Female Gamers: Are you tired of being presented with no dignity?

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CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Xorghul said:
I know, it's extremely shallow and annoying, isn't it?
But unfortunately it's not going to change anytime soon.
Unless, you girls make your own war/action/orwhateveryouwanttomake game with realistic characters.

I wonder why no one haven't done that already...
I'm trying. But it's easier said than done.

There is a lack of developers, and lack of publishers willing to take risks.
The industry has an entrenched group that are accustomed to aiming at a specific target.
It's a lot harder to create anything that goes outside that target.
Theoretically, if you wanted to (for the sake of argument) create an all female development team from existing industry professionals (which I don't consider a particularly good idea, but it's merely an example), you'd probably find it quite difficult.

But that's nothing compared to getting a game funded... Just look at all the games that have failed commercially, despite being interesting in their own right.

Halo Fanboy said:
CrystalShadow said:
Can I just point out that I find a lot of male characters offensive too?

I don't like over-developed, ridiculous physiques that bear no relation to reality of any kind.

It doesn't seem like something that represents an idealised image (which I can relate to wanting to do.)

It seems more like an attempt to rub people's faces in certain characteristics...

"Look! Our hero has muscles so large he can barely move. But hey! At least you know he's strong, right?"

"I wear next to nothing, have painfully big breasts, and I can still kick your ass. Any questions?"

Idealism. Sure.
But whose ideals?

Certainly not mine.
Why do you think realism is exclusively something we should strive for?

And what do different fantasy ideals have to do with a a representation of a person lacking "dignity?"
I never said anything about realism.

I'd say... Diversity is a bigger issue. Negative stereotypes extend far wider than games, but in most media they are at least tempered by a little diversity.

There are books with varying perspectives... Films that have different approaches to how things are represented...

Where is the diversity in games? It's quite a lot more difficult to find anything that doesn't repeat the same kind of thing.

And if I made any implication of 'realism', I mean it only in a relative sense.

Compare a Weight-lifter, with a body-builder.

A weight-lifter has physical strength. A body builder mainly has the illusion of physical strength.

But if you take things to an extreme, it becomes all to easy to see through the illusion.

How do you create convincing fantasy art? - Ask an artist, and they will tell you making the fantastic seem convincing relies on paying attention to the mundane details.

I suppose what I'm referring to isn't 'realism', it's subtlety.

It is possible to imply strength without resorting to arms the size of tree-trunks.

And it's possible to do sexy without creating a woman whose breasts are larger than her head.

LimaBravo said:
CrystalShadow said:
I have to ask what are your ideals then ? More importantly do they relate to your cultures & societies ideals ?
Yes and no. My ideals, in the sense that they would apply to something like this are a mixture of things that follow cultural norms, but also those that run counter to it.

It's very difficult to give a straight answer though, because I'm conflicted about some things.

In terms of pure aesthetics, I don't like extremes. Big breasts & Big muscles both seem off to me.

And as much as I know that the Japanese are among the worst offenders for the first of these (just look at Anime to spot that one), I still tend to prefer their artistic sense to that of a lot of western styles.

In terms of the subject of this thread, it's a little more complicated. Not least of which because a lot of it has to do with narrative, and extensive narrative doesn't always make sense in games.

You might not think so from all of this, but I can actually tolerate quite a bit. I quite happily play Tomb Raider, Dead Or Alive, or several other titles singled out as apparently being particularly offensive.

But, I can illustrate the deviding line more easily with anime...
A lot of anime contains 'fan service', which is similar in nature to a lot of the things being complained about here.

Some of it is pretty silly, and I just laugh at it. Some of it is mildly offensive, but the story as a whole makes up for it...

Then, there's some series where it gets pushed so far that it becomes too much to deal with.
I could see it coming from the promos, but my overriding sense of curiosity made me watch at least one episode... Only to confirm that Ikki Tousen does indeed take things too far.

The problem with games is that there seem to be far more that take things too far, or come very close to doing so, than there is anything else.

But anyway, I'm going to leave it here, because this is becoming somewhat self-defeating.
And I'm not even sure I care enough to worry about it. (I played DOA beach volleyball without too much concern, although I found it rather bizarre. But I can't exactly say I'm truly all that sensitive to the matter as it might have seemed I am.)
 

TelHybrid

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May 16, 2009
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The sad thing is, I've noticed a lot of points about sex appeal... I think to get around this representation problem just get people more aware of the character model development process. At the end of the day it's just wireframes and stuff. Kinda ruins the sex appeal knowing that kinda thing, as tbh it's just sad.
 

DracoSuave

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Jan 26, 2009
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I heard that some time in the seventies or so, Video Games were considered an -escapist- form of entertainment, and that escapism tends towards exageration of elements designed to highten the level of fantasy for the participant.

So why are =people= unrealistic in video games? Because videogames are not trying to be realistic, but are trying to be escapist in their nature, for the most part.

It's the same reason a lot of Japanese RPG protagonists are thin, whispy men. It's because over there, -that- is one of the cultural escapisms of beauty.

Is it wrong?


A more accurate question would be:

'What else do you expect?'

Personally, I hate it when my escapism is oppressively overcrowded by 'ugly reality' that someone else feels makes it contain more 'dignity.'

It's a god damn game. Elements of fantasy are not only present, but welcome.
 

bluepilot

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Jul 10, 2009
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Game is about fantasy, not reality

In games men can have huge hulking muscles with no beer-gut pop at around age 30.

Women can have GG breasts which do not sag or get in the way of massive weapons.

I do not see it as an indignity. Epic mutaliation of both the female and male body has been depicted in art forms throught history. Mutalation or exaggeration of certain features become stylistic traits.

Most depictions of women are as ridiculous as their male counterparts.

As a woman, I do not want to fight this. I do not care how men see women as pixels on screens. I have my own life to live and have a thesis to get published in two years. I think this is the best way to tackle sexism. By being the best at what you do and staying out of gender politics. No-one gets anywhere by complaining.

In men want their fantasy, they can have it. If they want a real women, PM me. In the meantime, Seymore from FF is sexy and I will be fantasising about him tonight.
 

AngloDoom

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Aug 2, 2008
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I don't mean to should insensitive, but it goes both ways. Yep, I'm talking about your 'Superman's Chest' arguement; male characters don't have to follow basic biology, there are many thin characters with strength equal to the super-buff characters. Although, I'm going to point out here that even the slim characters who are male will have a six-pack.

Now, a six-pack actually has quite little to do with muscle in reality. It mostly comes down to the amount of fat you have on your body; something around 8% fat for a man to obtain a six-pack. 5% is considered the 'vital' amount of fat on your body. I know guys who've gotten into states of near eating-disorder to try and obtain that fabled six-pack because girls find it attractive; it is on men's magazines, women's magazines, television, games, everywhere. Until recent years I would have said that women had it much worse in terms of sexual advertising, but now I'm starting to see men come into just as much bother as women. In fact, I'd say it's just about evening up.

A lot of women, as a general sweeping statement, want to be thin. They also want to be competent and able to challenge a man; therefore female characters are shown as being equal or superior to men in games driven by female characters, despite being half as thin as them (and having odd-sized boobs for someone with that much strength and little fat). Similarly, men - again, as a sweeping statement - want to be seen as masculine and powerful as well as be able to dominate. Therefore, they have incredibly masculine features such as head-sized biceps and square jaws and are seen taking a katana to the stomach and still marching on in a manly-manly rage.

I can see why you're complaining about sexual advertising in the media since it can effect people and I have seen it affect people. However, rallying only women onto the cause makes it sound like it's purely the men doing wrong; but in women's magazines there's always the handsome guy with large muscles and a six-pack. So, in short, a man with 8% or less body-fat. Exactly the same kind of thing women are subjected too; paranoia about fat-levels.
You'll see it from a female perspective as a result of being subjected to that kind of targeting, however I'd suggest you try and look on it from both sides as I believe this is one thing many women (another sweeping statement, yes) simply refuse to acknowledge; that men are able to have emotional hurt, insecurities, and are also a target of main-media pigeon-holing. It's just that men, being the 'strong' types, aren't allowed to talk about it without being called a 'fag'.

I just hope you can understand it from a male perspective as well, now.
 

asiepshtain

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Apr 28, 2008
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sabaducia said:
I would usually keep this within the Girl Gamer group... but just in case you haven't joined, or you didn't know it existed, I thought I'd share one of our rants with the rest of the escapist.
From characters to covers, women are repeastedly represented in unrealistic, often impossible (according to physics and anatomy) ways, that are completely IRRELEVENT to their characters. So none of those "What about Superman's chest?" comebacks. He has to be strong to beat the crap out of people, you don't need GG breasts and a leather suit to be a kick-butt lady.
SO girls, what are your thoughts?
PS - I am not saying females are ALWAYS presented this way, just most of the time. A *big* most.
What can we say, you're right.
The great majority of video games have horrible women characters. They have zero personality, confirm to the worst cliches, and usually are just there as something to look at. But, before you get angry I would recommend remembering some business 101 lessons.
We live in a free market, if a game has a female character you disapprove with, don't buy the game. If a game has a female character you like ( BG&E Jade, I'm looking at you ), buy it!
With time, as the number of female gamers grow, your impact on the market will grow, companies who will make games with good women characters will sell better, you win. Just make sure you translate your words to actions, don't buy the bad games and DO BUY the good games.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Lol. Well said, AngloDoom.

It's easy to miss perspectives outside your own.

There's a reason why I said I disliked a lot of male appearances too. I have, at various times, been faced with trying to live up to both ideals.
Fortunately, not at the same time...

But so far, I've had a lot longer to deal with male stereotypes, and I really don't like them either. (but then, I really can't identify with them in the vast majority of cases.)

I'd explain the above, but I'm getting a little tired of it, since I've done so a few too many times already now, in a variety of contexts.