Game endings that are supposed to epic epic or moral, but suck

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manythings

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Mass effects ending had two choices with unbelievable gulfs between them and in the sequel the after math will be interesting to see.

Fable on the other hands was joke. You play the whole game picking good, evil or neutral and everything boils down to a single action after the most piss easy boss fight I've ever encountered. Even when you see that epilogues for the endings it feels pretty irrelevant since all your good can be undone with that one choice.
 

reg42

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Journeythroughhell said:
reg42 said:
Modern Warfare 2.
Immersive my ass, it just sucked and made no sense.
The ending made no sense?
Umm, how exactly? I see how you couldn't understand the story but the fucking ending? Umm, you kill the bad guy. That's it.
I'm talking about the bad guy's motivation, rather than what actually happens
 

JEBWrench

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TheDoctor455 said:
That game only has 2 endings. And in both of them, you end up trapped on the Myst age.
Pardon the interruption, but there's actually three endings in Myst V.
 

CymTyr

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****SPOILER ALERT****








I thought the FEAR 2 ending was pretty sucktacular despite trying to be epic. I really didn't dig the whole "Alma rapes you and carries your child" thing. Not at all. In fact, I felt violated and wanted my money back, and haven't played it since.
 

Computer-Noob

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DarkSaber said:
Call of Duty. (That's the FIRST Call of Duty, not Modern Warfare 1).

Ending was predictable as hell. "The Russians win".
Probably because thats how history played out...

Pimppeter2 said:
The Darkness.

Don't really remember it, but it sucked.
Theres a reason why you dont remember it all that well.

TriggerUnhappy said:
I despised Modern Warfare 2's ending. When the credits came up, I literally shouted out "Are you fucking kidding me?!?", because I wasn't expecting another Halo 2 ending. Also, are we really supposed to believe: Soap will survive that stab wound? Really? I mean he was stabbed in the stomach, I'm not sure that just closing it up would help the damaged internal organs. Actually, that whole ending sequence made almost no sense, a general of the US Army sets up his own mercenary army and runs off with them, and NOBODY notices? I mean, the first game was kinda unrealistic, but it pretended it was real, and didn't go to too ridiculous bounds. The second, felt like a damn James Bond movie, what with the snowmobiles and huge cliff jumps.
Its funny when people complain about a game being realistic. If you want realistic, maybe you should go outside.

Did you not notice that the guys (ie Task Force 141) in MW2 weren't average soldiers? The whole point of having them do things that aren't realistic is because they aren't average. How interesting would your game be if everyone in the game talked about how skilled your character and the organization he is in is, but all your missions are just walks in the park and are nothing special? Average missions that you could sent new recruits on.

Seems to take away from the notion that you're an elite soldier if you arent doing what most people would consider suicide missions, don't you think?

Its also your own fault that you didnt understand the ending sequence, not the game's.
 

rhyno435

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Fallout 3 was a pretty big disappointment, even though I knew the ending before I played it.

Although thinking of that code on the spot (Revelations 23:6 or something like that) made me feel good about myself.

[sup]Shut up, I was happy.[/sup]
 

JEBWrench

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Speaking of which, while the series in my opinion ends quite satisfyingly, the original Myst has an extremely dull ending.
 

gamefreakbsp

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Asscreed 2 was one of the worst endings
Yeah Assassin's Creed 2 was pretty terrible. They brought out the old "doomsday" bull out of nowhere. And as if that wasn't enough, they then threw aliens into the mix as well.
 

FFMattCR

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Gotta go with Arkham asylum, fallout, fable or obivion XD
ah heck, i'll just say i was a bit put off by the end of all of them

(even though fallout then got Broken Steel as DLC, but that just put in another anti-climactic open-ending)
 

Julianking93

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The_Blue_Rider said:
Julianking93 said:
Crazzee said:
Fallout 3's was kind of like that. I really liked the ending, story-wise, but it was sort of anticlimactic.
Damn ninja's.

I hated Fallout 3s ending mainly because you cant continue afterwards.
I hate Fallout 3's ending because even if you have Fawkes he wont go in for you, he says that its my destiny or some bullshit, you know what Fawkes?! **** my destiny!!
He says "I will not interfere with one's destiny" Fuck my destiny and get your fat radioactive proof ass in there and flip the goddamn switch!
 

Nannernade

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Fallout 3, Fable II, Modern Warfare... was ok it could have been better but it was ok in my book.
 

biggles1

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world in conflict, awards:
best storyline
best main character death
best plot twists
best ending ever
best gameplay ever
best explosions ever

simply, it is an epic game. this and cod4 are the only games where I actually managed 2 care about the characters, I actually felt tearful in world in conflict when bannon sacrificed himself, and the ending, epic and tense right to the end. They really need to make a proper sequel :D
 

leady129

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TheDoctor455 said:
leady129 said:
TheDoctor455 said:
Yeah... at the end of Myst 5 (spoiler warning) you pretty much fucked no matter what you did.
But... it kinda worked, actually...
You didn't get the REAL ending, did you?
That game only has 2 endings. And in both of them, you end up trapped on the Myst age.
Nope, there is actually a third ending where... ...
DON'T GO TO MYST!!! In the main area, you can leave the tablet on the floor and walk away thus allowing the 'Bahroo??" (can't remember exactly what they're called) to pick it up and free themselves. You are then taken to "Releeshan?" (Again, it's been a few years) where Atrus congratulates you and Esther is punished for trying to trick you into giving him the tablet. Credit's roll, a brilliant franchise comes to a satisfying conclusion.

Don't worry mate. It took me a while to figure out how to get the real ending. I spent many hours running around 'Myst' aimlessly.

Anyway... Back on topic; The ending to Assassin's Creed ticked me off a little. Altier's plot was wrapped up nicely, but then going back to Desmond and having the game go "Hey look over there, a new myster- the end".... ... ... WHAT!!! At least give me a chance to take a look at the wall!!!
 

lasersandbearsohno

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Computer-Noob said:
DarkSaber said:
Call of Duty. (That's the FIRST Call of Duty, not Modern Warfare 1).

Ending was predictable as hell. "The Russians win".
Probably because thats how history played out...

Pimppeter2 said:
The Darkness.

Don't really remember it, but it sucked.
Theres a reason why you dont remember it all that well.

TriggerUnhappy said:
I despised Modern Warfare 2's ending. When the credits came up, I literally shouted out "Are you fucking kidding me?!?", because I wasn't expecting another Halo 2 ending. Also, are we really supposed to believe: Soap will survive that stab wound? Really? I mean he was stabbed in the stomach, I'm not sure that just closing it up would help the damaged internal organs. Actually, that whole ending sequence made almost no sense, a general of the US Army sets up his own mercenary army and runs off with them, and NOBODY notices? I mean, the first game was kinda unrealistic, but it pretended it was real, and didn't go to too ridiculous bounds. The second, felt like a damn James Bond movie, what with the snowmobiles and huge cliff jumps.
Its funny when people complain about a game being realistic. If you want realistic, maybe you should go outside.

Did you not notice that the guys (ie Task Force 141) in MW2 weren't average soldiers? The whole point of having them do things that aren't realistic is because they aren't average. How interesting would your game be if everyone in the game talked about how skilled your character and the organization he is in is, but all your missions are just walks in the park and are nothing special? Average missions that you could sent new recruits on.

Seems to take away from the notion that you're an elite soldier if you arent doing what most people would consider suicide missions, don't you think?

Its also your own fault that you didnt understand the ending sequence, not the game's.
ok now I'm not disagreeing with your whole post, its the last part that gets me. See, I was under the assumption that a game is supposed to be widely understandable, especially a blockbuster, so if a lot of people 'don't get the ending', that's the games fault. Games that are meant to be sold to millions and millions of people shouldn't be blaming their audience when lots of them can't understand it. That's what I've found anyways
 

JEBWrench

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leady129 said:
Nope, there is actually a third ending where... ...
DON'T GO TO MYST!!! In the main area, you can leave the tablet on the floor and walk away thus allowing the 'Bahroo??" (can't remember exactly what they're called) to pick it up and free themselves. You are then taken to "Releeshan?" (Again, it's been a few years) where Atrus congratulates you and Esther is punished for trying to trick you into giving him the tablet. Credit's roll, a brilliant franchise comes to a satisfying conclusion.
*snip*
Except if you count Uru, and the ongoing attempts to revive it. ;)

Took me a while of thinking over the course of the whole game to actually get how to get that third ending. Oh, so satisfying. Like breaking open a chocolate orange.