Aww come on, he's achieved a bit more than mediocrity hasn't he? Sure he allways ends up hyping his games to the moon and back, but once you accept that they won't actually be curing cancer, they're good games.
I've just gotten back into FableII, being evil is fun ^_^.
I think it was an ok game but the amount of depth they tried to tell you the game had just really wasn't there. All this bullshit about deep characterisation with corruption and goodness and wealth and all that. It just wasn't that deep.
I think the biggest joke was this thing about getting STIs though. It doesn't affect the game whatsoever, it's just a number in your inventory. Fuck that noise ^^
I thought this was one of the worst games of 2008.
From my other post on the matter a few months ago...
Fable 2 was bad. Not just a poor game, but a shoddy piece of glitchy crap. However, even if all the glitches were removed entirely this game would still be a piece of shit. The entire design of it and ideas behind it are utterly asinine. Let's start with those interpersonal relationships that Peter M made such a big deal of...
*****
Hero: "Hey honey, I need to go off and save the world!"
Wife: "That's fine dear, but if you don't come back half-way through that and fart in my face for 10 minutes I will divorce you."
........
Hero (who is now king): "I am king, can I have my kid back now please?"
Child protective services: "Sorry king, your wife left you because you didn't slap her face enough so you can't ever see her again."
.......
Evil Hero (who has just butchered half of the town): Raaar raarr *walks around menacingly with massive hammer and blunderbuss on back*
Random man with pointy hat thinks: "I have a great idea! I shall now walk up behind that gentlemans dog and kick it up the arse!"
......
Hero: *Tries to hit kid with sword*
Kid: "Haha! I am immune to swords!"
Now onto making money. In Fable 2 you can't make money by looting the corpses of your enemies and selling their loot. You can't really make money by taking on missions slaying beasts as you make a paltry amount for those kinds of quests. What you can do is go blacksmithing. This is accomplished by hitting the 'A' button in time to a moving slider over and over and over and over and over and over and over again. Basically, the same principle as pong without any actual fun involved. The other way is to buy up property and charge people rent. Now I don't know what kind of game they thought they were making, but if I made an RPG called "Fable" it would be a bit more heroic than this.
The RPG elements were a complete shambles. In Fable 1 I could really pick, magic, stealth, or melee. Whichever I picked I could go down that route in the game and be happy with it, not really needing to branch out into the other disciplines, thus making it a true RPG in that sense. In Fable 2 you cannot do such a thing.
Concentrate on Melee? Then you get enemies you can't fight - trolls, 3 of which are essential for the story part of the game. And the final shard. Impossible to beat with a melee weapon as it hovers out over the sea. You don't get to shoot the gargoyles, which means that entire area of loot is closed off for no better reason than your character somehow can't shoot at what he can see.
Concentrate on magic? Oh well you can't beat trolls either then. As it takes so long to build up a spell capable of even harming a troll, and they throw stuff and knock you over if you try that. Ohh and forget about even building up enough power to hurt beetles, as they jump on your head and distrupt your magic... come to think of it beetles in this game are harder than bandits. Or spire guards. Or shadows. Or balverines... I suppose the creature designers had a falling out with the combat designers and they weren't talking to each other during development.
You can get away with concentrating purely on ranged combat, unless you are of a high level when you get to the spire and get given an arbitrary pop gun with which to beat the commandant and 299 spire guards in such a wonderfully awful part of the game were I found myself wondering why the hell I bothered building up to such a high level when all that was going to happen was it was all going to be taken away again.
And what happened to armor in this game? Fable 1 had armor. What reason is there for an RPG... or any game where swinging swords is part and parcel of the gameplay, to not have different armor? What we have instead is clothes. None of which make any difference other than making NPCs offer a few different lines occassionally.
The entire point of an RPG is building a unique character. So in terms of RPG this game is less than its predecessor Fable 1. In fact it's less than something like Rainbow Six: Vegas 2 where you can at least pick a kit which will enhance your speed, or weapons for ranged or close in fighting.
The story... oh my god the story... Fable 2 has the worst story of any RPG in the history of gaming. And I include games such as Gauntlet and Heroquest on the Spectrum. The story, for those who want it spoiled, is this...
As a kid, you buy a magic box, which you use and it vanishes.
You are then taken to a castle, where the owner shoots your sister, then you in the face, and you get carted off by totally not weird looking lady. Then you are all grown up, with a dog who now must be 16 but somehow is not dead. You go into the heros guild and find out that the guy who shot you is a very naughty man! To stop him you have to find 3 other heros.
So off you go. You find the place where hero 1 is, but get find you can't see her, can't even speak and point out that the end of the world is nigh, without being more famous. So you do some arbitrary fetch/carry missions, or some "kill certain number of baddies or boss baddy missions", and then become famous. See hero, do a hero mission, get hero on your side.
Now for the second hero it is more or less the same thing. You need to see this hero, and you can't until you are famous enough and have done a little mission straight afterwards. Sure you get to go to the spire and meet some nasties there, but nothing important happens there except you get the second hero.
Third hero stretches this "fame" mechanic in a different tangent. You don't need fame to see the third hero, he just tells you to piss off out of his mansion until you are famous enough.
Correct me if I am wrong here, but tell me all that above isn't just the same quest repeated three times?
Anyway, you get all three heros. Then fight a giant shard in what is a genuinely fun part of the game if you have levelled up ranged combat.
Straight afterwards, the game pulls the biggest dick move in the entire history of gaming. Straight after that shard, the game is over. It's kaput, finished. But it will continue making you play what is nothing more than mindless drivel until it 'officially' ends. I am going to be brief about what happens, but this tangent goes on for over half an hour.
You go back too hero hill with all three heros. They make a nice and pretty lightshow. Then the big baddy comes, knocks you out, kills the dog, and then does something to you. You wake up a child again, and get to play a minigame of kicking chickens, shooting bottles, or shooting beetles. (Those beetles are in fact the last enemies you will face in the game, so make the most of them.) Then you wake up in the night because there is some music. You follow it, you find the music box that vanished at the start. You pick it up and somehow end up back in the spire.
Then you see the baddy, and literlly just hold the 'A' button until it's over. No, this is not a euphemism for "did some magic" or "did some attacks" with the 'A' button. I mean you press and hold the 'A' button, and that's it. That's how you defeat the guy who killed your sister, who threatened the world, who shot your dog, who is the main focus of evil in the game. "Hold A".
That is lame. Very very very lame. Particularly that kind of ending. I fondly recall pitched battles around the focus sites in Fable 1, along with a vicious show-down with Jack-of-Blades. What happened to Lionhead in that time?
And all of the above is not including the worst part of this game - it is broken. Completely bugged to death, unplayable for a lot of people. Go look at their own forums, the Xbox forums, or even the gaming media.
http://www.1up.com/do/newsStory?cId=3170894
Imagine some of these gameplay choices applied to other games. Imagine playing Fallout 3, getting to Rivet City, and then being told you have to fart in the face of Dr Li for 30 seconds. Or imagine playing Mass Effect, becoming a Spectre, and instead of going off to find Saren you are told to head down to the maintenance department to press the 'A' button over and over in time to a turning spanner.
Peter Molyneux quite simply sucks at making games.
I liked it. I liked it a lot. Best WRPG of last year, imo. I took it for what it was, didn't listen to any hype from anyone or anything. Even had fun in the co-op. Despite the camera.
- Poor customization
- Terrible implication of good/evil
- Ridiculously easy
- Gold was utterly pointless
- Having children or marrying was equally pointless
- Extremely limited set of magic skills
- Lack of and poor balancing of weapons
- Dog became more of an irritation than a help
- Poorly written and developed story
- Awful ending
- Far too short
That about sums it up, the game is fun in a general sense and I would play it again, however it woefully disappoints given the hype it was given.
This just about sums up my feelings on the game, except for the dog part.
And Knothole Island really wasn't worth the money. The only actual new weapon they give you is Hals Rifle which is weaker than my master clockwork rifle with upgrades. The weapons that give you 5 augmetation (sp?) slots are interesting but just aren't enough. The new quest is criminally short and not worth doing. The game was only fun for a while.
I think it was an ok game but the amount of depth they tried to tell you the game had just really wasn't there. All this bullshit about deep characterisation with corruption and goodness and wealth and all that. It just wasn't that deep.
I think the biggest joke was this thing about getting STIs though. It doesn't affect the game whatsoever, it's just a number in your inventory. Fuck that noise ^^
Yeah it really was pointless. My character had around 15 when I stopped playing and nothing happened. I expected them to lower my health, or make me do less damage but no, they did nothing.
And that damn sex change potion really got me angry.
Aww come on, he's achieved a bit more than mediocrity hasn't he? Sure he allways ends up hyping his games to the moon and back, but once you accept that they won't actually be curing cancer, they're good games.
I've just gotten back into FableII, being evil is fun ^_^.
- Poor customization
- Terrible implication of good/evil
- Ridiculously easy
- Gold was utterly pointless
- Having children or marrying was equally pointless
- Extremely limited set of magic skills
- Lack of and poor balancing of weapons
- Dog became more of an irritation than a help
- Poorly written and developed story
- Awful ending
- Far too short
That about sums it up, the game is fun in a general sense and I would play it again, however it woefully disappoints given the hype it was given.
I agree with you there, especially with the Quick Time Event ending.
However, I thought it was still fun nonetheless. Mind you, I never listened to Molyneux for both it or its prequel, so I must have enjoyed it a whole lot more than others.
I wish they added a bit/removed some of the voice acting. Sometimes it just got repetitive, grating on my nerves.
It helps to mute when you're working at the Smithys.
Aww come on, he's achieved a bit more than mediocrity hasn't he? Sure he allways ends up hyping his games to the moon and back, but once you accept that they won't actually be curing cancer, they're good games.
I've just gotten back into FableII, being evil is fun ^_^.
I enjoyed it. It took a good solid month or two before I actually got bored.
The DLC didn't help much either... but still trying to locate the stuff and collect crap in the "Magic Box" place.
I think it was good in some points but terrible in more points
They need to make fable 3 more like 1 than 2
the heros had a body that looked like they obused steroids when they were young
thier body looked raelly unhealthy
They ARE orphans living on the streets, they arn't meant to be healthy as such My guess is that you don't know what steroids actually do to the body either - steroids don't increase muscle mass, they merely allow the user to train longer - those who use steroids tend to use them to train therefore the myth "steroids give you muscles" originated.
Anyways, I just finished it. Whoever said it was anti-climatic is right. While shooting someone and they fly into a pit is, (or should), be epic, it wasn't...
No game could ever live up to the kind of hype that someone like Peter Molyneux puts out there. That being said, Fable 2 is still a great RPG, albeit a very simple one. I was a huge fan of the first game, and I have played that one way too many times. The second game took all of the depth that the first game had, and brought it to the surface from the very beginning.
Aww come on, he's achieved a bit more than mediocrity hasn't he? Sure he allways ends up hyping his games to the moon and back, but once you accept that they won't actually be curing cancer, they're good games.
I've just gotten back into FableII, being evil is fun ^_^.
Oh, and I really didnt like how you could only eat celery to lose weight!!! Also the fact that when you get max toughness and strnght it looks like you have a breeze block strapped to your chin!
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