Enough with the constant praise of Half Life 2

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AnotherAvatar

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Half-Life 2 was a master course in the way it told the story without ever taking away your control, it had epic set pieces, a beautiful world (for the time it's beyond beautiful), and a very flexible and capable engine. Also it had great characters (G-Man is probably the best video game character of all time when I really think about it, just for how David Lynch he is) and fun game-play mechanics.

I mean, what didn't it do right?
 

Erttheking

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TheNaut131 said:
erttheking said:
...Dude, you're letting yourself get worked up over someone else having a different opinion, calm down
*Takes a deep breath*

Okay. Yeah, maybe I over did it there. Wow, I sound like a crazy internet person. Like someone from the horrible depts of Youtube...I'm gonna go sit in the corner and think about my life.
Just take a deep breath and do something relaxing, avoid threads like this if they're gonna get you worked up. I know sometimes you just want to mash every swear word you know into your keyboard but nothing good ever comes of it.
 

anthony87

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erttheking said:
anthony87 said:
Threads like this always reek of arrogance. Do you really think, OP, that anyone actually gives a shit if you like Half-Life 2 or not? You want us to tell you why it's so good? You want us to what, convince you to like it? Exactly why the hell should we?

You not liking the game is your loss but it's just arrogant of you to think that you not liking the game deserves it's own special thread.
Oh yeah, it's not like the point of these threads is to discuss things or anything crazy like that. So what, going on about how good a game is, is just fine but criticizing it is unacceptable?
Look through the previous pages. Plenty of people have discussed what they liked about the game and the praise it gets only for the OP to say they're wrong in some way or say that they're just being fanboys.
 

Erttheking

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anthony87 said:
erttheking said:
anthony87 said:
Threads like this always reek of arrogance. Do you really think, OP, that anyone actually gives a shit if you like Half-Life 2 or not? You want us to tell you why it's so good? You want us to what, convince you to like it? Exactly why the hell should we?

You not liking the game is your loss but it's just arrogant of you to think that you not liking the game deserves it's own special thread.
Oh yeah, it's not like the point of these threads is to discuss things or anything crazy like that. So what, going on about how good a game is, is just fine but criticizing it is unacceptable?
Look through the previous pages. Plenty of people have discussed what they liked about the game and the praise it gets only for the OP to say they're wrong in some way or say that they're just being fanboys.
Then why did you open your discussion with "do you think that anyone actually gives a shit if you like half life 2 or not/" Don't give me that "well he's being a jerk about it" excuse now that you started with that.
 

anthony87

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erttheking said:
anthony87 said:
erttheking said:
anthony87 said:
Threads like this always reek of arrogance. Do you really think, OP, that anyone actually gives a shit if you like Half-Life 2 or not? You want us to tell you why it's so good? You want us to what, convince you to like it? Exactly why the hell should we?

You not liking the game is your loss but it's just arrogant of you to think that you not liking the game deserves it's own special thread.
Oh yeah, it's not like the point of these threads is to discuss things or anything crazy like that. So what, going on about how good a game is, is just fine but criticizing it is unacceptable?
Look through the previous pages. Plenty of people have discussed what they liked about the game and the praise it gets only for the OP to say they're wrong in some way or say that they're just being fanboys.
Then why did you open your discussion with "do you think that anyone actually gives a shit if you like half life 2 or not/" Don't give me that "well he's being a jerk about it" excuse now that you started with that.
I asked because I was wondering if the OP really thought that anyone cared that he doesn't like Half-Life 2. Fair enough, I probably could've worded my initial post a little less bluntly but I thought that the OP was acting arrogant and was genuinely trying to piss people off, so I didn't really bother with the civility.
 

CaptainOctopus

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I'm not going to go through everything that great about HL2 because then I might as well just send you a 30page essay, so here are some brief examples.

Story & characters:
Ex the first 30 minutes of gameplay. Shows you where you are and a quite a lot of what's going on. Establish a clear threat and show its dominance by various things like the huge walkers, fascist scary soldiers, tower of doom, creepy 1984 video surveillance, "friendly" Dr breen etc. You see all this and how you and the people around you are oppressed which gives you a good reason to care about shit. You encounter a couple of characters, old friends and soon to be new ones who provides help and gives you a sense of direction so you can head off towards the next encounter and start the adventure. All this without some game breaking cutscene or through some shitty exposition by 10-20-30 minute dialog or by a huge wall of text. Show don't tell.

AI & Enemies:
Combines vs Rebels vs Antlions vs Zombies = interesting shit can and will happen.

Weapons:
Gravity Gun trick #24: GG + Manhack = Zombie head slasher
Gives you a laser guided rocket-launcher that YOU control = 100x better than any autoaim crap you have in a "realistic" war shooter.
Alt fire on Pulse Rifle = Hilarius shit can occur.


Physics:
Still one of the best in the industry, feels, reacts and sounds right. Just the feel of shooting a barrel with the SMG can be very satisfying. Also it's used everywhere in the game like the vehicles, ragdolls, puzzles and of course as a weapon.

Graphics:
Technically not so great by today's standards maybe but still often much better looking anyway since you can most of the time see what the fuck is going on.
Ex this:


vs this shit:


...or this boring brown mishmash:


...or this messy crap:


...or this... I don't even...


Music & Sound:
Fucking excellent, everything from the voice acting to the little stuff like when you hit the crowbar on steel barrel or the hear an Antlion come flying. When music start you always get pumped up since you know shit is going down but you never sure exactly how since HL2 has so many different well designed enemies you can encounter in all sorts of various combinations in various interesting and different environments. Speaking of which....

Levels & environments:
Everyone who played HL2 will easily remember the many of the iconic images you got from it, like the big tower and the feel of city 17, the horror in ravenholm, the mixed beauty of water and radiation in the hectic canals etc. Who the hell remembers any chapter from Halo 3, BF3, Killzone 2, Medal of Honor, Rainbow Six Vegas, Black Ops or pretty much any typical modern fps game campaign without perhaps thinking about it for a good while or looking it up in a play-through video?
 

Erttheking

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anthony87 said:
erttheking said:
anthony87 said:
erttheking said:
anthony87 said:
Threads like this always reek of arrogance. Do you really think, OP, that anyone actually gives a shit if you like Half-Life 2 or not? You want us to tell you why it's so good? You want us to what, convince you to like it? Exactly why the hell should we?

You not liking the game is your loss but it's just arrogant of you to think that you not liking the game deserves it's own special thread.
Oh yeah, it's not like the point of these threads is to discuss things or anything crazy like that. So what, going on about how good a game is, is just fine but criticizing it is unacceptable?
Look through the previous pages. Plenty of people have discussed what they liked about the game and the praise it gets only for the OP to say they're wrong in some way or say that they're just being fanboys.
Then why did you open your discussion with "do you think that anyone actually gives a shit if you like half life 2 or not/" Don't give me that "well he's being a jerk about it" excuse now that you started with that.
I asked because I was wondering if the OP really thought that anyone cared that he doesn't like Half-Life 2. Fair enough, I probably could've worded my initial post a little less bluntly but I thought that the OP was acting arrogant and was genuinely trying to piss people off, so I didn't really bother with the civility.
Fair enough, I guess that makes sense. A bit of advice, on the internet people tend to go by first impressions, be sure to word your opening arguments better.
 

Erttheking

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CaptainOctopus said:
I'm not going to go through everything that great about HL2 because then I might as well just send you a 30page essay, so here are some brief examples.

Story & characters:
Ex the first 30 minutes of gameplay. Shows you where you are and a quite a lot of what's going on. Establish a clear threat and show its dominance by various things like the huge walkers, fascist scary soldiers, tower of doom, creepy 1984 video surveillance, "friendly" Dr breen etc. You see all this and how you and the people around you are oppressed which gives you a good reason to care about shit. You encounter a couple of characters, old friends and soon to be new ones who provides help and gives you a sense of direction so you can head off towards the next encounter and start the adventure. All this without some game breaking cutscene or through some shitty exposition by 10-20-30 minute dialog or by a huge wall of text. Show don't tell.

AI & Enemies:
Combines vs Rebels vs Antlions vs Zombies = interesting shit can and will happen.

Weapons:
Gravity Gun trick #24: GG + Manhack = Zombie head slasher
Gives you a laser guided rocket-launcher that YOU control = 100x better than any autoaim crap you have in a "realistic" war shooter.
Alt fire on Pulse Rifle = Hilarius shit can occur.

Physics:
Still one of the best in the industry, feels, reacts and sounds right. Just the feel of shooting a barrel with the SMG can be very satisfying. Also it's used everywhere in the game like the vehicles, ragdolls, puzzles and of course as a weapon.

Graphics:
Technically not so great by today's standards maybe but still often much better looking anyway since you can most of the time see what the fuck is going on.
Ex this:


vs this shit:


...or this boring brown mishmash:


...or this messy crap:


...or this... I don't even...


Music & Sound:
Fucking excellent, everything from the voice acting to the little stuff like when you hit the crowbar on steel barrel or the hear an Antlion come flying. When music start you always get pumped up since you know shit is going down but you never sure exactly how since HL2 has so many different well designed enemies you can encounter in all sorts of various combinations in various interesting and different environments. Speaking of which....

Levels & environments:
Everyone who played HL2 will easily remember the many of the iconic images you got from it, like the big tower and the feel of city 17, the horror in ravenholm, the mixed beauty of water and radiation in the hectic canals etc. Who the hell remembers any chapter from Halo 3, BF3, Killzone 2, Medal of Honor, Rainbow Six Vegas, Black Ops or pretty much any typical modern fps game campaign without perhaps thinking about it for a good while or looking it up in a play-through video?
Hey, not half life number 1 and number 3 look pretty cool, which games are those?
 

Hal10k

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erttheking said:
Hey, not half life number 1 and number 3 look pretty cool, which games are those?
No. 1 is Fear 3, No. 3 is Killzone 3. You can tell by checking the file names of the images.
 

Erttheking

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Hal10k said:
erttheking said:
Hey, not half life number 1 and number 3 look pretty cool, which games are those?
No. 1 is Fear 3, No. 3 is Killzone 3. You can tell by checking the file names of the images.
The PS3 exclusive killzone? Ugh, why must we divide ourselves with exclusives? Oh well, guess I can still check out FEAR 3, thanks for the help.
 

TheNaut131

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erttheking said:
TheNaut131 said:
erttheking said:
...Dude, you're letting yourself get worked up over someone else having a different opinion, calm down
*Takes a deep breath*

Okay. Yeah, maybe I over did it there. Wow, I sound like a crazy internet person. Like someone from the horrible depts of Youtube...I'm gonna go sit in the corner and think about my life.
Just take a deep breath and do something relaxing, avoid threads like this if they're gonna get you worked up. I know sometimes you just want to mash every swear word you know into your keyboard but nothing good ever comes of it.
Yeah, I usually don't get worked up over threads but mother of God, this thread has been made so many times within the same month and and...

Wait, what am I saying? It's not like this is a new thing. Can't believe I got my panties in a bunch over this.

Welp, sorry for wasting your time with my stupidity.
 

mellemhund

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DioWallachia said:
As with any discussion of a video game, one thing is important to remember. We all had a different state of mind when we played it and will have a bias.

I see HL2 as the High watermark of 'the old shooter'. There may be other games out there at the same time, but none that game me a lasting memory. When I think of HL2 and the episodes I can remember alot of the sets and the dialogue, which to me makes it as dear as a good book or movie.

It was also the last shooter that I enjoyed. After it came the deluge of either purely online CS clones or the dumbed-down 'suck your thumb to heal' shooters. I tried CoD, Halo, Arma2, none of them really got to me.

But I wont blame you for not liking it and I truly understand your letdown when trying it years later. Hype is a joykiller.
 

Eventidal

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Half-Life: the thinking man's shooter. It's basically a FPS like any other out there, but they have some crazy monsters and great atmosphere. What REALLY sets it apart is the expectations of the game for the player. You have to examine your surroundings. You have to solve environmental puzzles. You have to climb out onto small ledges of buildings, sidle along the wall and jump to a fire escape to continue. Stuff like that takes you to a secret area or easter egg in another game. But HL makes you think, observe, and go outside the boundaries of "shoot thing, flip switch, go down corridor" and that's something few other shooters ever do.
Plus, the difficulty level is pretty much perfectly tuned and the enemies you face don't usually make it impossible to proceed if you perform badly enough. Most attacks/projectiles can be somehow avoided, and there are only a few cases of things that will hurt you instantly with no chance to escape damage somehow. So at least to me, it feels a lot more skill-based.
 

Idsertian

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If I may, I'm going to mis-appropriate and horribly mangle a couple of quotes from Dr. Breen. I rather think they convey my opinions better than I can.

HL2 has laid the foundation for the FPS's survival; and not as it has narrowly defined itself, but as something greater than we could ever imagine. Something we can now, only begin to glimpse.
Tell me modern shooters, if you can, you have stagnated so much. What is it exactly that you have created? Can you name even one thing? I thought not.
In other words, HL2 is thought of as good because it wasn't afraid of doing something new and different. It doesn't bog down its gameplay with too much of the same thing (ooh! variety!), the characters and story are well written, acted and executed, it looked amazing for the time (I still remember thinking how awesome it looked back in 2005 on the Xbox), it was and still is, solid as a rock (I have yet to find a single bug) and it just played really well. That's all there is to it.

Or at least, in my opinion there is.

EDIT:
CaptainOctopus said:
...or this boring brown mishmash:
That's a mock up my good chap, not actual gameplay. As such, it doesn't really accurately represent the game. Just thought I should mention that.
 

dessertmonkeyjk

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Even though it interesting how the cinematics... okay, conversations... events... wut? I don't know. Anyway, you can move around but you can barely influence it other then do or don't. Usually doing nothing either annoys the character (designers too probably) or results in reloading to a previous checkpoint.

What happens if you could influence these "dialouge exchange" by action alone?

...

Half-Life 2 is awesome. Is that a bad thing?
 

ResonanceGames

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Half-Life 2 is primarily set apart by its pacing, thoughtfulness and originality of each of its scenarios. It almost constantly teaches new things to the player, then presents a series of challenges that exploit the new idea in meaningful ways. The gravity gun is the most obvious and flexible of these (think of how differently it's used in Sandtraps vs the ending citadel levels vs the Magnusson encounter in Ep. 2) but the concept really applies to every level and feature in the game: the traps in Ravenholm, the pattern for fighting the striders, the mission where you dodge the helicopter bombs, the physics puzzle implementation...EVERYTHING.

People talk a lot about the voice acting, the facial animations, the music, the sound design, etc., and while all these things are very good, Half-Life 2 is primarily a triumph of smart, smart, SMART game design.

Which is fitting, because design is what every brown, no-necked, cover-crippled, sweaty marine, swearfest is lacking these days. All we have are boring, woefully restrictive rail shooters that tell you exactly what to shoot and when. They think good design is knowing where to place the ammo or when to toss a bigger alien at the player. It's garbage and, as Carlin would say, it's bad for you.
 

UltraPic

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ResonanceGames said:
Which is fitting, because design is what every brown, no-necked, cover-crippled, sweaty marine, swearfest is lacking these days.
What hl2 level did you like best, the town, the docks, the beach or inside the citadel :D.
 

ResonanceGames

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I don't really have a favorite part of that game, but I do have a least favorite. Nova Prospect is a bit of a downer, though I wouldn't call it bad.