What annoys me about FPS games is just that they tend to stick to one or two popular time periods or genres. Namely, WWII and Generic Space Marine SF Land (now with an even bigger, more overpowered gun for you to pick up seconds before the final battle.) Where are the other genres? What about Steampunk FPS's? What about FPSing in a GitS-styled Cyberpunk world? Sure, there was that GitS PSP game, and Deus Ex and Project Snowblind, but that's only three games I can think of... Well, and maybe System Shock (which I haven't played)... What about Western FPS games? What about Tribal African War FPS games?
Really, I think more game devs need to drop the "S" on FPS. If they could just think of their games as being like any other game, only with a unique viewpoint and slightly greater immersion potential, more designers could start creating really amazing games. I'm still waiting for the "Se7en" of games, the "Machinist" of games... You know, an immersive, gritty, superbly-written and realistically violent game that sets out to say something.
And where's all the weapon originality. Timesplitters: Future Perfect EASILY still has the best weapons in any FPS I've ever seen, and very few of them are actually unique to the series. Project: Snowblind also did a neat job, what with all the weapons having a completely different secondary fire option that essentially made it so that just about any weapon could stand on its own as an entire arsenal. Other than that, though, there's just way too much of the "Assault Rife, Shotgun, Sniper Rifle, Overpowered Seeking Piece of Crap" formula in most of the FPS games I see.
Oh, and Butter-whoops, I mean cuddly_tomato? You might look into Urban Chaos: Riot Response. It introduces some unique concepts to first-person shooters. Probably the most important is the Riot Shield, which provides portable cover, keeping the game momentum going forward at all times. Since you're nearly invincible while using it, reloading is never frustrating. Also, the weapons all feel really powerful and there's a whole NPC system where you can give other Emergency Response teams orders.
Just thought I'd mention it, since it's one of the more original FPS's I've played.
Really, I think more game devs need to drop the "S" on FPS. If they could just think of their games as being like any other game, only with a unique viewpoint and slightly greater immersion potential, more designers could start creating really amazing games. I'm still waiting for the "Se7en" of games, the "Machinist" of games... You know, an immersive, gritty, superbly-written and realistically violent game that sets out to say something.
And where's all the weapon originality. Timesplitters: Future Perfect EASILY still has the best weapons in any FPS I've ever seen, and very few of them are actually unique to the series. Project: Snowblind also did a neat job, what with all the weapons having a completely different secondary fire option that essentially made it so that just about any weapon could stand on its own as an entire arsenal. Other than that, though, there's just way too much of the "Assault Rife, Shotgun, Sniper Rifle, Overpowered Seeking Piece of Crap" formula in most of the FPS games I see.
Oh, and Butter-whoops, I mean cuddly_tomato? You might look into Urban Chaos: Riot Response. It introduces some unique concepts to first-person shooters. Probably the most important is the Riot Shield, which provides portable cover, keeping the game momentum going forward at all times. Since you're nearly invincible while using it, reloading is never frustrating. Also, the weapons all feel really powerful and there's a whole NPC system where you can give other Emergency Response teams orders.
Just thought I'd mention it, since it's one of the more original FPS's I've played.