You may say that there's no straight up good guys & bad guys, but then you say NCR is light gray (basically good) and the Legion is black (evil). So already Obsidian failed there in story telling. Next, not a single companion endorses the Legion. They may not love the NCR (although none of them hate the NCR either), but they hate the Legion. So how can you possibly call that a gray area? The epilogues (where every thing gets better with the NCR and worse with the Legion) clearly undermine the idea that all the factions have their strong points too.Radoh said:You're kidding right?Kair said:I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.
NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
The NCR are not the good guys, The BoS in Fallout 3 are good guys.
The NCR are decent, and that makes them the "good guys", since they oppose the Legion. You know, the guys that enslave women, force children into servitude, support cannibalism and shun technology? Obsidian made Fallout awesome, because there is no straight up, "these guys are the good guys, these are the bad guys" There is light gray to black in terms of good.
OT: For me, New Vegas never had any urgency at all. Really, who cares that Benny shot you? It happened in the opening cutscene, where you had no control, and had seen Benny for less than 30 seconds. You have no feel for who you are, why you're here, what you could ever want in the Mojave, etc. You're there because, hey, they set the sequel in the Mojave. Plus, the weapons all felt very off, like there wasn't a strong link between how a weapon looked and how much damage it did. I still remember the mission at the ritzy hotel where a regular cane did significantly more damage than a .22 pistol, even though I had spent no points in melee and was a master of small arms.
Lastly, the game never really felt post-apocalyptic to me. Sure, there were ruined buildings occasionally and mutated animals, but I never really felt like the end of the world happened. After all, there were governments, electricity, communities, agriculture, and really no clear threat. Sure, they talk about how Caesar's Legion (who do a piss poor impression of the actual Roman Legion) is the big bad monster across the river, but you never see them attack any place of value or see any significant forces (like Centurions) until the end. For example, it's one thing to come across some town just as they finished crucifying a bunch of people you never met who don't have names. Now, imagine if instead, they crucified the citizens of the town from the beginning of the game (which never really had any impact to begin with). It would have been much more effective at establishing them as the main threat. All in all, New Vegas was a very weak narrative and never really makes the player care about anything that's happening (unless the player has a deep seated love of the good old days, when Black Isle Studios made games).