a crowbar to separate them
 

silasbufu

New member
Aug 5, 2009
1,095
0
0
I'll probably just play Origins again, when DA3 comes out.
I don't usualy have this fanboy approach but DA2 was just a disappointment to me and I can't help the feeling that so will DA3, because of the demographic it will appeal to.
 

AM City Watch

New member
Nov 10, 2010
86
0
0
As much as people love to kvetch about it, I enjoyed DA2 far more than ME2, for one reason: the party. Interactions between the PC and party members, or just between party members, were where that game shone. Top-notch writing and voice acting have always been Bioware's forte, and DA2 put it to more use than any other game I've played.

So, as for DA3... I don't really care what they do with it, just as long as the writing stays up to snuff.
 

Neonsilver

New member
Aug 11, 2009
289
0
0
- not reusing dungeons completely like in DA2, at least use parts and rearrange them to create new dungeons
- give every member of a class the same skilltrees and let me choose how to specialize them
- couldn't kill Anders in DA2 because I needed a healer
- let me choose the equipment for my party
- don't inflate battles artificially by making enemys appear out of nowhere
- let me use an overhead view like in DA:O

Those are things they did in DA2 wrong in my opinion.
If those things are made like in DA:O I will at least think about buying DA3.

[EDIT]
If they make a trailer where it looks like the main character is an arcane warrior, then give me this specialization.
http://youtu.be/750KflE-Yew
I thought it was a waste with the new staffs that they didn't use that.
 

silver chocobo

New member
Jun 24, 2011
14
0
0
pilouuuu said:
Dragon Age 3...

It should play more like Dragon's Age Origin in term of tactics, but more fast paced like Dragon Age 2 and Amalur in having more action when you play real time. It also should be more opened like Skyrim, but story focused as ever. Camera control like DA O. Hopefully it would have the production values of Mass Effect.

There should be many romance options and none of the gifts nonsense, unless it's done right.

More varied enemies. No more darkspawn, or maybe just some that are left wandering. No enemies waves or enemies coming out of nowhere! Real villains with personality, especially the last boss!

More over-the-top locations and characters and less gritty.

Colourful like DA2, but detailed like DAO and Mass Effect.

I still think that Bioware have what it takes.
Do you also want your cake and eat it?

tactics feel the feel very similar in both games to me, as long as auto attack stay's off i'm fine i need to feel like my in put does something. it should stay the DA style and not be something else

I agree with everyone else in saying less copy and pasting dungeons would be a big improvement, but i understand the reasons behind it. Even if the story mission are all unique and many of the side quest are repeated dungeons it would be an better.

I like the gift system in theory just as long as the item are found lying around during quests and not rewards for quests

DA is not elder scrolls and shouldn't be elder scrolls ether it. keep it same sort of style as the ME game and DA. More exploration is good just not in a sandbox style

I Like the Dark spawn, but more enemies would be good. I felt Meredith was a really good final boss and that it's your fault that she went crazy, was a great finish
 

Scorpid

New member
Jul 24, 2011
814
0
0
I don't think DA2 was a perfect game. But I played DA:O and... I couldn't finish it. The story felt scatter shot and the big bad guy never seemed like a actual threat beyond your character just feeling betrayed (I suppose) over his mentor being killed at the hands of some traitor general. A mentor we had no REAL time to get to know so as to feel it when he got, got. Personally I remember being underwhelmed with his death because I never really got any time to get to know him, it was like they just trusted you to like him because he was vaguely obi Wan Kenobi-ish so you could just put that character into him. HOWEVER when I killed Anders OH BUDDY did that decision turn my gut.

My point is in DA2 they took their time to let us get to know the places and characters much more then in DA:O where i never felt a connection with any character and other then the drunk dwarf with his marriage and Alistair with his strangely depressing humor. The rest I can't really remember their story lines or character arcs. So I worry because of this outcry I worry they're going to go back scatter shot story telling and uninspired characters.

Also because DA2 and ME2 and 3 I honestly cringe every time I hear the word streamlined. EA seems to think streamline means cut out every thing that isn't directly related to fighting. Sigh I wish there was a retake Bioware movement instead of Mass Effect.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
7,595
1,914
118
Between There and There.
Country
The Wide, Brown One.
Scorpid said:
HOWEVER when I killed Anders OH BUDDY did that decision turn my gut.
Really? I couldn't wait to off the sanctamonious fuck.

"You can him or you ca-"

"Yep, killing's good."

"But you cou-"

"No, we're going with the killing."

"Are you su-?"

"I killed him 5 minutes ago, enough already."
 

Scorpid

New member
Jul 24, 2011
814
0
0
RhombusHatesYou said:
Scorpid said:
HOWEVER when I killed Anders OH BUDDY did that decision turn my gut.
Really? I couldn't wait to off the sanctamonious fuck.

"You can him or you ca-"

"Yep, killing's good."

"But you cou-"

"No, we're going with the killing."

"Are you su-?"

"I killed him 5 minutes ago, enough already."
LOL. I suppose I could see how some people might not like him especially if you really hate magic users (how can you trust someone that shoots fire from the tips of their fingers anyway?). However I found his cause just but his method reprehensible which led to my painful decision.
 

El Luck

New member
Jul 22, 2011
312
0
0
RagTagBand said:
- Keep the voiced main character, seriously. Having a mute player in a world full of people who will verbally spill their guts on a whim is jarring, stupid, lazy and unimmersive. There is simply no reason to not have it in this day and age and other bioware games have proved it can be done.
Eh, I found the dialogue wheel that was used with the voiced character completely unimmersive than anything else to be honest.

At least with the unvoiced dialogue I could see the sentence my character would say and could see whether or not it would fit. With the dialogue wheel, not so much. Very little characterisation with the Nice/Joke/Asshole wheel.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
El Luck said:
At least with the unvoiced dialogue I could see the sentence my character would say and could see whether or not it would fit. With the dialogue wheel, not so much. Very little characterisation with the Nice/Joke/Asshole wheel.
Truth. The implementation of the dialogue wheel in Dragon Age 2 is awe-inspiringly bad. We get three personalities, each of which is equally nonsensical and insufferable both alone and in any combination.

Now, there are good defined/voiced protagonists in RPGs. Hawke is not one of them.
 

endtherapture

New member
Nov 14, 2011
3,127
0
0
Scorpid said:
I don't think DA2 was a perfect game. But I played DA:O and... I couldn't finish it. The story felt scatter shot and the big bad guy never seemed like a actual threat beyond your character just feeling betrayed (I suppose) over his mentor being killed at the hands of some traitor general. A mentor we had no REAL time to get to know so as to feel it when he got, got. Personally I remember being underwhelmed with his death because I never really got any time to get to know him, it was like they just trusted you to like him because he was vaguely obi Wan Kenobi-ish so you could just put that character into him. HOWEVER when I killed Anders OH BUDDY did that decision turn my gut.

My point is in DA2 they took their time to let us get to know the places and characters much more then in DA:O where i never felt a connection with any character and other then the drunk dwarf with his marriage and Alistair with his strangely depressing humor. The rest I can't really remember their story lines or character arcs. So I worry because of this outcry I worry they're going to go back scatter shot story telling and uninspired characters.

Also because DA2 and ME2 and 3 I honestly cringe every time I hear the word streamlined. EA seems to think streamline means cut out every thing that isn't directly related to fighting. Sigh I wish there was a retake Bioware movement instead of Mass Effect.
I played a character that was just rude to Duncan the entire time he was alive. You're not really supposed to feel sad cos you don't know him, you just see how it affects Alistair. I did get angry at Loghain though, he was a brilliant villain. The villains in DA2 are there...I suppose, but just as shit gets good, they die. There was no actual threat or anything in DA2.

In DA you saw all your travelling companions change and grow over the course of like a year. DA2 was disjointed in it's time frame, and a lot more scatter-shot as you put it, because the characters were static and no one changed over the entire course of 10 years.
 

Legion

Were it so easy
Oct 2, 2008
7,190
0
0
It's easier to say what I don't want really.

I don't want guards magically dropping from ceilings inside of mansions.
I don't want a choice of two endings that end up being identical.
I don't want a game rushed out of the door so fast that it's swamped with bugs.
I don't want characters that can die in previous games to be brought back "because the writers want them to" (Don't make them killable then, you tools).
I don't want to visit the same cave 6 times and the game pretending I have gone somewhere different.
I don't want to only be able to afford one decent item throughout the entire game.
I don't want companions to spend ten years wearing the same outfit, especially when it's impractical.
I don't want 'speak to your companion for their opinion on something' to be a side-quest. It's hand holding at it's worst.
I don't want every single love interest to be bisexual, just to make things easier for the writers (nothing wrong with gay, lesbian or by LI's, but a bit of variety adds to realism).
I don't want to be a mage in a city full of oppressive Templars and have nobody seem to bloody realise it, even when I use magic in front of them.
I don't want to be a mage siding with mages and for some bizarre reason have them all try to kill me despite my previous actions showing I support them.

Dragon Age 2 did do a lot of things right, but the above are the things that stand out for me as the poor choices.

RagTagBand said:
- Keep the voiced main character, seriously. Having a mute player in a world full of people who will verbally spill their guts on a whim is jarring, stupid, lazy and unimmersive. There is simply no reason to not have it in this day and age and other bioware games have proved it can be done.
I'd like the voiced character more if they didn't keep on making them say things without prompting. An issue that never happens with unvoiced characters.

They also need the lines you choose from be what you actually say as opposed to 'summaries' as often they are completely different than from what the wording implies.

I do *like* Bioware's choices for their characters though, they are good at picking decent voice actors, I just can't stand it when they make them say things that are completely out of character for the character I have been playing. This doesn't happen in DA:O or Fallout etc.
 

Scorpid

New member
Jul 24, 2011
814
0
0
endtherapture said:
I played a character that was just rude to Duncan the entire time he was alive. You're not really supposed to feel sad cos you don't know him, you just see how it affects Alistair. I did get angry at Loghain though, he was a brilliant villain. The villains in DA2 are there...I suppose, but just as shit gets good, they die. There was no actual threat or anything in DA2.

In DA you saw all your travelling companions change and grow over the course of like a year. DA2 was disjointed in it's time frame, and a lot more scatter-shot as you put it, because the characters were static and no one changed over the entire course of 10 years.
I disagree. I saw Meryl changed quiet alot from her starry eyed state where there was a solution for everything, till she realized that those solutions can have consequences worse then the problems they solved. Or perhaps Anders even. He went from standing by that spirit, for me till at the very end realizing how far it had taken him into extremism right before he got put down. OR our lovely guard lady who bemoaned her fate for the first act and then slowly, grade school style, fell in love again where before she thought that would never happen. OR Fenris goes from constant loner who believes his life is forfeit and he merely wishes to take as many with him before he goes to the point where he gets what he thought he never could and now is forced to realize that his nihilistic tendencies were not driven by "the man" but by himself alone. Isabelle was the only companion I disliked, I found her repulsive with her impulsive nature but I never really dug into her story and she left at the end of the 2nd act never to be seen again.

But what sold the game for me was the setting. So much conflict to tell a story and keeping the player confined to a single city to tell it I thought was brilliant idea. I watched the city change and became invested in it, till by the end when things go downhill I felt personally responsible in making sure that no one was left to threaten my beloved Kirkwall again. Something I never felt in Origins with it's entire continent.

The city was the story and that's why its abnormal way of telling three separate stories worked in my opinion. If it had been three separate stories in three separate cities then i would agree that it would have been unfocused, but the fact that you started to learn of people and faces of Kirkwall and how each of the acts effected them drew me in. But it's not a perfect game, the stream lining of the inventory did it no favors as well as the fact that they tried to reuse the same levels over and over again which is not excused by them keeping it to one city.
 

RagTagBand

New member
Jul 7, 2011
497
0
0
El Luck said:
RagTagBand said:
- Keep the voiced main character, seriously. Having a mute player in a world full of people who will verbally spill their guts on a whim is jarring, stupid, lazy and unimmersive. There is simply no reason to not have it in this day and age and other bioware games have proved it can be done.
Eh, I found the dialogue wheel that was used with the voiced character completely unimmersive than anything else to be honest.

At least with the unvoiced dialogue I could see the sentence my character would say and could see whether or not it would fit. With the dialogue wheel, not so much. Very little characterisation with the Nice/Joke/Asshole wheel.
But that has nothing to do with the voiced character, thats a GUI issue...And i'm not sure how that's any less or more "Immersive"; Both ways are inherently unimmersive for underlining you're playing a game with set responses.

They could easily keep the DA:O "click these lines of text" options, rather than the wheel, but have a voiced character.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
RagTagBand said:
[
They could easily keep the DA:O "click these lines of text" options, rather than the wheel, but have a voiced character.
That would be better, because a dialogue wheel is apparently too much for Bioware to handle without shoehorning all dialogue into 2-3 categories, plus "investigate." The problem with a voiced protag is that it limits the possible range of protagonists in the game. One of the cool aspects of DA:O is that you could play anything from a human ex-noble to a dwarf outcast.
 

Scorpid

New member
Jul 24, 2011
814
0
0
FelixG said:
I am expecting it to be total crap, and I will wait about a week after its out before I go within 5 feet of it.

If its good, like DA:O, then I will pick it up.

I think the only good thing they could take from DA2 would be Varric.
Posh; a few manly chest hairs, and some well timed jokes, and you fall in love. There is far more good things in DA2 then Varric. Varric is a good character it's true however in the end lot more good then bad beyond him. Such vehemence to this game can only be attributed to the famed echo chamber effect of internet I suppose. Same thing that ME3 is getting, if we listen to the internet then the baby MUST be thrown out with the bath water.