Macrobstar said:
xqtr said:
Macrobstar said:
xqtr said:
Macrobstar said:
no RPG can ever possibly be better than planescape
It might be. But it will not sell gazillion of copies, so I doubt that any developer (or rather the publisher), except maybe the indies, will be brave enought to attempt to make such a game.
Dude you're quoting me out of context
I'm not quoting you out of context. I have just trimmed your comment to the most relevant fragment to me (sorry

).
xqtr said:
I don't actually believe no one can make a game better than planescape, in fact I think its been done... many many times
And I think that Aliens 4 is better than Alien 1, despite that I haven't even seen Alien 1, but I have seen some screens that looked worse than Alien 4.
fair enough I think its perfectly fine to judge a game before you purchase it, as long as you've actually done research (looked at screenshots read reviws etc) I don't want to hand money to a company just so I can see if the games any good, you honestly think if the planescape formula was still amazing and popular developers would be making anyting else? I mean look at the all the generic shooters thanks to the success and popularity of COD and Halo, theres a reason those sort of trends die out...
The reason is: they are more popular with mainstream gamers.
You have a wrong conviction that the best = most popular. COD:Black Ops have sold millions and millions of copies not because it's a very good, complex shooter. It's a (citing one of the posters, who earlier said that dying in a game breaks immersion) "INTERACTIVE immersive experience that puts me into the protagonist's shoes and allows me to feel the story by interacting with it". COD is more like an interactive movie. Look at this: http://www.youtube.com/watch?v=RULv6HbgEjY. The dude completed the first mission in CoD:BO at the "Hardened" difficulty level without even shooting his gun (except for during two scripted sequences)! Near the end there is about 10 enemy soldiers shooting at him, and they are not even able to aim at him! It's more like an interactive movie than a game! Simple and easy "interactive immersive experience". And this game is popular among the kids that haven't even heard about Half-Life. This is what casual gamers want.
And since gaming became big bussiness, developers have been making games not for hardcore gamers, but for casual gamers, because it is casual gamers give them millions of dollars of profit.
And the same thing happened to RPGs. This is what Mike Laidlaw, from Bioware have said recently: "For me, I guess, fundamentally, there are more people who are ready to play RPGs than realize it. These are people who will play FarmVille. These are people who have shot enough people in the head that they've leveled up in Medal of Honor. They've gained XP and have received awards as a result. That's an RPG mechanic. They've played [Grand Theft Auto] San Andreas and they've run enough, and gotten buff enough, that their endurance is a higher. They've leveled." ( http://www.geardiary.com/2011/02/27/is-this-the-future-of-the-rpg-if-so-the-rpg-is-dead/ ). So you have an RPG developer, that wants to make RPGs for people that play FarmVille, MoH and GTA! Do you think that a game that has a dialog with 18 responses to choose ( http://i.imgur.com/Ap7HR.jpg ) will attract that kind of players? Too much dialog breaks "interactive immersive experience"! That is not what will bring you millions of dollars. A game where "something awesome happens when you press a button" ( http://www.youtube.com/watch?v=hMcVZQI6ybw ) will bring you millions of dollars!
Dying also breaks immersion and frustrates modern gamers, that's why today's normal difficulty is like yesterday's easy difficulty.
Modern gaming bussiness is not about making creative, innovative games. It's about making pulp for the masses.
That's why you will never see another Planescape: Torment.
PS. It's like with movies. Transformers will sell more than, say, Godfather. Does it mean that Transformers is better than Godfather?