Dragon Age II Review

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Dec 14, 2009
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Sabiancym said:
5 stars.....no game is perfect and this is far from the best.

How can you give this 5 stars when it completely flies in the face of the fans of the first game?
I liked Origins, and I like DA2.

Stop confusing your own opinion with that of others.
 

Dana22

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Sep 10, 2008
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animehermit said:
drunken_munki said:
Dana22 said:
Improving every game mechanic ? Best looking game of this generation ? Pinnacle of computer RPGs ? Surely you jest.
Yeah, I have the same feeling. Someone is on the payroll. This game is awful.
because you would know? because you've played more than that hour long demo? quit trolling and go waste your time somewhere else.
No. Because changing gameplay (or, oh my, 'dumbing down') is not improving. Because if a game gets high res textures patch, its not best looking game. And because pinnacle of CRPGs is still 11 years old Baldurs Gate 2, which is a common knowledge.

Now word of clarification, I like DA2 (im playing it as we speak), I find it very fun action rpg, but a bad Dragon Age sequel.
 

Bonemonster

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Mar 3, 2011
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I like DA2 but Bioware really dropped the fucking ball. Autoattack support for consoles was accidentally left out during production. Its really annoying mashing the "A" button all day.

Also, save importing is screwed. DA2 will incorrectly flag a number of story points imported from DA:O.

For instance: You let the Architect live. DA2 flags him as dead.

What a monumental fuck-up.

Waiting for patch.
 

A_who

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Sep 17, 2010
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I don't think the replay value will be that great for this game. Most likely I can see someone playing twice at most. But think back to DA:O there was more repeatability due to the other races and possible endings. Although I have yet to play DA 2 I don't think it can compare in wanting to see all the choices play out as in DA:O.
 

AndyFromMonday

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maddawg IAJI said:
Plus, keep in mind the replay value Dragon Age 2 has. A lot of people would replay Mass Effect over and over again just to explore all of the options the game had. I know one person who literally played Mass Effect 2 from start to finish just because she wanted to see what would happen if she made the wrong choices on the way to the final fight.
Dragon Age Origins took 40 hours to complete and that's without DLC and most sidequests done. Keep in mind that on my first playthrough I played on casual. If you're telling me Dragon Age 2 is barely 15 hours long then I'm sure as fucking hell not buying it. Pay more for less? No thanks.
 

maddawg IAJI

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Feb 12, 2009
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AndyFromMonday said:
maddawg IAJI said:
Plus, keep in mind the replay value Dragon Age 2 has. A lot of people would replay Mass Effect over and over again just to explore all of the options the game had. I know one person who literally played Mass Effect 2 from start to finish just because she wanted to see what would happen if she made the wrong choices on the way to the final fight.
Dragon Age 2 took 40 hours to complete and that's without DLC and most sidequests done. Keep in mind that on my first playthrough I played on casual. If you're telling me Dragon Age 2 is barely 15 hours long then I'm sure as fucking hell not buying it. Pay more for less? No thanks.
I'm not. I have yet to play it yet. The guy I quoted claimed that.
 

xqtr

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Mar 8, 2011
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Macrobstar said:
xqtr said:
Macrobstar said:
xqtr said:
Macrobstar said:
no RPG can ever possibly be better than planescape
It might be. But it will not sell gazillion of copies, so I doubt that any developer (or rather the publisher), except maybe the indies, will be brave enought to attempt to make such a game.
Dude you're quoting me out of context
I'm not quoting you out of context. I have just trimmed your comment to the most relevant fragment to me (sorry :)).

xqtr said:
I don't actually believe no one can make a game better than planescape, in fact I think its been done... many many times
And I think that Aliens 4 is better than Alien 1, despite that I haven't even seen Alien 1, but I have seen some screens that looked worse than Alien 4.
fair enough I think its perfectly fine to judge a game before you purchase it, as long as you've actually done research (looked at screenshots read reviws etc) I don't want to hand money to a company just so I can see if the games any good, you honestly think if the planescape formula was still amazing and popular developers would be making anyting else? I mean look at the all the generic shooters thanks to the success and popularity of COD and Halo, theres a reason those sort of trends die out...
The reason is: they are more popular with mainstream gamers.
You have a wrong conviction that the best = most popular. COD:Black Ops have sold millions and millions of copies not because it's a very good, complex shooter. It's a (citing one of the posters, who earlier said that dying in a game breaks immersion) "INTERACTIVE immersive experience that puts me into the protagonist's shoes and allows me to feel the story by interacting with it". COD is more like an interactive movie. Look at this: http://www.youtube.com/watch?v=RULv6HbgEjY. The dude completed the first mission in CoD:BO at the "Hardened" difficulty level without even shooting his gun (except for during two scripted sequences)! Near the end there is about 10 enemy soldiers shooting at him, and they are not even able to aim at him! It's more like an interactive movie than a game! Simple and easy "interactive immersive experience". And this game is popular among the kids that haven't even heard about Half-Life. This is what casual gamers want.
And since gaming became big bussiness, developers have been making games not for hardcore gamers, but for casual gamers, because it is casual gamers give them millions of dollars of profit.
And the same thing happened to RPGs. This is what Mike Laidlaw, from Bioware have said recently: "For me, I guess, fundamentally, there are more people who are ready to play RPGs than realize it. These are people who will play FarmVille. These are people who have shot enough people in the head that they've leveled up in Medal of Honor. They've gained XP and have received awards as a result. That's an RPG mechanic. They've played [Grand Theft Auto] San Andreas and they've run enough, and gotten buff enough, that their endurance is a higher. They've leveled." ( http://www.geardiary.com/2011/02/27/is-this-the-future-of-the-rpg-if-so-the-rpg-is-dead/ ). So you have an RPG developer, that wants to make RPGs for people that play FarmVille, MoH and GTA! Do you think that a game that has a dialog with 18 responses to choose ( http://i.imgur.com/Ap7HR.jpg ) will attract that kind of players? Too much dialog breaks "interactive immersive experience"! That is not what will bring you millions of dollars. A game where "something awesome happens when you press a button" ( http://www.youtube.com/watch?v=hMcVZQI6ybw ) will bring you millions of dollars!
Dying also breaks immersion and frustrates modern gamers, that's why today's normal difficulty is like yesterday's easy difficulty.
Modern gaming bussiness is not about making creative, innovative games. It's about making pulp for the masses.
That's why you will never see another Planescape: Torment.

PS. It's like with movies. Transformers will sell more than, say, Godfather. Does it mean that Transformers is better than Godfather?
 

Necromancer1991

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Madkipz said:
You are calling it: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be.


So it falls flat on its face on actual gameplay? that bad huh?
Fine the game isn't your cup of tea than, unnecessary snark is unnecessary. I found the game play is fine (More fun than #1), the plot is good (more focus = more detail), the graphics needed the upgrade, I'd say pick it up if you like action-rpgs.

Sabiancym said:
5 stars.....no game is perfect and this is far from the best.

How can you give this 5 stars when it completely flies in the face of the fans of the first game?
5/5 = great game, not perfect game.
 

Kilgengoor

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Sep 7, 2010
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So guys, I'm sorry if anyone has already answered this, but from what I've seen in the 3 or 4 pages I've skimmed, there hasn't been such questions. Since the demo won't work on my PC and some of you might as well have already finished the game, could you please answer this for me?

1- Does being an Archer (well, alright, archer rogue) suck as much as on DA:O?

2- Are there still punctual missions that will disappear forever in case you don't do them right then? (the dog companion mission comes to mind as the most blatant example, same as with that burly fellow with the white hair)

3- Is combat still that exhasperating? Are there complex tactics beside "stand here and attack only if they hit you" and "free for all!"? Things like "defend an area" or such?

4- Are skill trees still that rigid? For instance: Do I have to spend large amounts of time and patience if I want Morrigan to be a decent healer if I don't want that old hag to be in my party FOREVER?

5- Please, please tell me there is no Fade mission. Please?

6- Is combat as cool as they say it is? Shouldn't be more technical since everyone claimed DA2 would be "more RPG-ish"? Instead, all I hear is how frantic and streamlined it has become. I understand it could be a little of each, but come on.
 

DustyDrB

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Jan 19, 2010
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Sabiancym said:
5 stars.....no game is perfect and this is far from the best.

How can you give this 5 stars when it completely flies in the face of the fans of the first game?
I believe I read somewhere that 5 stars doesn't imply perfection. Oh wait, it was said here [http://www.escapistmagazine.com/articles/view/editorials/7149-What-Our-Review-Scores-Mean] on this very site by the people who run this site.
 

Shamanic Rhythm

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Dec 6, 2009
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Wow, all the hate for this game is actually doing more to make me want to check it out.

That and I like the sound of these changes. When I started playing Dragon Age: Origins, my first thought was 'The feel and aesthetic of an old school D&D game with more immersive combat? Hell YES!' Sadly my enthusiasm dwindled when I found that on normal difficulty the game was so god-damned hard that if I didn't stop every five seconds to micromanage every party member, I'd get my ass kicked. I'm more in favour of a difficulty standard around that of Mass Effect 2's: ie, you'll only have to pause maybe once or twice during an average encounter, more for boss encounters.
 

loremazd

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Dec 20, 2008
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AndyFromMonday said:
maddawg IAJI said:
Plus, keep in mind the replay value Dragon Age 2 has. A lot of people would replay Mass Effect over and over again just to explore all of the options the game had. I know one person who literally played Mass Effect 2 from start to finish just because she wanted to see what would happen if she made the wrong choices on the way to the final fight.
Dragon Age 2 took 40 hours to complete and that's without DLC and most sidequests done. Keep in mind that on my first playthrough I played on casual. If you're telling me Dragon Age 2 is barely 15 hours long then I'm sure as fucking hell not buying it. Pay more for less? No thanks.
I'm 8 hours in and haven't even gotten past the first year in Kirkwall yet. Havn't even recruited most of the party members yet either.

Look, you've made it crystal clear that you -really- hate bioware lately, that doesn't mean that there's not content in the game and that it's universally inferior. I had fun with Baldur's gate 2, I had fun with KOTOR, I had fun with Mass effect, I had fun with Dragon age, I had fun with Mass effect 2, and I'm very much enjoying DA:2.

I remember when I could pop in a game and have fun. Now it's all about analytics of business practices and comparisons to pinnacles of the genre. If anything, all this hubub has taught me is that I really needed to take a step back from all this and learn to enjoy myself again.

I'm not saying you have to do so as well, i'm not saying that you should even like bioware or like this game, but I am saying that getting this worked up about someone making a comment over game length? You need to take a step back and at least calm yourself down.
 

loremazd

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Dec 20, 2008
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Orcus_35 said:
how can you call that an RPG it's heresy ! it should be called an action game with RPG elements...
Playing this game on hard mode: I'm having to pull encounters and retreat to funnel the faster, weaker enemies to be subject to concentrated fire. I have to concentrate the hard hitting dps on the assassins to keep them from killing my mages and rogues. I have to time my stuns out for the mages, as they're powerful enough to wreck havoc to my entire party if I let them cast. I have to lure ranged attackers using line of site. I'm playing this just like I played DA:O, it's just faster.

I have to decide on pure fire build when gearing my companion mage, or focus on high mana return rings, weapons, and enchants for longetivity in fights. I have to decide if I want aggro dumping talents or more damaging attacks and stuns on my rogue. I just dont get this action rpg thing. I really dont. I really do think it is primarily seen that way because of the silly auto attack thing.
 

CD-R

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Mar 1, 2009
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So is there going to be a separate review on the PC version like you guys did with Origins?