oplinger said:
Owyn_Merrilin said:
Blindswordmaster said:
Radeonx said:
Blindswordmaster said:
Radeonx said:
Blindswordmaster said:
Radeonx said:
Blindswordmaster said:
Radeonx said:
I'm pretty sure that if you buy the game new you get the online for free.
At least, that's how it was with my last EA multiplayer game.
It is a tactic to get money from people who buy used games.
thank you for summarizing the points I made in original post
So why are you complaining? You don't have to pay anything.
Yes, but I like to buy used games and I like EA games and I don't want to pay for content that's already on the disc. I'm rallying for my gamer brothers.
EA has every right to charge you. If you want access to the full content, buy the game from the publisher, not a third party. The used game market takes away multiple sales from the publisher/developers, so it makes perfect sense for them to charge you to use extra content.
It's not extra content, it's on the fucking disc. Have you never bought a used game?
I should have worded that better. But my point stands. If you want full access to a game, pay the company. Your getting a game they made at a lower price, without paying them anything, and you expect to take up their multiplayer servers for free? Bandwidth costs money, so it is only fair that they get compensated for bills that you rack up.
Then put out DLC. New maps, I'll gladly pay for new maps!
I wouldn't unless there were enough maps to call it an expansion pack. This generation has been heavy on the customer gouging, to the point that it's pretty much driven me away from buying the mainstream titles. To all the people that quoted me: thank you for proving my point. Yes, the companies deserve to get paid. But they don't deserve to nickel and dime me for all I'm worth, nor do they deserve to charge whatever the heck they want, and expect me to pay it. I haven't paid full price for a game since
Mazes of Fate on the GBA, and then it was because it was made by a small developer and I needed to grab a copy before it pretty much permanently disappeared into the hands of collectors.
Developers can cry all they want about how they're losing money, but a AAA game costs significantly less to make than a blockbuster movie, yet they charge us much more than Hollywood could ever dream of charging. PR agents are not the consumer's friend -- and neither is any company who wants their money.
AAA devs don't have movie theaters, WHABLAM argument killed.
Owyn_Merrilin said:
Normandyfoxtrot said:
Blindswordmaster said:
oplinger said:
Blindswordmaster said:
oplinger said:
Blindswordmaster said:
Fuck, this is simply amazing. I can't believe there isn't more support for used games.
Oh I fully support used games and our ability to sell the ones we buy when we're done. I just don't support us complaining about a company trying ti work it's way out of debt with optional material. And even more ridiculous is you're like TIME ARE TOUGH I NEED THIS 10 DOLLARS, but I pre-ordered Dragon Age 2! I'm getting SUCH a sweet deal! Hoo yeah!
It's silly, you don't need what you get for the 10 bucks. EA isn't holding the disk hostage until you pay, you can still play the game.
Let's use Battlefield 3. Is the focus of that game single-player or multiplayer?
It's focused on both actually. It's going to have a campaign and they're putting a lot of work into it. Didn't you know that?
But which will you play more?
Also, Call of Duty has a campaign, but it's lasting quality is clearly multiplayer.
The point is the Singly player doesn't cost the publisher/developer money the muliplayer component does. If you are not going to compensate the publisher for the resources their offering you have no right to be on their servers, period.
Let's put it this way. The original buyer paid his dues, and you're taking his spot. He no longer has multiplayer access, you do. If there were 100 people playing multiplayer, and he sold it to gamestop, there would be 99 people playing multiplayer with enough money in the system for 100. If you then buy that game, it's back up to 100. Unless by buying the game, you somehow shifted that number up to 101, you aren't giving the company any additional server costs. Also, this is ignoring the fact that Xbox 360 and PC games are hosted by the players; the only time you're actually paying for server upkeep is on the PS3 or on an MMO.
Self hosted through a service (XBL) and sometimes the matchmaking service is needed in games that also needs upkeep. ALso they need to store your profile on their servers or locally, so statistically yes the playerbase went up to 101.
For your first point, the theaters make a difference, but not as much as you're implying. When the most expensive game in history (GTA IV) was around $100 million in dev costs, and the most expensive movie in history (
Avatar) was $500 million in production costs, you have to wonder where the extra money the game devs are charging came from.
Sources:
http://most-expensive.net/top-5-movies
http://www.digitalbattle.com/2010/02/20/top-10-most-expensive-video-games-budgets-ever/
As for the videogame costs, PC matchmaking is done on the users' end, while XBL costs are covered by, well, Xbox Live fees. Like I said, the only system where the devs/publishers have anything to do with server upkeep is the PS3, which has dedicated servers that, to the best of my knowledge, are not run by the users.
Normandyfoxtrot said:
Original players have a expected average game play life span that is factored into the costs of video games prior to the original sale of of a product when you start bringing in used sales into the equation you knock out the balance those positions are no longer emptying as was originally expected or budgeted for because the only information they have to go on namely sales and account play periods simply isn't adding up.
And this is just a ridiculous notion. If that were the case, they'd charge a fee after a certain amount of time played by an individual; there's still people playing
Doom and the original
Quake online, yet id sofware hasn't been crying abut how those players have overstayed their welcome.