I liked the game. Very decent flow of combat, decent difficulty curve (not exactly decent difficulty. I'm one who dislikes games who focus on a challenge, but this is just ridiculous), and basic yet good storyline. I like the flow of accessibility as well, not too fast, not too slow.
But what I hate is the level design, and AI waypoint methods. Especially for the dog. He's always getting stuck, going the wrong way, or choosing a really bad waypoint web. If there's one thing I ever want them to update in the game it's the dogs waypoint system. It's so damned annoying.
As for the bad level design, a huge case is in Fairfax gardens. Two examples are vaulting into one of the statues from the grassy areas, and when you open the final demon door, you can walk through the portal (for those who haven't played, you enter areas by holding the A button. All other demon door portals were unpassable in player clipping terms). Behind you you see the generic uncolored walls of default level making.
And I wish there were more end-game decisions, and ones that actually made you think instead of automatically choosing the one that almost everyone picks.
But what I hate is the level design, and AI waypoint methods. Especially for the dog. He's always getting stuck, going the wrong way, or choosing a really bad waypoint web. If there's one thing I ever want them to update in the game it's the dogs waypoint system. It's so damned annoying.
As for the bad level design, a huge case is in Fairfax gardens. Two examples are vaulting into one of the statues from the grassy areas, and when you open the final demon door, you can walk through the portal (for those who haven't played, you enter areas by holding the A button. All other demon door portals were unpassable in player clipping terms). Behind you you see the generic uncolored walls of default level making.
And I wish there were more end-game decisions, and ones that actually made you think instead of automatically choosing the one that almost everyone picks.