Basically, you should go into EVE expecting an economy game with space game backdrop instead of the other way around.
Including turn off the game and go to sleep. I know in theory it's great, but in practise? No. It just makes Eve a less rewarding grind, because you won't be able to watch the little bar fill up while you do the same monotonous crap over and over again.ElArabDeMagnifico said:What bullshit - you click "train skill" and then you go out and play missions. You don't have to grind hours into a skill you don't give a shit about, you just click 'train' and then do what you want.CoziestPigeon said:My best friend loves Eve, but to me, it is the single most boring timesink ever created. I mean come on, you advance by NOT PLAYING.
...what?mipegg said:Look at it this way, the majority of the people here are going to call you an utter freak for liking EVE (they all seem to play FPS games relentlessly).
Bollocks... I mainly run missions, and perhaps 0.5% of my time is spent on clicking stuff in my inventory... It's pretty much selling your salvage and re-fitting your ship for new missions.geldonyetich said:I'd agree with that, but in execution, even as a mission runner, you're going to spend more of your time just manipulating your inventory and trying to figure out how to best offload your salvage over the market than you are playing the space captain.
So you would like to kill 10k little bugs to raise your skill, then say pirate a few vessels?CoziestPigeon said:Including turn off the game and go to sleep. I know in theory it's great, but in practise? No. It just makes Eve a less rewarding grind, because you won't be able to watch the little bar fill up while you do the same monotonous crap over and over again.ElArabDeMagnifico said:What bullshit - you click "train skill" and then you go out and play missions. You don't have to grind hours into a skill you don't give a shit about, you just click 'train' and then do what you want.CoziestPigeon said:My best friend loves Eve, but to me, it is the single most boring timesink ever created. I mean come on, you advance by NOT PLAYING.
Perhaps I was a bit more of a discerning economist than I thought, because I realized that if I were just selling salvage to the first station I ran across, I would only get a fraction what I could. I'm assuming that must be what you're doing if you only spend 0.5% of the time clicking stuff in your inventory. If so, I regret to say, you've really been getting fleeced.Arachon said:Bollocks... I mainly run missions, and perhaps 0.5% of my time is spent on clicking stuff in my inventory... It's pretty much selling your salvage and re-fitting your ship for new missions.geldonyetich said:I'd agree with that, but in execution, even as a mission runner, you're going to spend more of your time just manipulating your inventory and trying to figure out how to best offload your salvage over the market than you are playing the space captain.
When arguments like this are used, you know you can throw out "reason" and "logic" as none of those will be applied here.Anonymous Stranger said:As to the person whos complaining about EVE being grindy. Surely games like L4D are just as grind-tastic? You run around the same 20 levels shooting the save 5 zombies with the same 10 weapons, this seems just as, if not more grind than in EVE.
To me the difference is that in an MMO you repeat the same action over and over not because the action is enjoyable in itself, but for the sake of improving your character and thus getting better to progress in the game. In an FPS such as L4D, the action of shooting and killing the zombies (and the atmosphere of course) is the enjoyable part of the game, and thus what people play it for.mipegg said:Well point being caliostro, people complain about how you have to do the same thing over and over again in MMOs, surely just like in FPS?