imahobbit4062 said:
ibatterbadgers said:
imahobbit4062 said:
50+ hours of turn based combat?
ff's combat system isn't all that bad now. It's fairly free-flowing and a lot closer to playing other types of rpg
FFXII has gone back to Turn based combat.
ahhh, no it hasn't, the combat is only semi-turn based.
"Command Synergy Battle is the name (declared in-game) of the system used in Final Fantasy XIII. It derives the flow of time from ATB as each character has their own ATB gauge. The ATB gauge in turn acts like an action point meter that's divided up into equal sections (a similar system was used in Enix's game Robotrek). Each action consumes a portion of the ATB gauge, for example attacking consumes one point, while casting a power spell consumes three. Commands can be chained so as long as there's enough action points. When the player decides on what commands to take, the player presses another button to execute the commands for the character to do. If the player decides not to use the entire ATB gauge, the character's turn will come sooner. Unlike regular ATB, the player only controls one character at a time.
At the end of each battle, the player is judged based on performance (such as time and combos) on a rating of one to five stars.
Hinted features include the ability to chain up to five different commands and allow switching of the controlled character at any time during battle. " - from the final fantasy wiki.
Anyway, this is great news, I'm starting to get tired of games that I can finish in a couple of days. Even better is the fact that it won't have any DLC for the Japanese version, so here's hoping there's none in the western version.