Enough with the constant praise of Half Life 2

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Blade1130

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Simply put, HL2 is a breath of fresh air after long hours of dull gray/brown modern military shooters that (as Yahtzee would put it) shove you from set piece to set piece as though your the new prison *****. Basically, it is the perfect example of how to make a first person shooter at least in the older methods. That is, without regenerating health, scripted sequences, taking control away from the play, and the such. I can tell you each level in order, and I've only played through the game twice. That's pretty impressive, considering the only other game I can do that in is Halo 1. Each level is unique and fun to play and while I don't want to get into specifics, the last level makes you feel like God, while still keeping it very challenging and unique. Shooting things is fun and satisfying with good level design that makes each environment recognizable and fun to play in. If there was an award for "Most empowering game of all time" then it would go HL2, hands down. Each weapon is unique and fun to use, while slowly stepping up from the first crowbar to the infamous Gravity Gun. It's just the seamless combination of all these things that makes Half Life 2 so great.

Wow, I really wanna play HL2 now. But finals are next week :(

Goddamit OP, this is your fault.
 

pyrosaw

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I don't feel like I need to explain my opinion of a game in an argument solely upon whether or not a game is of quality. I personally enjoyed HL2 because narritive comes from the world if you look for it.
 

Skin

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Blade1130 said:
Simply put, HL2 is a breath of fresh air after long hours of dull gray/brown
You lost me there. I found HL2 to be dull and various shades of brown and gray.
 

NiPah

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DioWallachia said:
I couldnt play it back then but now with all the praise it gets and the non stop recomendation of the people towards it like it was the Citizen Kane of gaming of all time i have become tired to the point that i dont want to play it anymore.

Seriously, could you people at least tell me why is good? compared to WHAT kind of game is good?? Have you play anything else back then or its just pure nostalgia filter now? and not in the kind of response of: "it has a good story and gameplay mechanics and gives free blowjobs"

Noooonononononono. I need a REAL answer. Like a specific part that sets appart this game from the rest.

Thank you for your time.
Ok simple enough, they like it because they enjoy playing it. I recommend it because unlike games that I did not enjoy, I enjoyed playing Half Life 2. I really liked that one specific part which was really enjoyable, and I liked how they told that amazing section in the really interesting way unlike how that other game which just told events in a less then enjoyable way.

I can see why you didn't enjoy playing it, its actually very understandable because you didn't enjoy it as much as the people who enjoyed it more then you.

Also when you google "why half life 2 is good" you get one review and about 6 websites asking why people enjoyed it, so instead of constant praise it seems to be constant people asking why they should enjoy something...
 

thirion1850

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Ok. Sure. It has good story, gameplay mechanics and gives free blowjobs.

Seriously. Play it, then cry about it. It's smart, enjoyable, well paced, atmospheric, keeps you guessing and challenges you enough without overwhelming you. Hating something that's popular because it is isn't cool or hipster unless what's being hated truly -doesn't- deserve praise.
 

Agente L

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Err... I see more people hating on HL2 and saying to those who like it "take off the nostalgia googles" than I see people praising it for no reason.

So, you want me to compare to the games of 2004 era? Alrighty then.

First of all, the game had great graphics for the time it launched. Not only graphics, but art direction. The textures might not be great, but the way they blend on the structures and walls make it seems more like a believable world. (One of the many things people praises now, due to common brown and bloom). It also was very variable, and while there was a sewer level, it wasn't horrible. Deserts, Prisons, The Citadel, the streets, a city filled with zombies, canals, train tracks, buildings gave a fresh look to hl2 every once in a while. You spend a lot of time in the coasts, which is pretty much a desert, but then you go into a concrete jungle, that is Nova Prospekt, and soon you enter the metal constructs part that is the reformed Noba Prospekt.

Gravity gun, was the first of it's kind in a AAA game. It introduced a whole another layer of game play to it. Red barrel weren't just shot when dumb enemies walked near them, now you can grab them and throw at the dumb enemies, or even smart enemies that uses cover.

It was one of the first big games to present full working physics, instead of "Everything falls" physics. You could roll barrels, you could interact with many objects, pick them, throw them around, and they would react. The ragdolls weren't pre-rendered, so they were more natural, even if some ragdolls animations like the death-by-headshot from CS looked amazing.

There's a story to be told in HL2 (which I think it's good), but it's not forced down your throat. Sure, you have to stand around for a few minutes in some scripted scenes, but it's not like it changed anything if you know that Kleiner adopted a headcrab or that your coming is strangely well timed.

Reprogramming enemy turrets for your use was a great thing, the last stands gave a "epic" feel to your advances.

Atleast for me, the weapons felt good. The sound of the magnum when fired felt satisfying. It felt I was shooting a gun that I could kill elephants with, not a BB gun. The Plasma Rifle and it's secondary fire were great. It was accurate, strong and fast. The second fire was great to wreck havok in a small area. The crossbow added a different kind of sniper, shooting red hot bar of metal that was affected by gravity and pinned people to the walls. Not only that, but there was a huge variety. So huge you end not using them all, which some consider a downfall, but I love having a huge arsenal and picking one weapon to use with certain strategy.

I will agree that hl2 isn't perfect. It could've a better variety in NPC, but it was already on par (or even more) than most games that year. But still, I think the evolution of combines was pretty awesome for me. From simple cops, to prison guard, to the heavily-equiped elites of the citadel.

Let's see some 2004 FPSes

You can't compare a game like painkiller to hl2. They are the same genre? yeah. But they aren't different games. Painkiller you confront a huge number of enemies in small space, with over the top guns that fell great. It's a arcade styled FPS while HL2 is a story driven FPS. VERY different playstyle. It's like comparing Medal of Honor Allied Assault/Return to castle Wolfenstein with Serious Sam episode 1/2. It simply does not match.

Far Cry? Dude, I LOVE that game. It had a amazing AI, great weapons (The jackhammer and the sniper felt really good) and groundbreaking graphics. But its much more non-linear than half life 2. Sure, you still need to get to Pont B from Point A, but instead of taking the only route available in the game, in far cry you can take several different routes. Want to sneak in the jungle? Go on. Wanna go by the sea, swimming or with a boat? Sure. Wanna take the main road? No one stopping you. It was superior to HL2 in many ways, but it failed short in many things like story, arsenal available (god damn 4 weapon limit) and some pretty annoying levels where the mutants overpowered and outnumbered you and you were doomed to rely on quick load for beating it (GOD DAMN THAT CORRIDOR). I think Far Cry and Half Life 2 are very close in my "ranking", with HL2 slightly superior.

Doom 3 had maybe the best graphics available, but it fell short the hype. People were expecting a revolution in gaming, but instead got a great game with too much darkness and too few lights, instead of the game send by the gods of videogame to redeem them. I must say, I almost crapped my pants some times playing doom, but after some time I was already aware were Imps/Zombies/Revenants/Etc would summon due to triggers do I could foresee them and expect them with a gun to their faces. Also I didn't had the same feeling from the guns than with the ones from Far Cry and Half Life. The shotgun felt weak, Some times I ran and shot a normal zombie to the chest, or some times even the chest, he would would simply stumble and the nproceed to keep going toward me. They felt weak. And that's a major sin in a FPS game (This is my opinion, of course). The pistol felt great thought, I was headshotting imps and zombies everywhere with them. Even more than with the shotgun and rifle.

I also hate regenering life with a passion. That may have something to do with my undying love with FPSes from hat time. Health pack feels much better, where you choices and strategies actually weights your survival chances. Nowdays you just charge, kill a few people, lost too much health? Press button to enter cover, wait 5 seconds, full health, get out cover, rinse and repeat.

Tl;dr: Half life is far from perfect. But I feel it's a solid game with great gameplay allied with good storytelling.
 

Shraggler

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Another thread like this; I swear I've seen three within the past week alone.

The only other "reason" that I can add is to say that "you had to be there." It's kind of a cop-out statement, but if you're under 20, you don't have a clue.

When HL2 was announced (and released), it was one of two big, anticipated releases - the other being Doom 3. While Doom 3 was hailed for its graphics engine in terms of environmental application (with an emphasis on lighting/shadows), as well as the "horror" it created, it lacked in story, characters, and a rich variety of environments. It was too much of a throwback to the original Doom and it showed a kind of one-sided way of development. It was still successful, but HL2 would overshadow it completely in the months to come.

HL2 was released a bit later (delayed due to a code leak, as reported by the press) and it was feared that the delay would hurt sales due to the success of Doom 3. The Source engine was especially 'advertised' in video demos before the game was released. Along with the engine came the new HDR lighting effects, water effects, dynamic physics, ragdoll, etc.

While both games had similar base system requirements, it was apparent that Doom 3 sucked up system resources and required a pretty beefy machine, while the Source engine was extremely adaptable and playable on a wider range of systems.

Furthermore, these games were released around the time ATI and NVidia were releasing brand new GPUs. ATI released its Radeon 9800 - at the time (and some time afterward), the best GPU on the market for consumers. NVidia, on the other hand, released the GeForce FX/5 series. This was a gigantic failure - similar to the release of Windows ME by Microsoft. Without getting into too much detail: for the end user, the GeForce FX/5 series was way out-preformed by the Radeon 9x00 cards, especially with the given price points. There were also hardware defects that caused a lot of the GeForce FX/5 series cards to overheat or fail outright. However, with the Radeon series cards, one could play almost any game with great performance without investing an arm & a leg into a 9800 - a 9600 would perform favorably and was still affordable.

Therefore, anyone without lots of disposable income, were stuck with GeForce 2, 3 & 4 series cards. The GeForce 4 series was geared towards budget models moreso than the previous 3 series was (the GeForce 4 MX400 series were some of the most popular, or to be more accurate, bundled cards at the time). This made it difficult to play Doom 3, but Half-Life 2 was able to be played fairly smoothly on even GeForce 2 cards - with physics and everything. Sure, you'd be short-ended and not have the "full" experience, but it was playable with a good portion of the new features included in the Source engine with a card, at the time, being obsolete due to the massive advances in Direct X and shader technology supported by the newer GPUs - not to mention the advances in GPU architecture.

So, in essence, HL2 was more 'available' to more people. It was apparent then that the Source engine kicked a lot of ass and was so system-friendly (without sacrificing too much) that it was highly praised at the time. The added fact that they managed to write a compelling follow up to Half-Life's story and included actual characters in an FPS just sealed the deal.

Like I said, you sort of had to be there.
 

Vykrel

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Mimsofthedawg said:
At any rate, the problem isn't that people like HL2. The problem is that people so vehemently defend it as the Jesus of games that it's obnoxious.
i have a question: what is your all-time favorite game?

no matter what answer you give, and even if that game is held in a similar regard to HL2, there will be someone who hates it.

just because you dont like a game doesnt mean it is bad. you know what i think about insanely popular and/or highly-praised games that i dont like? i think they just arent my cup of tea.

Half-Life 2 is just not your cup of tea.
 

Vault101

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Agente L said:
Err... I see more people hating on HL2 and saying to those who like it "take off the nostalgia googles" than I see people praising it for no reason.

.
I played half life 2 (and the episodes) for the first time last year..I was 19

trust me...it has nothing to do with nostalga goggles..it was AWSOME

its not the only the graphics..but its visual style (which is awsome) theres somthing about, I cant really think of a 3D game that has aged so well it actually still looks GOOD not "good for its time" but honest to god GOOD
 

Rheinmetall

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I don't know either I will check the other people's answers to find out myself too. I guess it's the first modern FPS, or the first "mature" FPS. I'm halfway through it, I don't know if I will ever be in the mood to sit down and finish it, but I can surely say that this game has a personality.
 

Dirty Apple

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Agente L said:
courtesy snip
Usually the Great Wall of Text turns me off, but that was one of the most knowledgeable, cogent posts I've ever read. I'm pretty stingy with these, but here, have an internet cookie.
You earned it.

O.T: I guess the reason I put Half Life 2 on my all-time greatest games list is because I remember how it drew me into the story. I felt excitement, horror, fear, anger, and more. When I saw my dune buggy getting hauled away it literally hurt my feelings.

If someone were to go in hoping for a run and gun experience, I could see how they'd be turned off by the experience. However, the the fact that it was more than just run and gun is why I loved it so much.
 

thom_cat_

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Skin said:
Mimsofthedawg said:
Except that there is objectivity to game quality. HL2 fails these tests.
Nope, nope, nope. Don't start throwing that objectivity word around. Some idiot tried to persuade me that HL2 was objectively the best FPS ever made. He was wrong too. Please avoid that word like the plague outside of philosophical discussions (and even then I hold to the Nietzschean principles of subjectivity).

I think Halo:CE dug the grave for HL2. It was just a superior game that I just could not put down. Couple that with the fact that I liked the OG HL over the second iteration, and the game has never been anything more to me than a mediocre shooter.

Still I have to accept the fact that people like it, just like I accept the fact that people actually choose to eat at McDonalds. It is entirely subjective.
Well, firstly level design:
half life:2 [http://www.google.com.au/search?q=half+life+2&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&authuser=0&ei=0GkaT6eXLYm0iQePg7iYBQ&biw=1920&bih=989&sei=0mkaT5bcLu6QiAfkn-CTAw#um=1&hl=en&authuser=0&tbm=isch&sa=1&q=half-life:2&oq=half-life:2&aq=f&aqi=&aql=&gs_sm=e&gs_upl=1425l4136l0l4231l4l3l0l0l0l0l371l935l2-1.2l3l0&bav=on.2,or.r_gc.r_pw.r_cp.,cf.osb&fp=87248dce396d6063&biw=1920&bih=989] vs halo:ce [http://www.google.com.au/search?tbm=isch&hl=en&source=hp&biw=1920&bih=989&q=halo%3Ace&gbv=2&oq=halo%3Ace&aq=f&aqi=g10&aql=&gs_sm=e&gs_upl=6368l8485l0l8630l9l9l1l0l0l1l377l1423l2-2.3l5l0]
Namely this kind of level design:

The corridors and interior spaces, copy pasted, so much of a boring and repetitive surrounding. Compare that to Hl2. Everything in HL2 appears to have a purpose. The buildings you visit are functional, from the control posts to the train stations. Everything had an idea behind it. There was a reason entire swathes of the game were cut. There are hours and hours of the game that were made that were cut. The Borealis, the Depot sections, the Air Exchange, the Kraken Base; huge amounts were cut because they didn't complement the game and the flow of gameplay.
Then back to Halo:CE... almost every space lacks a purpose. Constructed only as a place for the enemies and players to interact.

Then there's the lack of depth in the characters in Halo. The way the story is told is horrible in comparison. HL2 involves the player whilst telling the story, and the story is more personal, you see the struggles of every day life.
Halo you're military, all you see is military, you're against an alien military and they're going to destroy your world. Uninvolved and unrelateable.

I could go on, but that's how I draw the distinction of why Half-Life 2 is such a good game. The universe is relatable, the universe is believable, it's portrayed convincingly and it involves the player. I could give many reasons on why it's a great game and why I enjoy it so much. I could talk about the facial animation way ahead of its time, the physics and the gravity gun. I could talk about the tiny stories told in the level design. I could even tell you the lifecycle of an antlion and how its culture operates. But if you missed all of this you can't be convinced anyway.
You didn't like it. I loved it. Shit happens.

As for the OP, going into depth on why I personally love it despite of the apparent nostalgic value. I am trying to become and environment artist. Sure, Crysis 2 looks beautiful, BF3 has some amazing looking levels. Huge amounts of realism. But I feel more connected to something like Portal. Why is this? It's the scope of the universe. You climb behind a wall and see the scribblings of people before you. You break into a cellar of a house by the seaside and you find the bodies to the people who lived there, you see the gun in the hand of the man and the bullet wounds. You see how they have barricaded the door from the threat. You see how the oceans have been drained, you see how species of animals interact with and compliment each other. You see people being beaten into submission on the streets, you see the resistance forming in the rooftops and cellars. You see how things are made from whatever they could get their hands on. You're led forward by the landscape, by a huge landmark that is intentionally left in your view to guide you to your destination. You feel a part of the larger picture. Most games neglect the fact that you're in a universe. They tend to focus on the level and what the player feels in the moment. Half-Life 2 has a universe, and that universe has depth.
 

Skin

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Fluffles said:
I have an opinion and so do you. You think HL2 is an exalted game, I think you have cognitive dissonance - and vice versa when it comes to Halo. It is all subjective.
 

Smeggs

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DioWallachia said:
Smeggs said:
DioWallachia said:
Smeggs said:
Half-Life 2 is, like, so good, yo.

Like, remember that time where you shoot that thing and then that other thing jumped off of it?

And, like, how cool it was when you, like, got that one gun?

Oh man, best game of all time, bro.
But compared to what other game is good at?? Because you could have played Blood or Painkiller and get the same comment as you wrote here
Nu-uh, bro.

Half-Life 2 is, like, the best game of all time. Ever. Period.

Pain Killer and whatever that other game is only wish they could be as good as Half-Life.

I mean just look at how the big games like COD and Battlefield hav stolen from Half-Life 2.

They even took SMGs and RPGs from Half-Life, if I were Valve I'd sue Infinity Ward and DICE.
But COD and Battlefield suck too hard to be compared to a game from many years ago.
And i am pretty sure that the SMGs and RPGs are supposed to be modeled after real weapons in real life so the weapons industry should sue THEM back :D


You seriously cannot tell me you didn't realize I was trolling when I made the blatantly obvious false claim that Half-Life was the first game with SMG's and RPG's. It wasn't even trolling, it was far too obvious to be called that. I thought the various incorrect uses of the word "like" and "bro" would have tipped you off to that.

I was kidding, dude. You began a thread specifically to complain about people praising a game. How could I not do that?
 

Vigormortis

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Skin said:
Fluffles said:
I have an opinion and so do you. You think HL2 is an exalted game, I think you have cognitive dissonance - and vice versa when it comes to Halo. It is all subjective.
You know, just about every single one of your posts in this thread has been either:

A: You spouting lines like "we all have opinions" while simultaneously implying yours is "better". Or...

B: Implying that anyone that doesn't share you opinion is an idiot or clearly not thinking straight.

But hey. Troll threads like this one just bring out more trolls. So no shock here.

Also, a few points I must make:

1: Half-Life 2, and it's entire series, receives praise because, as Yahtzee once put it, "The Half-Life series has always been a beacon of excellent design philosophy in the dark, wild, piss-stained swamp-lands of the video game industry." You can argue that it wasn't your "cup of tea" and that you don't like it, but you just sound ridiculous when you claim that they're "bad" or "poorly made" games.

2: Admitting that people have differing opinions but then saying someone is an idiot for not sharing yours is not only insulting but ironically stupid.

3: It's possible to like a bad game and not like a good game. Take Bioshock for example. Extremely well designed with only a few glaring flaws. However, I don't like it. At all. (Beyond the art direction) Yet, you'll never hear me say it was a "bad" game or question why so many liked it. (mostly because I'm not an ass)

4: Regardless of what people say in this thread, or how "valid" their explanations are, you and the OP are just going to brush them off as pointless and wrong. Lambasting anyone who "dares" to try to defend their affection for the series.

All of this is moot, however, because a week from now there'll be at LEAST two more "Why the love for Half-Life?" or "Valve sucks" threads on this forum. Because, well, nothing makes you more hip and counter-culture then "beating a dead horse" by hating on something that received praise....A DECADE AGO.

Funny how the only people that keep bringing the game up and bother to compare it to todays games are those that vehemently hate on it. (made more hilarious when they, as the OP has done, try to imply that it's the opposite)
 

NewClassic_v1legacy

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DioWallachia said:
Noooonononononono. I need a REAL answer. Like a specific part that sets appart this game from the rest.
I've always harbored indifference with the Half-Life series. One of my first experiences PC gaming on the scale I do now (and my introduction to Steam, come to think of it) was through Half-Life 2. I played through it, enjoyed it, and moved on to other games. Several hundred titles later, I'm finding myself less interested in the Half-Life series. I think that speaks to just how subjective the nature of this game can be.

If I have my guess, there are a few things that Half-Life 2 seems to have done right. At the time, the game's engine was incredibly polished, in terms of what it all did. Between the physics, the nature of the physics' interaction with gameplay, and how it all came together made for a very polished experience. Technically speaking, the game was better about keeping the player immersed. That was just from a design standpoint, not even counting the voice work, game flow, and handfuls of other aspects whose only competitors were Doom 3, Far Cry, and Tribes: Vengeance.

Then the story-telling, which is something Valve has always been pretty spotless about. The narrative was told encompassingly, without ever breaking the point of view of Gordon Freeman. There was a ticking, breathing universe everywhere the player looked, but none of it felt like it was being crammed down the player's throat. It was just there for the player to experience, without being fed to him or her. From a writing standpoint, this is still something that's uncommon.

If you think about games that do similar things, there are likewise high scores and fan agreement. Elder Scrolls, BioShock, Fallout...

Personally, I feel like the entire experience is dated and occasionally drags on at length. (I feel the same about most of the series listed above, even. Maybe it's just how I'm wired?) Shorter titles that do similar things, though, resonate with me. (I'm looking at you, Portal and Left 4 Dead.)

Just depends on the person, I guess.
 

Mad World

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Why do people keep on making these threads? For its time, it was a great game (I personally still like it).

Do people even still talk about Half-Life 2 that much? I'm just surprised that this same thread persists.