The FPS genre requires originality less than it requires perfecting, if you read over the posts here you will note that there have actually been rather a large number of scenarios mentioned. However FPS's particularly "Realistic" ones are missing a few things:
-Accurate projectile physics and i mean really accurate with a ballistic arc that is affected by wind and delay based on projectile velocity, also ricochets do they not exist in game land?
-Accurate terrain and building damage because you can demolish a building with a machine gun.
-Relatively accurate explosive modelling, because setting of a lump of C4 in an enclosed concrete corridor should really have terminal consequences even if you are outside the arbitrary damage range.
-Much, much better A.I. really the A.I. in many games is a complete joke and even in some of the better ones they are not subject to morale nor do they use anything approaching tactics, so in the end most enemies are just slightly mobile turrets, spamming bullets. Also no more ninjas, if I'm wearing camouflage and crawling through the grass then I am not visible half a K away, not consistently anyway.
-Open environments with decent draw distances.
-Randomisation of enemies based on time of day Far Cry 2 style.
-Persistent Enemies that spawn at the start of a level not 0.2 seconds before the Developer thinks I might want to attack them, if I think the next valley/hillock/bunk/whatever looks a bit suspect then I should be allowed to hit it with any and all resources I have been allocated thus far, and achieve a useful result if the enemy is present.
-Also FPS games should allow you to set your characters height as it can be disconcerting in some games when everything appears to at the wrong height (in FEAR I was constantly convinced I was crouching).
In the end most FPS games will come down to "go there shoot that", until all FPS games are built like Deus Ex that will be just par for the course, although maybe games like the CoD series should be referred to as War Simulators.
-Accurate projectile physics and i mean really accurate with a ballistic arc that is affected by wind and delay based on projectile velocity, also ricochets do they not exist in game land?
-Accurate terrain and building damage because you can demolish a building with a machine gun.
-Relatively accurate explosive modelling, because setting of a lump of C4 in an enclosed concrete corridor should really have terminal consequences even if you are outside the arbitrary damage range.
-Much, much better A.I. really the A.I. in many games is a complete joke and even in some of the better ones they are not subject to morale nor do they use anything approaching tactics, so in the end most enemies are just slightly mobile turrets, spamming bullets. Also no more ninjas, if I'm wearing camouflage and crawling through the grass then I am not visible half a K away, not consistently anyway.
-Open environments with decent draw distances.
-Randomisation of enemies based on time of day Far Cry 2 style.
-Persistent Enemies that spawn at the start of a level not 0.2 seconds before the Developer thinks I might want to attack them, if I think the next valley/hillock/bunk/whatever looks a bit suspect then I should be allowed to hit it with any and all resources I have been allocated thus far, and achieve a useful result if the enemy is present.
-Also FPS games should allow you to set your characters height as it can be disconcerting in some games when everything appears to at the wrong height (in FEAR I was constantly convinced I was crouching).
In the end most FPS games will come down to "go there shoot that", until all FPS games are built like Deus Ex that will be just par for the course, although maybe games like the CoD series should be referred to as War Simulators.