FFXIII-2 inevitably got a 40/40 from famitsu.

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OldNewNewOld

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I stopped believing reviews a long time ago.
How can anyone believe what they say when they give CoD anything above 50% and even say it's innovative. YAY, hiding behind covers is innovative.
 

Furioso

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Oh wow then this might actually be goo... "they awarded a 39/40 to FFXIII" ...Yup I do not trust Famitsu, will wait to see what others say

NameIsRobertPaulson said:
Best Sidegames: Final Fantasy VIII. Triple Triad was bloody awesome.
Agreed, I love Triple Triad, I was a master at that thing
 

Raika

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I enjoyed Final Fantasy XIII a great deal and am looking forward to the sequel with bated breath. It's good to hear that critics think highly of it. I'm sorry if you think I'm somehow less of a person because of it.
 

Fiz_The_Toaster

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So you disagree with the reviewers opinion on the game, which is your opinion, and one that I disagree with.

I really don't get the amount of hate towards FFXIII, and I think by now I will never get it. The Paradigm system, yeah you could just hit the auto button and win just about every battle, but that will only get you so far. You can't really do that with the boss battles, unless you like dying a lot. I do like the fact that when you fail a battle you are right outside of where it starts.

I've been paying a lot of attention to FFXIII-2 ever since they announced it and it appears they've done a lot of changes to the game and made it bigger. So perhaps the score is worthy of the game.
 

BrionJames

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I wish I could care...used to love the Final Fantasy series, but ever since FFX the series has been on a steady and sharp decline.
 

duchaked

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oh gosh FFXIII was horrendous IMO, and I can't say the announcement of XIII-2 had me jumping with excitement and joy (if anything I conjured up a mental image of seppuku)
 

hermes

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T-004 said:
The only control you can exhibit is to move your characters around in the small enviroments they've provided and switch between AI controlled fighting styles.

This is not a game. It is a big budget CGI movie with limited interactivity.
Funny how you say something like that and a few lines before you say you liked 12, which was far less interactive...
 

Furycrab

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It could just be that it's really good and seeing the score they gave Skyrim (WRPG) they might have felt pressure to raise the JRPG flag just as high. However there is also a fairly important cultural difference.

I don't think FFXIII was bad though. It's a solid 8 in my book for any RPG fans and can easily see how a culture that digs the quirkiness a bit more (instead of wanting to murder some of the characters) would find it to be a very good game.
 

Trishbot

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F4LL3N said:
FFXIII haters have the same problem CoD haters had (before it became uncool to hate CoD)... Their arguments are nonsensical and flawed in nearly every way imaginable.
I beg to differ. I've been a devoted FF fan since the NES days and I went into FF13 with a very open mind... and I walked away with a LOT of problems noticed and FF13 as my least favorite core FF title ever.

F4LL3N said:
I'll go out on a limb here and say 96% of all games ever created are linear. Yet FFXIII is the WORSE game ever for it. Great argument you have there.
"Linearity" is not necessarily the problem. In my game design classes, we were taught to follow the "string of pearls" design philosophy; what that means is you create a narrative thread, something that is linear and story-driven, and then you give the players a contained area of exploration and freedom, just enough to engage them and make them feel as if they are in control. Once they accomplish their goals, you inject a new string (cutscene, dialogue) that leads them to a new pearl (gameplay, exploration, puzzle-solving, discovery). Rinse and repeat.

That means every game is "linear". The problem is FF13's "pearls" are not very good or gameplay-centered. The "strings" are given priority. The illusion of freedom is barely there, the sense of player control highly limited, and the feeling of self-fulfillment and investment diminished. Therein lies the difference.

F4LL3N said:
"JRPGs are stagnant!" ...FFXIII innovated too much. Awesome argument you have there.
I certainly never said that. I know plenty who have, but they're wrong. That doesn't mean FF13 isn't a poor example of a JRPG. It regresses the entire genre and puts the game on a sense of autopilot, doing very little "new" yet removing so many beloved features with so little evolution.

You want examples of non-stagnant, dynamic JRPGs from this generation? Try "The World Ends With You", "Lost Odyssey", "Xenoblade", or "Persona".

F4LL3N said:
"FFXIII isn't even a game." Yet you play it... Contraception?
"Contraception" means to prevent pregnancy, dear... I think you mean "contradiction".

I've never heard this argument. Ever. Though it implies it is "less" a game and "more" an interactive movie. The gist of a game is interactivity, yet, by all reports and my own 100+ hours of experience with the game, it is the LEAST interactive game in the series. You can barely interact with the characters, story, battles, monsters, or even the level up system. It is ALL pre-planned, unlike FFXII which allowed for a wide range of customization, personalization, exploration, and modification. FFXIII strips control from the player at every turn while letting the bare essentials of its genre exist to string players along its convoluted story. Speaking of which...

F4LL3N said:
"I play games for their storylines..." FFXIII had TOO much story!1!!one!!two!
No. FF13 didn't have too much or too little story. What it had, pure and simple, was just a convoluted, nonsensical story that did nothing to ease players into its world of nonsense terms. Noxis Crystarium, L'Cie, fal'Cie, Cocoon, Gran Pulse, Paradigm Shift, Sanctum, Focus, Bodhum... what's the point of all this terms? The game never pauses to catch the player up to speed.

That's just the technical aspects of the game's terminology. The game is filled with useless characters that serve no story point. Remember Jihl? Who is she? What does she want? Why is she doing what she's doing? Why is she in the game at all? Or how about Yuj. Who's Yuj? Exactly.

The story's problems were two-fold; a lack of explanation and development, and a lack of coherence and logic.

The ending of FF13 was one of the most unpleasantly rambling, incoherent, bizarre, and pointless climaxes I've ever seen since the ending of Neon Genesis Evangelion. Things happen for arbitrary reasons, without explanation, logic disappears, game continuity is broken, and the end "wraps up" without feeling like I, the player, had any hand in it. It was hollow, shallow, nonsensical... but, hey, that Leona Lewis song wasn't that bad, was it?

F4LL3N said:
"All you press is auto-battle!" I'm sorry, you mustn't have understood the concept of the Paradigm system.
To be fair, you can't win every battle with auto-battle... but you CAN win MOST of them. Especially at the beginning. Chapter 11 is where I was forced to abandon that practice (after around 28 hours of doing it), but then a second problem came in; you really only had one correct way of fighting the bosses and end-level monsters. You couldn't deviate from their one-way formula. I have killed so many damn giant turtles at this point that it's automatic for me... and it's also insanely dull, just as dull as mashing auto-battle.

Secondly, the game DOES auto-ability so many things I would like control over, like who my healers heal (and using a pheonix down on the party leader would help), where to place them on the battlefield (stop taking damage from the turtle's giant feet!), and the ability to summon from more than just one character (the party leader). The system isn't bad... but I can accurately say I auto-battled with no problems all the way to Gran Pulse.

F4LL3N said:
The game has been out for nearly a year and I still haven't heard a decent argument against it. The whole anti-FFXIII movement is one big copy paste.
Besides the examples I gave? I could also point out all the rules of game design the game breaks, from little ones ("tutorials should be non-intrusive, brief, and concise") to major ones ("cutscenes, narrative, and scripting should never get in the way of gameplay or player experience").

F4LL3N said:
I won't even get into the characters. Because obviously every game developer should be recreating the same copy-paste muscle bound dickhead with absolutely no personality or individuality. It would be the morally right thing to do, imo.
I would call Lightning a "muscle-bound dickhead"... because acts just like one, even if she has boobs. I'm actually a bit offended Square Enix thought that making a "strong" woman thought that meant she should physically punch and assault all her friends throughout the game and act snippy towards them. That's not even touching the morose and ironically-named Hope, the ear-bleedingly annoying Vanille, and the rather grating not-Balthier Snow.

Now, look back at prior games in the series. A character like Terra, a woman dealing with prejudice, abandonment issues, involuntary murder of innocents, and a fear of her own powers who finds the strength and confidence to make peace with herself. Or Celes, a woman who at one point is used and abused, then her friends all vanish and she falls into a depression so deep she attempts suicide, only to recover from her low point, find the strength to find joy in life, and acts as the main character of the second-half of FF6 to recruit heroes to save the world. Look at FF9's Vivi, a small child with a great power who discovers he was created to kill people and quickly comes to learn that he will die very soon; he's only around 8 years old and he learns he will die and must deal with his own impending mortality while fighting to preserve the life he has lived and the lives of those he cares for. Look at Kain, a man whose best friend is in love with the girl he loves and can never be with, to the point it drives him mad with grief and jealousy, forcing him to do evil things, only to be repentant and seek to atone for his mistakes. Look at Locke, a man whose lover died and drove him into a state of deep grief that he masks with humor and charm, yet driving him to vow never to let the woman around him suffer and die as she did.

Characters driven by their complex histories. Characters that undergo natural story arcs as they deal with conflict, not just against god-like bosses, but amidst their own failings, and dealing with them, coming to terms with them, handling these problems like mature adults with a past they're eager to put to rest.

Now, tell me this; why is Lightning in the military? Go ahead. I'll wait. Okay, when, and why, did Snow organize a resistance force? What was Hope's relationship with his mother? Why were they there? How did Fang and Vanille wind up together? Where is the mother of Sazh's child? Why is Lightning against Snow and Serah's marriage? What does Lightning have against Snow? How did Serah and Snow meet and fall in love? Where was Hope's father at the beginning and why? Why, even, did Lightning decide to change her name to "Lightning", and why the name "Lightning"?

Notice any gaps, any character history, missing that might make people, I don't know, care about these characters? Funny how people say Lightning is a female Cloud, and yet in FF7 the game pauses to fully explore Cloud's past. We see his hometown, his relationship with his mother (and his inability to cope with her death). We see his friendship with Tifa (and his unrequited love for her). We see the reason why he left town to become a soldier, we see his return to town, his shame and embarrassment at failing to live up to his promises, we see his friendship with Zack, we see his admiration of Sephiroth, we see his pain, his trauma, and all the events of his past that lead to him becoming the man he was at the start of the game.

How did Lightning become who she was at the start of the game? Because I played the game thoroughly and I can't tell you.

F4LL3N said:
Btw, I can't wait for FFXIII-2. Whether it got 40/40 or 2/40.
Good for you. Not saying you can't enjoy what you enjoy, even if I don't understand why. I don't understand "Twilight" either, but I won't disparage anyone for liking it.

F4LL3N said:
EDIT: At the very least, I've forgotten one.

"$60 for a 5 hour campaign is borderline evil!" ...FFXIII's intro is TOO long. Oh no, an 8 hour intro. I hate when companies give me too much value for money. I truly do.
"Value"? That's VERY subjective.

I think the saying is "quality over quantity". Portal 1 is a short game, but every second of it is smart, clever, fun, and enjoyable. There are games that are 200 hours of boring, mundane actions and derivative gameplay. Guess which is a better "value" for my money, and my TIME?

In fact, I'd say time is more valuable than money. A 5 hour campaign I enjoyed is 5 hours I would treasure, but 8 hours of boring, tedious linear training wheels and auto-battles against the same generic grunts with no changes to gameplay, no new ideas, no mini-games to break up the monotony, no side-quests to pursue, no towns to explore, no secrets to discover, no character customization to engage in, no special treasures to collect, nobody new to talk to... that is NOT a good value, neither for my money NOR my time.

The thing is... FF13's foundation IS strong... but nearly every FF game had so much more depth, content, and player freedom than FF13 did. On it's own, I found FF13 decent but lacking, but compared to its prior pedigree, it's extremely disappointing how shallow and restrictive it was.
 

VanityGirl

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How I played FFXIII: Autoattack.
I did enjoy having to micromanage my team less, but that was dumb. The visuals of the game were nice though. I expect XIII-2 to look great and hopefully play better.
 

Moonlight Butterfly

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GreatTeacherCAW said:
Pearwood said:
I'm gonna disagree too, FF13 was a good game. Not the best in the series by a long way but certainly around the middle. I thought the linearity was just the result of all those people bitching about FF12 being too awesome for them to handle and getting lost everywhere.
The hate for FFXII baffles me. I thought it was one of the best in the series. It certainly was in the top 3 for characters. Balthier for the win.
The reason why it was hated so much is that the final fantasy series, despite having a fixed plot was always a game you could rely on for a deep combat system and non linear gameplay. You could explore, collect and it felt like a world you were rather than a corridor game.

FF13 seemed more like a cutscene movie where you pressed some buttons sometimes. Where people who are fans of games like COD as you yourself are (at least I saw that in another thread) RPG fans don't really appreciate the change. Surely you can understand that.

I am waiting until after FF13-2 is released to see if they have fixed these problems before considering a purchase.
 

BlueberryMUNCH

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FF13 wasn't an awful game.
They have their opinion, you have yours, and I have mine. Stop bitchin' :D.

Amphoteric said:
Different people have different opinions.

Problem?
See, Amphoteric KNOWS.
 

setting_son

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I'm a massive fan of FF VII, I sank so many hours into that on the PS One that the console literally wore out and had to be replaced. I recently purchased it from PSN and used it to entertain myself as I travelled around the USA on holiday. Point being I don't want to be tarred as some sort of JRPG hate monger because if there's a good game in there, I'll play it regardless of where it's from or what style it's in.

I bought FF XIII off the back of gushing reviews that made it sound like a solid RPG that would provide many hours of entertainment for the price - Something I was craving with my limited budget when so many games which cost £44.99 and give you less running time than you'd get for a £4.99 cinema ticket.

I could not have been more disappointed in FF XIII.

The whole experience was almost entirely linear, the characters were universally unlikeable, the dialogue appalling and the story left me cold. It was less like an RPG and more like a road trip around hell with a bunch of screeching emo kids. I think I was up to the 16 hour mark when I jacked it in.

So no, I wont be buying FF XIII-2. The first one killed any interest in the series for me and, while I never really trusted reviews before, no matter what reviewers rate FF XIII-2 there's nothing they could say that would convince me to buy it.
 

deadish

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BrionJames said:
I wish I could care...used to love the Final Fantasy series, but ever since FFX the series has been on a steady and sharp decline.
I second that. FFX was the last one I enjoyed.

Something happened after they became Square Enix - formerly SquareSoft (everything up to FFXI) and Enix were 2 separate companies if anyone didn't know. They just don't have the touch anymore.

The magic is gone.

After X-2, FFXII and FFXIII - in addition to Star Ocean 4 - I have called quits on Square Enix games.

It's over.


PS:
Practically no one believes Famitsu anymore nowadays.
Like all "offline" magazines, ever since the Internet hit mainstream, they will write anything if it pleases their advertisers and bring in the desperately needed ad money to prop up what's left of their business model.
 

Dr.Susse

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TLS14 said:
Dr.Susse said:
I liked FF-XIII enough to platinum it but I can see where all the hate came from. And going by the trailers (Which are never a good thing to go by) and the news stories XIII-2 looks like I'll be wasting my weekends on it.

A bit sad I haven't seen Fang in any trailers yet.
If you platinumed the game, you know what happened to her. And you know how long that's going to be in effect. It's a shame, but it had to happen.

OT: I liked XIII as well, and I'm really excited for XIII-2. Seeing Serah grow into a fighter is interesting, and I'm excited for the changes they've made to the battle system.

One question: Did they make this one more open than XIII? Surely they must have learned from their mistakes.
It's mostly just hope. (Not the guy hope the feeling)

It sounds like the game is more open but the only the only evidence I've heard about this is there is an time travel mechanic.
 

TheLastSamurai14

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Dr.Susse said:
It's mostly just hope. (Not the guy hope the feeling)

It sounds like the game is more open but the only the only evidence I've heard about this is there is an time travel mechanic.
Guy? AHAHAHAHAHA. That's a good one. Seriously, have you seen that kid? It's gender is ambiguous at best.

Ahem. Sorry about that, I just like making fun of him. Not as much as Vanille or her orgasmic noises, though. >_>

Wait, where'd you hear about time travel? That sounds awesome. I need to get a job again so that I can pick this game up at launch.

VanityGirl said:
How I played FFXIII: Autoattack.
I did enjoy having to micromanage my team less, but that was dumb. The visuals of the game were nice though. I expect XIII-2 to look great and hopefully play better.
Just a harmless question, did you use the Paradigm system? It kind of became essential by the time you hit the latter sections of the Vile Peaks.
 

Vivi22

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I have it on good authority that the battle system is almost entirely fundamentally unchanged. That alone is enough reason for me to never bother playing this one.
 

walrusaurus

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Ugh... FF13. The only final fantasy game i have never completed.
I could have endured the insultingly predictable plot, and soul-crushing linearity, but for that combat system... FF13 has to have the single worst combat system of any RPG i have ever played. Its tedious drawn out, and somehow manages to both force you to micromanage too much, while simultaneously not allowing you to have any control at all. Its almost mind-blowing.
 

walrusaurus

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hermes200 said:
T-004 said:
The only control you can exhibit is to move your characters around in the small enviroments they've provided and switch between AI controlled fighting styles.

This is not a game. It is a big budget CGI movie with limited interactivity.
Funny how you say something like that and a few lines before you say you liked 12, which was far less interactive...
bullshit. 12 was vastly more interactive, and just plain active, than FF13 at its best (gran pulse). The combat system in 12 was fantastic, allowing you to control everything, or just yourself depending on your preference. It was a near perfect hybridization of real-time and turn-based combat. The world was about the same size as pulse, but there was so much more flow and connectivity between everything. The dungeons weren't as linear, and the story wasn't waving its dick in your face 4 out of every 5 minutes.

gameplay wise 12 was the best FF since the switch to 3D.