Eve Online good or bad?

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geldonyetich

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Basically, you should go into EVE expecting an economy game with space game backdrop instead of the other way around.
 

honeymonster

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I think it has heavy aspects of both not just one with a hint of the other. There are ways of playing that can change what element of the game you see more for example choosing to trade alot you are going to see alot of the economy but being a mission runner theres going to be a huge space aspect with lots of pew pews and booms.
 

geldonyetich

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I'd agree with that, but in execution, even as a mission runner, you're going to spend more of your time just manipulating your inventory and trying to figure out how to best offload your salvage over the market than you are playing the space captain.
 

honeymonster

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That is true but I think thats where the game shines its the level of realism that I think attracts so many people to the game you can't just go around booming everything you still need to think which could explain the more mature population of the game as I dont think its well suited to the younger audience which is also down to the steep learning curve of the game itself.
 

geldonyetich

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I do have to agree that I really like EVE online's dynamic world mechanics. It's pretty much a universe built by the players, with a small NPC framework in place. A heavy economic focus to the gameplay is probably the inevitable result.
 

honeymonster

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Also a great point the game is built by the players with things like corps' and player owned stations but with all these good point that should make it a great game which leads to why so many people have a negative opinion of it. with that in mind I would like to hear more about why people dislike the game.
 

CoziestPigeon

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ElArabDeMagnifico said:
CoziestPigeon said:
My best friend loves Eve, but to me, it is the single most boring timesink ever created. I mean come on, you advance by NOT PLAYING.
What bullshit - you click "train skill" and then you go out and play missions. You don't have to grind hours into a skill you don't give a shit about, you just click 'train' and then do what you want.
Including turn off the game and go to sleep. I know in theory it's great, but in practise? No. It just makes Eve a less rewarding grind, because you won't be able to watch the little bar fill up while you do the same monotonous crap over and over again.
 

DrunkenKitty

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EVE Online is the most sophisticated MMO ever made. I also feel that it has the best online community of any game. The commitment that CCP has shown is extraordinary.

That said, I won't play it because it's boring. If it had the same depth of strategy and customization but was an action game like Wing Commander or Freelancer, I would be its biggest fan.

I just really hope CCP takes criticism of EVE into account when designing the World of Darkness MMO. I really don't want to stare at a spread sheet for 20 minutes while my vampire character drives from Los Angeles to Las Vegas.
 

Singing Gremlin

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mipegg said:
Look at it this way, the majority of the people here are going to call you an utter freak for liking EVE (they all seem to play FPS games relentlessly).
...what?

OP: Personally, I'm at the same point as you. Played it ages, drifted away. To be honest I'm just waiting for Ambulation, it looks godly. Gonna enjoy the stream of hapless noobs it'll bring too... bwhaha.

And as for World of Darkness, I'm desperately hoping they keep a similar feel to EvE, if a little more user friendly. A non-sci-fi MMO that's player driven would be great. I don't know any details about it though.
 

smithy1234

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Bad, not because of game play or anything else. I've never played it but, bad because THERE'S SO MANY ADS FOR IT!!!
 

Arachon

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geldonyetich said:
I'd agree with that, but in execution, even as a mission runner, you're going to spend more of your time just manipulating your inventory and trying to figure out how to best offload your salvage over the market than you are playing the space captain.
Bollocks... I mainly run missions, and perhaps 0.5% of my time is spent on clicking stuff in my inventory... It's pretty much selling your salvage and re-fitting your ship for new missions.
 

Bulletinmybrain

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CoziestPigeon said:
ElArabDeMagnifico said:
CoziestPigeon said:
My best friend loves Eve, but to me, it is the single most boring timesink ever created. I mean come on, you advance by NOT PLAYING.
What bullshit - you click "train skill" and then you go out and play missions. You don't have to grind hours into a skill you don't give a shit about, you just click 'train' and then do what you want.
Including turn off the game and go to sleep. I know in theory it's great, but in practise? No. It just makes Eve a less rewarding grind, because you won't be able to watch the little bar fill up while you do the same monotonous crap over and over again.
So you would like to kill 10k little bugs to raise your skill, then say pirate a few vessels?
 

geldonyetich

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Arachon said:
geldonyetich said:
I'd agree with that, but in execution, even as a mission runner, you're going to spend more of your time just manipulating your inventory and trying to figure out how to best offload your salvage over the market than you are playing the space captain.
Bollocks... I mainly run missions, and perhaps 0.5% of my time is spent on clicking stuff in my inventory... It's pretty much selling your salvage and re-fitting your ship for new missions.
Perhaps I was a bit more of a discerning economist than I thought, because I realized that if I were just selling salvage to the first station I ran across, I would only get a fraction what I could. I'm assuming that must be what you're doing if you only spend 0.5% of the time clicking stuff in your inventory. If so, I regret to say, you've really been getting fleeced.

In very rare cases, it would be something the current station is offering 3-digit isk amounts for when someone in a station a few jumps away was offering millions. This is a typical situation where people set up purchases of very rare drops for ridiculously low prices knowing that the newbies would have no clue of their real value.

Much more often, I could often make several times more money breaking something down into its elements than selling it directly. For the most part, players would pretty much be purchasing salvage at a price that they could make a profit from breaking them down, but only if they had great refining skills, thereby assuring a monopoly on a profit. However, if there's a nearby purchase of a given element going on at a higher-than-usual price, a giant window of opportunity opens in which the offered salvage price is a fraction of the proper worth of the refined elements. (Other times, it was just more exploitation of newbies.)

These are just two examples of why spending such a small amount of time unloading your salvage is disadvantageous. So yes, I'm basically saying that if you're calling spending more time involved dabbling with the economy than hunting when you're running missions "bollocks," you're probably playing the game wrong. Well, maybe not "wrong" so much as you don't mind shedding significant profit - perhaps hundreds of times more than the missions themselves paid - by not investing enough time in plumbing the market.

In this way, EVE Online is balanced in such a way as to reward players to heavily participate in the economy no matter what your preferred activity is. Of course, wherever there's a significant reward in a MMORPG for doing something, so also is there a penalty for not. However, all this browsing the market takes time, and that's why I say you'd spend more time involved in the economy than doing the mission.

I regret the possibility in that speaking this truth I might have soured your game experience a bit, because it is a pain in the arse having to deal with the economy all the time (unless you enjoy it) and that really is EVE Online's primary point against it for many players. Although, if that's something you don't want to do, players in good corps can get around this by having some other player handle the financial details.
 

Gearran

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EVE Online is not an MMO game. No, EVE is a party game. It's a game you will play to have friends play with you. I speak from experience. My first two attempts at EVE were on my own, solo forays into the massive galaxy-spanning existence that is that game. Both times, I quit before my fourteen day free trial ran out. My third attempt was at the behest of some college friends, who invited me to join their corp. Needless to say, I still play, months later. Friends/allies provide the variety needed in the game that playing solo just doesn't have.
 

mipegg

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As to the person whos complaining about EVE being grindy. Surely games like L4D are just as grind-tastic? You run around the same 20 levels shooting the save 5 zombies with the same 10 weapons, this seems just as, if not more grind than in EVE.

Oh, as to the 'alot of people hate eve here' comment I made earlier theres a few reasons.

1) The ZP tards who treat his words as though they came from god
2) Most here seem to play F/TPS games and whilst many will have the more mature attitude of 'I dont like it but I can see why some might'. Many just dont and go with the 'its stupid how could you ever like it' attitude (often the same people as in point 1)

The real problem with EVE is that whilst theres a tutorial it takes some work to get into it and know what you need, which skills will help, which are a waste of time, where to mission and sell your junk, what modules to get, how to orbit, when to use certain boosters etc. For many who just tap into the 14 day free trial they see this and run after 30 minuets, I can hardly blaim them but the first 2 days of play are easily the worst in the game and if you can get through that and move it it gets a heck of alot better. Suffice to say, you need to get a corporation and get in low security space, its such a rush trying to frigate rush a cruiser etc.

Also, I fail to see how EVEs system of skill advancement fails? There being thousands of skills which you can train to endless levels, the system of training them whilst you do something else is unique to this game and it results in a far better game I think. This way you dont end up with everyone falling into the same 3 builds for your character with the same spells and same talent style things. It makes the game far more tactical and I think much more rewarding.

Yes I know I sound like a huge fanboy, point me out on that one if you want. I just think EVE is an exceptionally good game, it represents much of what I see as key to an RPG game
 

Caliostro

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Anonymous Stranger said:
As to the person whos complaining about EVE being grindy. Surely games like L4D are just as grind-tastic? You run around the same 20 levels shooting the save 5 zombies with the same 10 weapons, this seems just as, if not more grind than in EVE.
When arguments like this are used, you know you can throw out "reason" and "logic" as none of those will be applied here.


On topic though: I feel a strange familiar sense of Deja Vu... Perhaps because this is like the third time this topic is made...?
 

mipegg

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Well point being caliostro, people complain about how you have to do the same thing over and over again in MMOs, surely just like in FPS?
 

whyarecarrots

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mipegg said:
Well point being caliostro, people complain about how you have to do the same thing over and over again in MMOs, surely just like in FPS?
To me the difference is that in an MMO you repeat the same action over and over not because the action is enjoyable in itself, but for the sake of improving your character and thus getting better to progress in the game. In an FPS such as L4D, the action of shooting and killing the zombies (and the atmosphere of course) is the enjoyable part of the game, and thus what people play it for.

All a matter of personal taste of course.

My view of Eve:
A deep, beautifully designed game that doesn't want you to enjoy it.

I've tried a trial twice now, and in neither case have I got to the end of it. That may be because I haven't tried to get involved in a player run corp, but nothing I've seen in either of the trials made me want to play any more. And yet I want to like it. The ship design and the world's background is wonderful, and the idea is very good.

BUT

It's just too deep and complex, and I just ended up finding myself running from station to station to find the best price, or to find missions to do (and then discover that I'd done the very same missions some days earlier from another quest giver). The skill requirements that are necessary for the better ships (and then to outfit it etc) are just so extensive that it takes a ridiculous amount of time to actually advance in the game. And I wouldn't mind if the combat system was any good, but it really isn't. It's a typical MMO, click on enemy and let your weapon systems do the rest. It doesn't even have the enjoyable skill combos that make combat in other MMOs slightly more interesting.

And yes, I know that people will go on (probably correctly) about the brilliant high end PVP, and how great it is having a world created entirely by the players, and if they like that, then fine. Personally, I'd rather have an enjoyable game, rather than something boring I have to do for several months before I can even begin to have fun with it.